When the leaderboard feature first came out, Drogo played with it for a while. Essentially Drogo just created a huge block of ice that placed him on top of the leaderboards. Then the value of ice was dropped and so did Drogo’s position on the leaderboard. Today, people still look to find the easiest to source block of high enough value to warrant farming and building huge slabs of it. At the moment it seems to be slimeblocks and Drogo sees players building huge slabs of these currently. No doubt the value of these will be dropped soon. Drogo's suggestion to counter this is to have the value of each block diminish as they make a up a higher percentage of the total block count. The following algorithm should work. BlockXValue=BlockXBaseValue * (#AllBlocks - #BlockX)/#AllBlocks Or Lz’s equivalent but but more mathematically elegant formula. BlockXValue = (1 - #BlockX/#AllBlocks) * BlockXBaseValue Where: BlockXValue = Final value of block type X BlockXBaseValue = Current value of block type X #AllBlocks = Total of all blocks on island #BlockX = Total of block type X This will continue to reward people for blocks of high value and larger islands, but will also reward people for variability of block type which Drogo thinks, will give the leaderboard the intended function of rewarding beautiful builds rather than hunks of high value blocks. Essentially a huge hunk of only one block type will be worthless but people who have built using many different block types will be rewarded.