Closed Make water-flushing farms illegal

Discussion in 'Server Gameplay Suggestions Archive' started by Surv, Mar 9, 2022.

  1. Awesomolocity
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    Awesomolocity Well-Known Member

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    Starting at 15:36 in this video, the guy credited with the mob farm design in question talks about the impact of these farms on server performance.



    Also the mijiperki thread was pretty extensively researched.

    And also on the same page of this thread that you posted, a mod specifically has stated that water flushing mob farms are known to be laggy.

     
  2. Ca1
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    Ca1 Senior Member

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    It may be proof , but it's not irrefutable proof, you know there is 50 other players online affecting TPS too. Just like to add at no point in time did I say this farm did not create lag etc, just that the staff are already equipped to handle it! As with any scientific experiment, controlling variables is important! So running the test on the server while many other variables that affect the exact thing you are measuring is out of your control does not make for a very reliable test. Also i'd like to add that it has been stated by Cyk753 and Frezology and perhaps Novembree that running tests on the live server is strictly prohibited, thus making you a rule breaker if you perform these actions on the server! Also, I'm not sure where you are pulling this stuff about a narrative from as I have not played Economy in years and so this wouldn't affect my gameplay whatsoever

    Mijiperki has said himself he is not fully certain of the reliability of the test due to the nature of it being on the server and the other variables he cannot control :D
     
  3. Awesomolocity
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    Awesomolocity Well-Known Member

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    I'm not sure if you're misrepresenting these statements by Cyk and Frez on purpose or if you genuinely misunderstood them. For context:

    One thread, Frez's and Cyk's comments was regarding someone making a custom client for the game.

    In another thread, Cyk's comments were regarding someone making a "help bot" that resulted in spamming messages upon joining the server.

    I can't imagine merely logging the TPS is breaking the rules any more than "taking screenshots" would be, considering it's simply logging information that the client already has.
     
  4. Surv
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    Surv Experienced Member

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    To all the staff out there, I am deeply sorry for looking at the TPS and writing it down. I know how detrimental that is to the server and how much it can affect it. Please don’t ban me, I now know that simply looking at the TPS & writing it down in intervals is illegal. I hope you all accept my apology.

    -Surv.
     
    Last edited: Mar 16, 2022
  5. KhalDrogo
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    KhalDrogo Experienced Member

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    Drogo doesn’t believe ‘irrefutable’ proof is needed. The moderators themselves use the same process of loading and unloading chunks or turning off red stone devices to determine if they are causing lag. This is good enough evidence for them to issue requests/warnings and Drogo sees good sense in this.
     
  6. Surv
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    Surv Experienced Member

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    I'll be showing one last thing on this topic, as I don't have anything else to show. It's all up to the Staff now.

    TPS is High - JAWD is offline..png

    • TPS is at 18.71 and JAWD is offline.
    • JAWD has mentioned in chat that he's looked up ways to cause server lag. His result was "bouncing armor stands" which he told us it doesn't work here. Leads me to believe he knows this farm causes lag and enjoys listening to us complain.
    • JAWD's farm was not running at this time and nobody was at the island.
    • This screenshot was taken at 8:21 P.M.

    TPS shoots down - JAWDs farm is up.png

    • TPS is at 14.22 (-4.49 from when I was at my island and his farm was off)
    • JAWD's mob farm was running as I was at his island.
    • This screenshot was taken at 8:24 P.M. (Literally a three minute window)

    TPS is high - back to my isl.png

    • TPS is at 19.0 (+4.78 from when I was at JAWD's island and his farm was on)
    • JAWD's mob farm was OFF and nobody was at his island.
    • This screenshot was taken at 8:25 P.M. (Literally 60 seconds after TPS was at 14.22



    Proof of Screenshot Times: [​IMG]

    As mentioned at the start of this message, I have nothing else to show, this is enough.
     
  7. Awesomolocity
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    Awesomolocity Well-Known Member

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    One of the people who has this style of farm hasn't been online today, and...the farms I use have been really outperforming normal output today.

    It's frustrating seeing this clear difference in farm performance, since I know many others are also trying their hardest to build farms to build up their own wealth, yet when someone with this type of farm hops online, everyone else has to suffer a significant drop in farm performance. Realistically I see no difference between a laggy farm like this and an intentional lag machine in terms of the impact to the rest of the server - especially when the person who built the farm is aware of the impact.

    Hope something is in the works regarding a solution to this, because the difference we're talking about is somewhere around 15-25% of a reduction in TPS - meaning everyone has to deal with a significant reduction in farm output when the farm in question is loaded.
     
  8. JAWD543
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    JAWD543 Active Member

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    My bad I'll hope on tomorrow ;)
     
  9. Surv
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    Surv Experienced Member

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    Time: 6:10 CST - 8:40 CST
    Intervals: 5 minute intervals
    Orange line: Water Flushing Farm = Active.


    Untitled.png
     
  10. JAWD543
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    JAWD543 Active Member

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    What do those triangles represent? To be honest it ain't that bad, low of 16 high of 18.
     
  11. Surv
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    Surv Experienced Member

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    Lowest point: 15.97
    Highest point: 20.00
     
  12. JAWD543
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    JAWD543 Active Member

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    So what do the triangles mean?
     
  13. Surv
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    Surv Experienced Member

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    I am intrigued as to how you disagree with my statement that contained nothing but facts from my graph.

    The tiny triangles are points.

    I kept track of TPS every 5 minutes, and the graph website wouldn’t let me put time on the bottom so I had to make it from 600-900. and there’s a gap from 660-700 and 760-800 where there aren’t any points.
     
  14. JAWD543
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    JAWD543 Active Member

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    Ah ok, was wondering about the large gap of triangles. Didn't answer the question and just restated what I said
     
  15. Surv
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    Surv Experienced Member

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    I was correcting you at first because you said the high was 18, but the highest point (and the average, too) was significantly higher than that.

    Glad we got that sorted out. I’m looking for a website where I can put together a graph in time format so there’s not a gap and is more visually pleasing. (Which by the way, if anybody is aware of one please let me know!)
     
  16. JAWD543
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    JAWD543 Active Member

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    All good, the easiest way to solve all this is to release a mob arena but you know how long it takes for stuff like that to happen.
    (I was also refering to my farm when on high was avg 18) :)
     
  17. JAWD543
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    JAWD543 Active Member

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    Dang tps be good today, with farm running we cruising at 20tps, goes to show that I'm not the only problem ;)
     

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  18. Surv
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    Surv Experienced Member

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    That’s good to see! You were never the only problem!

    Just one of the problems.
     
  19. Ca1
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    Ca1 Senior Member

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    Everyone with a farm is a problem! So no more farming!
     
  20. Awesomolocity
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    Awesomolocity Well-Known Member

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    Not all farms are equally laggy - that doesn't mean excessively laggy farms should be allowed, and nor should we ban all farms.
     

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