Previous per-chunk limits on pistons, dispensers, droppers and hoppers have been replaced with a new island limits system to help reduce lag Players are allowed up to a certain amount of hoppers and spawners, depending on the size of their island Players are shown a counter whenever they place or break spawners or hoppers so they can track their usage If an island is over its allowed limit of hoppers or spawners, they will operate much more slowly until they are brought within allowed limits, for best results, stay within the allowed limits Island owners and coop members can use the /limits command to check their island's limits and counts The island /level command has been rewritten and optimized, it now runs in real-time with very little lag The code that shows players island welcome messages when they move across island boundaries has been optimized to reduce the number of calculations and database lookups needed to determine whose island a player is on This should help reduce lag, especially when there are large numbers of players online Whenever obsidian forms on an island, the owner and coop members within 24 blocks of the obsidian will receive a notice informing them how to get their lava back, if they are within 24 blocks of the obsidian. This should help new players who make a mistake when making a cobblestone generator UPDATE: There are a few known issues with the update that we are working to resolve: Players may receive multiple copies of island greetings messages. This has been fixed in development and will be resolved the next time the server restarts. Changes to island limits due to purchasing an island expansion do not take effect until the island has been unloaded for at least 10 minutes. This has been fixed in development and will be resolved the next time the server restarts. We have identified a major discrepancy between island levels calculated by the old new /level command given identical islands and block value settings. This is unintentional, and are investigating further. We hope to have a fix in place in time for the next scheduled server restart. Thanks everyone for your kind patience and understanding as we work to fix the problem. <3 FINAL UPDATE: The bug with the island leveling code has been fixed in development. We've verified that the island levels now match exactly between the old and new versions of the leveling code, except for bugs in the old version which calculated island boundaries incorrectly. The fixes have been pushed to the economy and skyblock servers and will take effect the next time the servers restart.