Economy Mob AI Feedback

Discussion in 'Change Log' started by matt, Jul 25, 2024.

  1. 0cultado
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    0cultado Member

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    For slow falling potions and elytra repairing for non-ranks. It's either keep phantoms or waste a grass block for 4 phantom membranes from /warp grass (in survival, idk abt economy store, but they must be affordable there). In my opinion, they're not such a nuisance to go and remove them completely in survival, especially when u can turn mob generation off(of course this isn't a thing on economy without hostile mobs spawners). I'm sorry if you misunderstood, I'm not an economy player, so I was mostly talking on survival side, since they commented similiar changes will be applied to it and directed to this post, but it's understandable if they can be extremely annoying on economy and you don't benefit from killing them!
     
  2. GAMER1232012
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    GAMER1232012 Well-Known Member

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    Sometimes I get lonely on my island and its nice to have friends that can spawn in and fly around you from time to time instead of waiting for people to /visit you; people only visit when they want to buy stuff but phantoms appreciate me for who I am :D
     
  3. 1_DarkLight_1
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    1_DarkLight_1 Active Member

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    I don't know that I've ever heard that said about something that wants to kill you...interesting take. :lmao:
     
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  4. GAMER1232012
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    GAMER1232012 Well-Known Member

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    They don't want to kill people they just want to help us fix our sleep schedule :D
     
  5. Mintyloto
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    im not very big on this new change but its not that bad
     
  6. Awesomolocity
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    Awesomolocity Well-Known Member

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    Crew mentioned seeing a 5+ TPS increase on Economy.
    I'm curious if that has remained true since the changes? Because honestly I imagine restarting the server at abnormal times and knocking off all of the typically afk folks was a bigger factor on the first day.
     
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  7. xphstos37
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    xphstos37 Experienced Member

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    MATT, zompigs still don't move! You broke them!
     
  8. SociallyOffbeat
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    Well its been a few days now and its gone from 11 tps to ~13.5 tps average. Any improvement is good but right now there's been talks of making more mob flush systems so that may tank it a bit more assuming spawner additions take a long time to implement.
     
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  9. KhalDrogo
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    KhalDrogo Senior Member

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    With spawners on the way, flush farms won’t be needed. Hopefully hostile mobs spawn in water as passive mobs do so the redstone won’t be needed.

    Perhaps the release of spawners should tie in with a ban on flush farms.

    Added note: I'm not confident that spawners will yield a greater drop rate than flush farms currently do so there might not be a lot of incentive to spend big money on spawners.
    There is the control over where they spawn and the mob type but that might not be enough to see people switch to them.
     
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    Last edited: Aug 1, 2024
  10. SociallyOffbeat
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    I checked some Survival islands with public mob spawners and they do seem to spawn in the air/in flowing water so flush systems definitely not needed!
     
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  11. Skylandia
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    Skylandia Active Member

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    Unfortunately these changes appear to have made little effect on the TPS[​IMG]
    TPS vs. Timestamp.png
    TPS vs. Timestamp(1).png
    Can it be reverted?
     
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    Last edited: Aug 4, 2024
  12. GAMER1232012
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    GAMER1232012 Well-Known Member

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    whoa how do you guys get access to this data? Is there a tracker online?
     
  13. Pillow
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    Pillow blanky Premium

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    The client is told the TPS. Given that skylandia runs bots it can be assumed this data is simply logged to a file.
     
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  14. matt
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    matt Well-Known Member Administrator

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    There is a small improvement. It is unlikely to be reverted but more changes will be made.
     
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  15. Space
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    Space Active Member

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    Can you please add the hostile spawners before laggy mob flushers become the new standard then
     
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  16. xphstos37
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    xphstos37 Experienced Member

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    This, Tps dropped to 10.5 last night.
     
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  17. CraftWithAbbie
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    CraftWithAbbie Active Member

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    Aren't they already? Like I've seen several afk islands that have island sized mob flush fsrms, far exceeding the limits on flush fsrms that were introduced a year ago.
     
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  18. Skylandia
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    Skylandia Active Member

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    No idea what the limit is on flush farms but I don't think spawners will surpass the speed of current flush farms, which are the natural skyblock method of getting mobs and for a fraction of the price of whatever a spawner would cost.
     
  19. CraftWithAbbie
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    CraftWithAbbie Active Member

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    Back when the update was released we were told to have flush mob farms no bigger than 15 layers and 2 towers. That's why I had to remove half of my preexisting one. Idk if that changed since, but a few islands have got like 10x that amount running 247. In my view its those that cause the tps drops partly. This was when water flush limit was also low though
     
    Last edited: Aug 14, 2024
  20. KhalDrogo
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    KhalDrogo Senior Member

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    I don’t see any restriction in the rules so I’d have to say there is none.
     

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