Global Global Updates - February 4th, 2025

Discussion in 'Change Log' started by Noobcrew, Feb 4, 2025.

  1. HolyChickenStrip
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    HolyChickenStrip Active Member

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    On survival random new player heads are worth 2 stacks, maybe a few more if it’s a custom ordered head. Really isn’t that big of a stepping stone when they still have options like voting and following the twitter (if that’s even still a thing)

    just gotta be patient, isn’t that big of a deal
     
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  2. AJZZ987
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    AJZZ987 Active Member

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    How many times have they said they're gonna do something and dont
     
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  3. Timmut
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    Timmut Experienced Member

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    How can you be so disconnected with what the playerbase wants for the server? What will be the new way to earn these heads? Last time you said you were bringing mob arena back, you deleted the thread and refused to answer questions about what happened. I'm unsure if these are exact numbers, but going from 10-15 grass is not comparable to the head you got from doing challenges. At least put the option to buy a player head from the store before getting rid of the only way to get them! Many people have expressed a want for this to happen, and instead of listening you just keep taking more and more away.

    Why is it that you will do anything except finish the 1.19 update?
     
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  4. 0cultado
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    0cultado Member

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    Sure, adding it to the store would be the only way to prevent farming it( or a really big time sink), but it really leaves a bad taste in your mouth. This was such a perfect feature that didn't bother anyone, why did they even thought of removing it?!? I'm completely with you, this decision felt completely alienated, and it should absolutely be brought back.
    If this somehow fixes lagg, I'm all for it! People will have to manage their redstuff once again, but if we get like a 100-300 limit, it should barely affect anyone. Dispensers are kind of a hopper alternative however, and I don't know how people would take it being restricted.
     
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  5. GAMER1232012
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    GAMER1232012 Experienced Member

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    What if the real dp heads were the friends we made along the way :O
     
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  6. aace_
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    aace_ Active Member

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    that's lame i like my observers

    but maybe i can sell the 20 bajillion surplus observers i have
     
  7. saaturnd
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    saaturnd Moderator Moderator

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    my heart sank when i read this at first... but i am glad a different way to obtain them is being implemented in place of this. the only issue i can see this change leading to, though, is that there is less of a motivator for players to complete all of the challenges. new players get excited when they learn they get their head from completing all of the challenges. i feel like 15 grass feels small for the reward of completion. if i hadn't already completed all my challenges and i was a new player, id be like "thats it for completing everything?? i can make that with 3 rounds of votes and zero effort, let me not finish them" but i completely understand and agree with the head farming.

    i like this :thumbsup: ive thought blocks have disappeared on me before when breaking them (or coming out of droppers) because they didn't fall where they looked like they landed, and instead immediately merged to a stack behind me that i didn't see.
     
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  8. HolyChickenStrip
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    HolyChickenStrip Active Member

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    Who actually cares that people are using alts to make custom heads? What issue is this causing?
     
    • Agree Agree x 11
  9. Space
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    Space Active Member

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    "Increased duration of auctions within the SkyAuction (/ah) from 3 days to 7 days."
    - /ah duration change seems like a good change to me. I guess one could argue that it just makes it unnecessarily big, but... considering the next change, that probably won't be a problem lol. About that...

    "A tax of 1% has been added to all items sold within the SkyAuction. This was originally set to 5% but I decreased it to 1% due to recent comments. I would agree that the rate of 5% is a bit high on some items that are sold, but I think a rate of 1-2% is fair and any type of "money sink" on an Economy server or any game for that matter is always beneficial to the overall economy in the long-term. If you prefer to skip the tax, selling directly to players is always encouraged."
    - Glad you reduced it a little. I still don't really get it though. Taxes in real life at least goes back to people at some point. This just disappears into thin air. Crophoppers are pretty powerful, so I don't mind the taxes there. But /ah?
    "...selling directly to players is always encouraged." Why? This change makes it seem like scams are way more likely to happen. You used to be able to put something on /ah, no problem. You SEE how much it is, how many it is, what it is, who it's from, etc. I can picture it now-
    "Buying shulker of honey bottles!"
    "I have it, but you'll have to pay me first."
    "Put it on /ah?"
    "No, it gets taxed then."
    "Oh. Can you make a shop?"
    "For something I don't intend to sell in the future? No, that sounds like a waste of time."
    "Oh, ok." *pays* "Can I have the shulker now?"
    ENDING 1: "No lol."
    ENDING 2: "Here you go."
    "This isn't what I asked for."
    "Well, too bad,"
    etc. etc.
    I know staff is here and that we can report that, but can you SERIOUSLY not see scams happening a lot more?
    Bad change, in my opinion. Not to mention the bugs coming from it. Hopefully those are sorted by now. Like really, was anyone even asking for something like this? Out of EVERYTHING to change?

    "Mob stacks have been increased from a maximum of 99k mobs to around 2.1b (max integer). I have noticed herds of mobs on some islands that are maxed out at 99k and will no longer stack, ultimately leading to areas with large amounts of mobs, which mob stacking aims to prevent. I do see the issue with some players needing multiple mob stacks in some areas for farming however, I will see if we can go about a way of having multiple stacked mobs near each other without fully merging. Mobs will currently merge if they are within 5 blocks of each other, I have decreased this to 4, which will take effect on the next server restart. Ideally if stacked mobs are near each other and you don't want them stacked, they must be more than 4 blocks apart."Mobs will wait around 2s before merging with a stack, compared to instantly stacking like before. This can reduce some latency with the server as it will not have to constantly look for mobs to merge."
    "Items on the ground will wait around 40 ticks longer before stacking, the maximum stack for most items have increased from 2048 to 4096."
    - Both sound good to me!

    "Receiving your Player Head as a reward from completing all challenges has been removed. Additionally, receiving a Skeleton Skull from the "Monster Slayer" challenge has also been removed. This is of course due to players farming related heads with alts, and even though completing all challenges takes time/resources, it is not worth policing. We will add the ability to receive these types of heads in a different format soon. The additional monetary rewards given for completing all challenges such as Grass Blocks or Skybucks has been increased for now. (10 Grass -> 15 Grass | 10,000 Skybucks -> 25,000 Skybucks)"
    - Uhh... I'm not sure I understand this. Are people faking DP heads or something? Because that's the point of the lore on the heads. People can see that on shops and /ah... oh wait, sorry, I'm not intending on using /ah.
    Maybe wait to remove this until you actually have a way to get heads again? No offense, but we don't trust that that will come anytime soon.

    "FYI
    : We are looking into limits for the amount of placed Observers per island. They can contribute quite a bit towards latency and currently on Economy, there is a single island with perhaps thousands of Observers (and Dispensers) that incur around 40% of the server tick when loaded. We will set a limit that is fairly high so that normal machines are not affected, though our plan is to restrict those with massive amounts in use. Let us know your thoughts."
    - I'm thankful you haven't changed anything yet. You know people rely on dropper/dispenser elevators because of the hopper limit, right? I'm not saying to raise the hopper limit! I get it. I just want you to be conscious of the workarounds people utilize in order to somewhat play Minecraft. In theory, this doesn't sound like a HORRIBLE idea. If people have to learn how to make redstone less laggy to achieve the same or similar results, then I consider that a good thing.

    TLDR: /ah lasting 7 days and mob/item stack changes sounds fine.
    /ah tax is a REALLY bad idea, in my opinion.
    Revert player head changes until an alternative is actually presented.
    Observer limits could work in theory if implemented properly.

    Love this lol except the 1.19 part. Server was stuck on 1.12.2 for, what, 6 years? And TPS has been struggling on economy and unstable on sb. I don't think it's ready to move forward with another big update. But at least that would be something cool instead of these "updates". They seem almost destructive in a way.
    Honestly, I think a more pressing concern is how much has been taken away from us.
     
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  10. Timmut
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    Timmut Experienced Member

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    I don't mean anything huge or after 1.19, I just want a few select blocks that were overlooked, 1.19 blocks counting towards island level, and a few 1.19 redstone permissions being tweaked.
     
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  11. Skylandia
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    Skylandia Active Member

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    I never thought this to be necessary... most items left unbought for 3 days are obtusely overpriced and now they're getting another 4 days of display time. At least the auction house is sorted by recently listed now, so these items wont be at the forefront of /ah.

    Taxing player trades is a horrible way to encourage players to player interaction. This will only encourage hoarding and keep players in the bubble of only buying/selling items to the server.

    Good change. Often when dropping bulk items to another player it would heap into an existing stack instead of going into their inventory. Hopefully this fixes that.
    Don't know why a maximum limit exists though.

    I assume this is going to be a mob arena prize. Maybe even a one time claim for your own head.

    I think the number of placed observers should not be limited. Instead, like the water limit, an observer event limit should be put in place, so that excessive amounts of observers constantly switching states will deactivate once a certain event limit is reached.
    Farms using observers to detect crop growth will be harmed if an observer placement limit is added. Each of the thousands of observers activate individually once every ~10 minutes and would not cause any more strain on the server than a simple observer clock, where two observers face each other, constantly triggering and untriggering the other.
     
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  12. RuWi
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    RuWi Member

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    Just a suggestion for making player heads obtainable in the future—perhaps as a reward for reaching 250+ hours of playtime. This would give dedicated players a clear way to earn them over time while discouraging head farming. To prevent exploits, obtaining heads through AFK alts could be made impractical by requiring 1-2 weeks of active playtime before a head can be claimed. I thought this could be a fair way to reintroduce them for players who are genuinely engaged with the server.

    For observers, perhaps a soft limit could be considered—especially for machines like piston farms and mapart panels, which only need to activate every 10 minutes to a few hours while a panel is being completed. The real issue seems to be constantly pulsing mechanisms, like obserber-clock dropper lines. Personally, I use these for extra storage due to the extremely low hopper limits. If I had more hoppers available for mob drop / shop storage while AFKing, I wouldn’t need to rely so much on observers and droppers.

    I also understand that concerns have been raised about my shop using a large number of observers. When I built it, I didn’t realize they would cause any major issues—I assumed that, since there was no rapid visible redstone activity, they would be acceptable. That said, I’m actively looking into ways to improve efficiency. One solution could be setting up a system where the droppers only activate when needed—for example, turning off when the chest is full or the dropper line is empty.

    Lastly, I want to clarify that this shop is on an island I no longer use. It only loads when someone is actively purchasing items or when I do my weekly restock. Otherwise, it remains unloaded 99% of the time. However, I’m fully open to making any necessary adjustments to help optimize server performance.
     
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  13. Space
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    Space Active Member

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    OH.
    Oh yeah, that's pretty important!!! xD
    Alright you have the perfect comment then lol.
     
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  14. Kuriboh_kun
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    Kuriboh_kun Active Member

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    There's lag that's just worth it, observers are the hearth of modern redstone, even more in-server with the existing limits. No use removing lag if you remove the gameplay too, the limit would have to be absurdly high and not to placing them like others said.

    The only reason I started playing in this server in the first place was that it's actually possible to make vanilla-ish redstone, unlike most survival servers.
     
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  15. Quoken
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    Quoken Active Member

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    Observers and droppers are a lot of times used as alternatives to hoppers because of the island hopper limit and possible slow speed as well.
    Redstone should not be taken lightly when it comes to limiting things. It is a core mechanic of the game, and something that has attracted many players to the server.
    Obviously performance should be a top priority, but right along side that is gameplay.
    If you create a limit, ensure that the limit is refined to the point where it's not experience breaking, and server breaking. Ensure its not too low, nor too high, and the only way to find that balance is by giving time, tweaking and testing.
    Yes, there's islands that use an unnecessary amount of redstone for the smallest things, just find the balance if limiting is the way to go. Maybe even take up Skylandia's suggestion:
    As for player heads, If I remember correctly, they never used to be obtainable a while back using /challenges, and were eventually added to /challenges due to mob arena being absent. The head addition to /chall was supposed to be temporary change from the beginning. As far as I know.
    Us, the players, your friends, acquaintances, abused the system to the point where removing getting your head from /chall became kind of necessary. However I'm fairly certain nearly everyone enjoyed getting cool player heads, myself included.
    People will argue that the reward for completing challenges is way too low, it might be a bit low, but there's other ways the player can earn grass.

    For the ones who complain that they didn't do /challenges to get their head while it was still a thing, and you had plenty of time to do so, that's a skill issue on your part lol. It may suck for some greenies who wanted their head but, it is what it is, for now, as it should eventually change. (eventually)
    I also don't see a problem with this suggestion here, be able to purchase your own head from Skyblock's Shop. As long as it is in terms with Minecraft's EULA.
    Yes, please finish the 1.19 update. If the server is running on 1.19, then the server should be updated to 1.19 standards, including island leveling blocks.
    Overall the changes are fine imo. I'm just glad there's some form of development compared to how it was some months back. The updates aren't destructive, these are simply some minor changes and adjustments. And every server needs minor changes as they can add up over time, and can be tweaked to create a perfect machine (server). Not saying SB is perfect by any means but small changes add up, even some slight limitations if it actually helps server performance. But gameplay is also important.
     
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    Last edited: Feb 6, 2025
  16. Avatops17
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    Avatops17 Member

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    If there was ever a limit put on observers and dispensers I think the amount of hoppers on each island needs to be increased to compensate because observers and dispenses ARE the replacement for hoppers currently
     
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  17. HolyChickenStrip
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    HolyChickenStrip Active Member

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    yes lets remove one cause of lag and then add a new cause of lag :thumbsup:
     
  18. Avatops17
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    Avatops17 Member

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    Well, if they dont then Redstone won't work on most of the server so they have to do something
     
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  19. Skylandia
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    Skylandia Active Member

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    They were never meant to replace hoppers. Players just found a way around the hopper limit by using droppers/dispensers/observers and now that it's an issue, they are patching it out. Players using this workaround shouldn't feel entitled to it or to any compensation at all.
     
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  20. CraftWithAbbie
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    CraftWithAbbie Active Member

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    I say we all ban crophoppers and see the improvement that makes. Everyone building island sized tick farms must have an impact on ticks being calculated causing tps drops. Its not rocket science to figure that much out. As for survival thats different as they always have better tps than eco. (Ps, this is partly satire. Lol.)
     
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