The /friends and /staff menus now show the correct last seen time, based on when the player last logged off Previously it based it on when the player last logged on, which is incorrect Tab completion for cross-server commands such as /marry and /friend invite, has been optimized to be more responsive and reduce lag Added new protections for tamed or named mobs: Mobs with custom names (using a nametag item) are protected from damage by untrusted players for the island where they are standing. Tamed mobs are protected from damage by players other than their owner, no matter where they are standing Protections for named or tamed mobs apply regardless of the island's Animal Damage setting, so you can enable animal damage for normal mobs, while still protecting named or tamed mobs Named or tamed mobs can still take damage from other mobs, fall damage, damaging blocks/fluids such as cactus/lava, etc. They're just protected against damage from other players. Added restrictions on naming/renaming mobs: Tamable mobs (such as wolves, ocelots, and horses) must be tamed before they can be named, and can only be named or renamed by their owner (the player who tamed them) Mobs that can't be tamed (such as pigs, snowmen, withers) can only be named or renamed by the island owner, coop members, or trusted players for the island where the mob is currently standing