Thanks for the honest feedback, Archeopstoms. We're always looking for ways to improve gameplay and provide an experience that's both challenging and rewarding, but sometimes we get it wrong. I hope you'll consider sharing your ideas with us in the Suggestions section on specific things we could do to make the game better. <3
As for cost, we selected initial values based upon data from the Open Beta and other adjustments made to milestone rewards before launch. Among other things, we're looking at average per-player credit earn rates on a daily basis, and we'll be making constant adjustments to ensure that players have challenges that are compelling, rewarding, and of course attainable via gameplay.
We appreciate the candid feedback, and the passion the community has put forth around the current topics here on Reddit, our forums and across numerous social media outlets.
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