Economy Randomize spawners received as part of the Spawner Kit (from the shop)

Discussion in 'Server Gameplay Suggestions' started by 1_DarkLight_1, Oct 13, 2023.

  1. 1_DarkLight_1
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    1_DarkLight_1 Active Member

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    1_DarkLight_1
    This is a two-fer:
    1) Randomize the spawner received from purchasing the spawner kit
    2) Have a "Hostile Spawner Kit" and a "Passive Spawner Kit" for Economy

    Considerations:
    • Not all mob types should be represented in the kit, similar to Skyblock where not all mob types are options when changing a spawner
    • Ratio of mob types (per Kit type) to prevent flooding of "rare" mobs. Since Pig is the default (and I admit I have not purchased the kit because I'm relatively certain it's all Pigs), Pig could still be the highest ratio by a large margin. Example Breakdowns below:
      • Passive/Neutral Mobs
        • Axolotl - 0.05%
        • Chicken - 8.00%
        • Cow - 10.45%
        • Fox - 0.80%
        • Glow Squid - 0.05%
        • Horse - 2.00%
        • Mooshroom - 0.10%
        • Panda - 0.05%
        • Parrot - 2.00%
        • Pig - 74.00%
        • Rabbit - 0.50%
        • Sheep - 1.00%
        • Squid - 0.50%
        • Turtle - 0.50%
      • Neutral/Hostile Mobs
        • Creeper - 40.00%
        • Drowned - 0.05%
        • Enderman - 12.50%
        • Magma Cube - 12.39%
        • Shulker - 0.01%
        • Skeleton - 15.00%
        • Slime - 2.00%
        • Spider - 10.00%
        • Wither Skeleton - 8.00%
        • Zombie - 8.00%
        • Zombified Piglin - 0.05%
    Included things that spawn naturally or that are already in the crates at a high %, otherwise there's no way to balance the "rares".

    Another alternative would be a Spawner Kit that is just rares, but you only get one a month instead of one a week. This kit could be either random like above, or it could be a specific spawner each month for everyone. It could even be a 2-year cycle with 24 spawners to keep it from cycling out of control (although I can't come up with 24 spawners that wouldn't include a large number of "standard" mobs that kind of defeats the purpose of this type of kit). I didn't come up with any kind of weight, but a 1-year cycle of "rare" spawners at 1/month could be:

    • Axolotl
    • Blaze
    • Drowned
    • Frog
    • Glow Squid
    • Guardian
    • Mooshroom
    • Panda
    • Shulker
    • Tropical Fish
    • Turtle
    • Zombified Piglin
     
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    Last edited: Oct 13, 2023
  2. CraftWithAbbie
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    CraftWithAbbie Active Member

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    Sounds great, I'd definitely like to feel as if I'm getting my monies worth when paying out £50 on a kit that's worth around 100k in game. But for hostile spawners, we'd actually need them to exist first
     
  3. Timmut
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    Timmut Well-Known Member

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    Cool idea, but hostile spawners aren't available yet and it might take a little bit to decide the prices on them.
     

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