Recent News
Skyblock Forums
Feb
24
- Updated server to latest version of PaperSpigot 1.12.2, providing multiple bug fixes and improvements
- Book signing has been re-enabled, as the bug that required us to disable it has now been fixed
Feb
14
Hey guys, as we've mentioned recently we were wanting to push an exciting new update today, on Valentines Day. We encountered some issues last minute and we've had to hold off till now, but thanks to Matt and Lee spending a good amount of time today we got everything working correctly!
So, this new update which we find appropriate to release today, is the addition of the /marry command! And most importantly, a much more advanced /friends and /staff menu! We had to completely recode the plugin, as for most that already know, our current one has been broken or mostly un-functional for quite some time. It continually broke, up until the point that we couldn't even fix it, and it would even show staff offline for months.. So we are very excited to finally have this fixed.
With the /marry command, you can now marry (or divorce) another player. It's a small little add-on that's not over the top, it's basically like showing off your bestie 4 life or significant lover. While hovering...
So, this new update which we find appropriate to release today, is the addition of the /marry command! And most importantly, a much more advanced /friends and /staff menu! We had to completely recode the plugin, as for most that already know, our current one has been broken or mostly un-functional for quite some time. It continually broke, up until the point that we couldn't even fix it, and it would even show staff offline for months.. So we are very excited to finally have this fixed.
With the /marry command, you can now marry (or divorce) another player. It's a small little add-on that's not over the top, it's basically like showing off your bestie 4 life or significant lover. While hovering...
Feb
04
Hey guys, today marks yet another anniversary! It's been 1 year since the release of the new Skyblock Survival server! Since then, we have pushed a bunch of new features and we've come a long way with already over 225k unique players joined!
For anyone that's not aware, the state of the server before the release wasn't the very best. The release of the new Skyblock Survival was necessary to have a fresh start and aimed to start our move to a much more advanced server with the addition of a bunch of new features such as larger islands, levels, and island settings. I'm extremely happy to see how much things have worked out and how much better our overall server quality and performance is compared to a year ago, along with the great addition of Skyblock Economy (.org) back online! We're even hitting upwards of 280 player peaks peaks on the weekend! Time flew by pretty quick but as always, we still have new and exciting things to release, one of them being a cool little feature and a...
For anyone that's not aware, the state of the server before the release wasn't the very best. The release of the new Skyblock Survival was necessary to have a fresh start and aimed to start our move to a much more advanced server with the addition of a bunch of new features such as larger islands, levels, and island settings. I'm extremely happy to see how much things have worked out and how much better our overall server quality and performance is compared to a year ago, along with the great addition of Skyblock Economy (.org) back online! We're even hitting upwards of 280 player peaks peaks on the weekend! Time flew by pretty quick but as always, we still have new and exciting things to release, one of them being a cool little feature and a...
Feb
02
- Re-added a per-chunk event limit on the number of times pistons, dispensers and droppers can fire per second.
- These limits were in place previously but were removed when we introduced per-island limits for hoppers and spawners; the per-chunk event limits have been added back to help reduce lag caused by pistons, dispensers and droppers
- When the per-chunk limit of piston extension and block dispense events per second is exceeded, further piston extensions or dispenser/dropper activations are cancelled for that chunk for a while and a puff of black smoke is displayed over the affected block
- UPDATE: Fixed a typo in /rules (thanks EItan for reminding me!)
Feb
02
- Re-added a per-chunk event limit on the number of times pistons, dispensers and droppers can fire per second.
- These limits were in place previously but were removed when we introduced per-island limits for hoppers and spawners; the per-chunk event limits have been added back to help reduce lag caused by pistons, dispensers and droppers
- When the per-chunk limit of piston extension and block dispense events per second is exceeded, further piston extensions or dispenser/dropper activations are cancelled for that chunk for a while and a puff of black smoke is displayed over the affected block
- UPDATE: Fixed a typo in /rules (thanks EItan for reminding me!)
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