Recent News
Skyblock Forums
Jan
21
- Fixed a bug that was causing island welcome messages to be shown multiple times
- Fixed multiple bugs that were causing incorrect calculation of island levels
- Fixed a bug that was preventing over-limit spawners from returning to normal speeds once the over-limit condition has been resolved
- Fixed an issue with the /spawner command that previously made a cooldown necessary to prevent its abuse
- Previously, the /spawner command repeatedly on a single spawner caused it to fire repeatedly with no delay
- Some players took advantage of this and used special clients to spam the /spawner command to get an extremely high number of mobs from a single spawner, flooding the console with hundreds of logs per second, which required a cooldown to be added
- The underlying problem has been fixed and the cooldown has been removed
Jan
21
- Hopper speeds have been greatly increased, to match the new hopper speeds on /skyblock
- Previously, hoppers activated once every 32 ticks and moved 2 items at a time. Now they activate every 16 ticks and move four items at a time.
- This is four times faster than before, and twice the normal flow rate compared to Vanilla Minecraft
- This should significantly reduce the number of hoppers required to move the same number of items
- Fixed a bug that was causing island welcome messages to be shown multiple times
- Fixed multiple bugs that were causing incorrect calculation of island levels
- Fixed a bug that was preventing over-limit spawners from returning to normal speeds once the over-limit condition has been resolved
Jan
20
- Previous per-chunk limits on pistons, dispensers, droppers and hoppers have been replaced with a new island limits system to help reduce lag
- Players are allowed up to a certain amount of hoppers and spawners, depending on the size of their island
- Players are shown a counter whenever they place or break spawners or hoppers so they can track their usage
- If an island is over its allowed limit of hoppers or spawners, they will operate much more slowly until they are brought within allowed limits, for best results, stay within the allowed limits
- Island owners and coop members can use the /limits command to check their island's limits and counts
- The island /level command has been rewritten and optimized, it now runs in real-time with very little lag
- The code that shows players island welcome messages when they move across island boundaries has been optimized to reduce the number of calculations and database lookups needed to determine whose...
Jan
20
- Zombie pigmen have been re-enabled in the overworld
- Previous per-chunk limits on pistons, dispensers, droppers and hoppers have been replaced with a new island limits system to help reduce lag
- Players are allowed up to a certain amount of hoppers and spawners, depending on the size of their island
- Players are shown a counter whenever they place or break spawners or hoppers so they can track their usage
- If an island is over its allowed limit of hoppers or spawners, they will operate much more slowly until they are brought within allowed limits, for best results, stay within the allowed limits
- Island owners and coop members can use the /limits command to check their island's limits and counts
- The 30-second cooldown on /spawner has been lowered to 15 seconds to make it easier for players to rework their grinders to work within the new limits
- The island /level command has been rewritten and optimized, it now runs in real-time with very...
Jan
11
- Hopper speeds have been greatly increased from 2 items every 32 ticks to 4 items every 16 ticks
- This is four times the previous flow rate, and moves items at twice the normal speed compared to Vanilla Minecraft
- This should significantly reduce the number of hoppers required to move the same number of items
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© Jason Axelrod from 8WAYRUN.COM