Well when you hack on a server, it doesn't work like when you do on SP. By activating nuker, you're destroying more than a dozen blocks at once. The server sees this and poof, things are too fast for it to process. To solve it, it slows itself down and gets things right.
Well Drogo is happy that it is lag as once the lag is fixed, nuker will work as it used to. With so many people donating to keep the server running Drogo is sure it's being fixed right now.
This bug has started to occur exactly on April 25th. There has been lag before. But never kick on nuker usage. Since the 25th of April, it's systematic. You cannot use nuker without peer disconnection. So it can only be an administrator modification that led to this issue. Since it hasn't been solved since then, I deem it to be voluntary. Until someone proves my wrong.
I agree with Frederic. Please can an admin / moderator with knowledge about this topic just give some accurate info...
Yes, it's very hard to believe that it goes from never happening, to happening every single time without some specific change bringing it about. Lag has always been there and it's never cause disconnections before at least not for Drogo.
On the subject of lag though, Clag removes entities to reduce lag, however it only removes entities if players are near them. When Drogo mines stone there is always stacks and stacks of stone that doesn't fit in inventory. If Drogo sees Clag coming, Drogo just goes to spawn, waits for Clag to do it's thing and then goes back and the stone is still there. What this means is that there may be a massive number of entities all over the place on people islands that never get removed by Clag. I assume these entities contribute to server lag so can they be cleared? Drogo wonders what would happen if he broke all of his 500 DCs full of stone and then just left them sitting there. What would over 1.7 million stone do to the server if it was suddenly sitting on the floor. Drogo thinks they group into stacks of 64 and only count as one entity, but that would still be 27000 entities.
The entities do not count as long as there is no one near them, so unless you're near them, they don't lag the server.
Sorry Lem but it is really bugging me that you bother answering to a off topic question but not to the actual questions asked here. If you even can answer, it would be greatly appreciated.
I am helping as much as I can, as I am not a "pro" with plugins or hacked clients. I am just doing my personal best to help out. As for the nuker causing disconnection, I'm assuming it's a personal client issue, as other people are able to use nuker without any form of disconnection or bugs or tempbans. However, the tempbans might occur due to the low TPS at the time. Are you using the nuker at a low TPS time?
OK sorry for the innuendo, I was a bit upset and was maybe falsely thinking you could bring the issue and find out the answers directly with Cyp. I realize now I may have overdrawn expectations from Mods Indeed, low pace nuker works also for me. I have a nuker that basically just enables to brake blocks around you without using your mouse, but at the pace you would have with mouse. I don't get kicked, but it generates high lag, where blocks get "graphically" broken, but not for real, hence they reappear after block update. It is only the high pace nuker who causes kick. I haven't heard of someone using SuperNuker and not getting kicked. If you know of someone, I'd be glad if you could tell me who, so we can compare our specifications. But how could it be a personal Client issue when it started on a specific date for all Players I know using nuker? From one day to the other, nuker caused disconnection.
Im not sure what happened but a lot of servers now seem to Changing this. I have noticed 2 things. This affected non crew servers too and certainly may be an update to a plugin. However this is what I noticed. I tested two different hacked client nukers on 3 servers. Metro nuker on (essentially breaks blocks 7x7 at a time) and it disconnected me on all 3 servers . However when I used huzuni nuker (default with max setting) I did not get disconnected, even when using it. So the issue seems to be how many blocks you are attempting to break at once and the speed you are doing so. So nuker is allowed and always will be, however its the client you are using and your usage that is the problem. I recommend switching to Huzuni if you havent already and i know it may be slower but its better than no nuker.
Look at Wurst 3.1 changelog, just came out: Wurst 3.1 - Better Killaura Bypass & Much More - Wurst Client Quoting: EDIT: I think I owe deepest excuses to owners and devs for all the accusations I insinuated. Now excuse me I have to go flog myself. KhalDrogo
Drogo tried this version, now getting kicked for sending too many packets. will have to look at Huzuni.
Any rapid nuker (nuking several blocks at a time) still cause kick as far as I could try. Correct me if I'm wrong. Slower nukers work stable now. I guess we will have to live with them, until hacked Client devs found a Workaround to this issue.
With haste 2, fast break and timer you can still break blocks at a respectable speed with nuker (currently using wurst)