New voting crate + lucky votes for economy

Discussion in 'News & Announcements' started by CypriotMerks, Jun 8, 2016.

  1. Queen
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    Queen Guest

    MERKS ADD A 100% CHANCE OF WINNING A BEACON XOOXOXOO
     
  2. KhalDrogo
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    KhalDrogo Senior Member

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    Drogo
    As stated before, these percentages do not make sense to Drogo.
    As you win only one thing listed for each crate key the totals of the percentages should be 100.
    Drogo has normalised the values that Cyp has given and these are the resulting percentages.

    3 Grass Blocks 18.55%
    2 Stacks of stone 13.91%
    8 Blocks of glowstone 11.13%
    3 Stacks of stone 10.2%
    1 Enchantment Table 9.28%
    6 Iron Ingots 9.28%
    8 Blocks of Sea Lanterns 7.42%
    8 Blocks of Quartz 5.57%
    5 Grass Blocks 4.64%
    1 Diamond Pickaxe 3.71%
    2 Emeralds 2.78%
    2 Diamonds 1.86%
    Horse Egg 0.93%
    Spawner 0.56%
    Beacon 0.19%

    Drogo isn't sure if this is correct and can't test it as rare crate keys are .....rare and Drogo only has 4.
    Drogo has used the crate several times in the past and gotten 3 grass most times but these number suggest I would only get 3 grass once in every 5 attempts so really not sure how the percentages are calculated.

    Perhaps it works by selecting a random number 1 to 100 for each as below.

    x = random number (1-100)
    if (x=1) give beacon
    else
    x = random number (1-100)
    if (x=1,2,3) give Spawner
    else
    x = random number (1-100)
    if (x=1,2,3,4,5) give Horse Egg.
    etc.
    etc.
     
  3. Frederic
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    Frederic Experienced Member

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    derf128
    Pertinent, but as stated before, I'd rather suspect it to work like that:

    First you get a 1% Chance of winning a beacon. If you fail, you get a 3% Chance of winning a Spawner. No? Then you get 5% Chance on a horse egg. Etc...

    Yes we all have only a few of them. We Need to ask everyone what they got.
     
  4. KhalDrogo
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    KhalDrogo Senior Member

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    Drogo has engaged his maths brain and is now convinced that it doesn't work like this. If it did, the chance of winning grass is actually less than the change of winning a beacon.
    Why? because you would have to fail at winning everything else before you get a chance to roll for the grass.
    There are many items that have 30% to 60% chance that would be rolled for before rolling for grass, and not winning one of these would be like tossing a coin 7 times in a row and not getting a head.(chance of this is actually 0.78%)
    Below are the actual probabilities if this was the method used.

    3 Grass Blocks 0.2%
    2 Stacks of stone 0.59%
    8 Blocks of glowstone 1.19%
    3 Stacks of stone 2.42%
    1 Enchantment Table 4.4%
    6 Iron Ingots 8.79%
    8 Blocks of Sea Lanterns 11.72%
    8 Blocks of Quartz 12.56%
    5 Grass Blocks 13.96%
    1 Diamond Pickaxe 13.96%
    2 Emeralds 12.32%
    2 Diamonds 9.12%
    Horse Egg 4.8%
    Spawner 2.97%
    Beacon 1%

    Note: the sum of these is 100% as expected

    Given the frequency that grass and stone are won, this cannot be the method.
    Unless those that wrote the code explains it, Drogo doesn't think we'll work it out, but the number given make no sense to Drogo.
     
    • Informative Informative x 1
    Last edited: Dec 5, 2016
  5. Frederic
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    Frederic Experienced Member

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    Drogo's math brain is impressive (or mine is ridicule, you choose).

    I set up a Survey and make a new thread. Let's find out practically, don't you think so?
     
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  6. KhalDrogo
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    KhalDrogo Senior Member

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    Can't hurt.
    Drogo has 4 rare keys. Was going to save them but might just use them once you have a survey up.
     
  7. Jacob Brooks
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    Jacob Brooks Member

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    So this is only for net?
     
  8. Frostatuide
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    Frostatuide Member

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    wow, this should be fun
     
  9. Dane
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    Dane Senior Member

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  10. KittyKatGem13
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    KittyKatGem13 Member

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