Dramatic changes to skyblock economy

Discussion in 'Other/Uncategorized Suggestions Archive' started by noobkilla101, Dec 7, 2012.

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  1. noobkilla101
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    noobkilla101 Well-Known Member

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    I posted how.

    Slime farm. Iron Sword. Repair sword when needed for a beyond pathetic price.
     
  2. korilla
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    korilla Well-Known Member

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    oh... hmm... I was always looking for a good skyblock server where I could actually work hard. I thought org was it untill I donated :( I half want the donation perks, half don't...
    anyway, you seem really ticked off at the current prices... what price would a nether wort be if I could sell them?
     
  3. noobkilla101
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    noobkilla101 Well-Known Member

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    Well consider it like this.

    You buy ONE nether wart at 180 skybucks (new price)

    You farm this netherwart and come in posession of more soul sand.

    You get more nether wart

    You create a nether wart farm



    Now whatever price you previously set on nether wart selling is going to be incredibly over priced.

    All farmable objects should be priced fairly low. This will pose an incredible challenge to get the best items.



    HOWEVER you also need to take into account the fact that netherwart farming doesn't work the same way traditional farming does in terms of bonemealing the netherwart and boom! more netherwart.

    You actually need to wait to get the warts.

    I would say 25 - 30 skybucks would be a decent price considering all the information I just posted about it.
     
  4. korilla
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    korilla Well-Known Member

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    you mean for 1? that is too much... each full grown one gets you 3, and I just got back from getting soul sand, now I have like 7 stacks, and I can mass produce nether worts.
    I am thinking around 30~40 a stack.
     
  5. noobkilla101
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    noobkilla101 Well-Known Member

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    I honestly never done netherwart farming. If what you speak is true then around 3 - (MAXIMUM) 5 skybucks EACH would be a better price.
     
  6. korilla
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    korilla Well-Known Member

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  7. korilla
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    korilla Well-Known Member

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    All that soul sand took less than 5 minutes to find/dig.
    and how about gold?
     
  8. korilla
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    korilla Well-Known Member

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    my new farm:
    2012-12-08_00.00.49.png
     
  9. nunyabz
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    nunyabz Experienced Member

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    Before I became a donor, I created a source of money for myself that was by far superior to multiple highroller packages. I started myself with a mob trap to make myself a sand gen (now not available) and made myself a sugar cane farm producing over 2k every time I harvested 1 of 3 sections. I didn't even expand it any further because that was already enough. Then I got donor and gave away the kits. Also, I am designing a slime farm to be extremely fast and requires absolutely no perks whatsoever. It is literally just a bunch of cobble, wood, and water.

    You don't need donor for anything, except maybe to be lazy.
     
  10. noobkilla101
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    noobkilla101 Well-Known Member

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    :lol:

    Gold is not currently sellable. I think that would be an incredibly easy source of money FOR DONOR. We want the skyblock experience to be fun as well as fair. It will be hell of a lot harder for non donors to obtain the gold without buying it.

    I'm still thinking about the prices and what not for netherwarts.

    Korilla and nuny what do you think the SELL price for netherwarts should be as well as amount. I think around 3 - 5 skybucks each. Would that be considered too "easy" to earn money?
     
  11. nunyabz
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    nunyabz Experienced Member

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    You know I have to say, restarting is not as good of an idea as you might think. Because lots of people are easily butthurt. Even after losing a week's work (compared to how much time people usually play minecraft that is nothing), I know some people with normal patience that would want to quit.

    However, after playing for a year, I have only one world left (I have no idea where the others went) and it has only about 9 days of work. For some reason I actually really like fresh starts, but most people are different.

    I think the only thing that should separate donors is some random silly commands, as well as a small kit for their purchase. When we give donors an advantage, not only do they become overpowered, but it also becomes boring for those with the perks.

    I think nether wart should be sold on a basis of how fast they grow. Let me look that up right now.
     
  12. rentakku
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    rentakku Member

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    change
    grass -> $150
    sand -> $300-$350
    redstone -> maybe a bit lower
    enchantment table -> $9000 - $10000
    reparing -> $500
    lava -> $1500
    glowstone -> $100-150

    also, make a list of selling prices.
     
  13. nunyabz
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    nunyabz Experienced Member

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    Okay, so nether wart grows fully within about 11 minutes. That means each soul sand yields 1 every 4 minutes.
    Let's say you play the game an hour every day. You'd make about 15 netherwart per soul sand a day, and 45 to 75 dollars (with the prices you thought of just now) for every piece of soul sand. If you had 20 pieces of sould sand you would make $900 - $1500 a day. So basically, if you had a little bit of soul sand, and don't even play very often, you'd be making bank.

    Therefore, the price should not be $3. I think a maximum price of $1 would make sense. You'd have to own a full stack of soul sand to make 1k in an hour.
     
  14. noobkilla101
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    noobkilla101 Well-Known Member

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    Lol with that logic we might as well make ALL selling prices $1/ item :p but I do agree with you.
     
  15. nunyabz
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    nunyabz Experienced Member

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    Time to look up EVERYTHING
     
  16. nunyabz
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    nunyabz Experienced Member

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    Oddly enough, wheat grows surprisingly slower.
    Apparently at maximum speed you get one wheat per dirt every 37 minutes.
    "For the fastest growth, a solid layer of hydrated farmland with crops in rows is ideal. Under these conditions, the probability of growth during each update is approximately 30%, and most (4/5) planted wheat will reach maturity within 37 minutes (about 2 minecraft days)" - minecraftwiki.net
    A stack of dirt would literally only get you about $100 an hour if you plant wheat on it. It's actually pretty devalued currently. However, there is the whole bone meal thing ... but honestly you need quite a lot of bones to make much money at all when it's going for 1 per wheat.

    I am researching the other ones right now just for the sake of doing it.
     
  17. tsick
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    tsick Member

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    Wouldn't a better solution be to reduce the sell prices on mob drops? You are addressing the symptoms and not the problems. Up to a couple of weeks ago, there were few mob drops at all, now they are on overdrive. Perhaps the mob spawning rate should be looked at.
     
  18. tsick
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    tsick Member

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    Actually, to prove my point, I challenge you to make money WITHOUT mob drops. Start a new island, and try to make money farming.

    To show you a bit of the challenge, in order to make the $2000 from a sugar cane farm from a single harvest, you would need 2000 sugar cane plants. Those would need to be on sand or dirt. Let's say dirt. At $65 per grass block at spawn, you would need to spend $130,000 skybucks to get the dirt to make that farm. Good luck with that.
     
  19. LotusElise2012
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    I totally agree with the mob spawning rate! It is waaaaaay too high. It must be looked at.
     
  20. korilla
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    korilla Well-Known Member

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    the reason for that is because sand gens are patched now, prices must be ajusted
     
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