So basically... as you know the main currency in skyblock (survival) is grass and they can only be generated from voting or donating I found it pretty unintuitive for non-donors without prior knowledges and often result in them keep asking in the chat and people trying to help them which is kind of time-wasting And grass by design should be used more at /warp villagers since that's the only way to generate certain material like clay and can promote more actual gameplay What alternative currency means in the context of this suggestion is... utilize a vanilla item as the alternative currency in a way that can be easily accessed by everyone regardless of their progression and skill As far as I know there is few items that are commonly use as currency iron nuggets (Yes) grass obsidian diamond emerald Which all seem pretty hard or inaccessible by non-donors or new players even if they tried to mainly due to being donor-exclusive being RNG-based being time-gated So I propose the game should use bedrock as an alternative currency but you may ask why and how will it work? and well I'm here explaining The game's current way to get ores is altered to be more rare to fit donor mechanic and the main and suggested way is to get them from cobblestone generator And you heard it right cobble gen, considering how useful these ores are people keep doing it on daily basis which result in there being #1 too much cobblestone flooding the market I was thinking how to solve this problem by suggesting a way to #2 compress cobblestone but failed because how people here want a "challenging gameplay" For this time I mixed #1 and #2 by making the process of compressing cobblestone irreversible but higher compress rate from 8:1 to 4,608:1 Finally by what I mean "use bedrock as a currency" disable the placement of the bedrock item with plugin make bedrock craftable by 9 stacks of furnaces (576x furnace) use bedrock as an easily-accessible currency a bedrock will worth 50% of a grass by default definition Here we have it, a currency that can be easily accessed by everyone regardless of their progression and skill (cobble gen as the basic activity) Chest shop owners then can have a new option to use as currency to achieve better accessibility. Thank you for reading! or #2 FAILED THREAD
I agree that grass blocks are somewhat unintuitive for buying/selling items, considering you usually have to buy everything in bulk. Shops such as the one at /visit Talisbar have chest shops where you can trade iron nuggets for items. I fear that being able to craft bedrock would be a bit game-breaking, as people would likely place them on their islands and never be able to move or mine them.
What gives grass blocks value is that they are actually useful. You need grass for farms, builds, etc. I think unplaceable bedrock would end up becoming another tiny "rare" that would end up being more of a hassle to implement than it would benefit the server. I agree that alternate forms of currency, however, are great. Shop owners already have the ability to set up shops to trade other items besides grass.
The recipe for bedrock will make it as useful as grass for its ability to compress cobblestone considering how essential and common it is to set up a cobble gen And bedrock is just a more accessible "option" for shop owners to use that also solves 2 problems (#1 #2) caused by ore generator mechanic It won't affect anything but give more actual thing for players to do, storing tons of cobblestone for doing something that's required to progress (get ores) isn't "actual thing" so compression is a new option that players can do I personally don't think it will be able to be "tiny rare" since the recipe to craft them exists and cobblestone isn't hard to obtain The definition of rares is basically anything obtained from limited events which is somthing the recipe don't do. (recipe is permanent)
I think grass works because it is available to all, of course donors get more of it, that is the privilege of supporting the server! if there was no advantage to supporting the server, there wouldn't be as many supporters. People seem to take a negative view of pay to win here, if it wasn't for the people paying for ranks and items, the server wouldn't have the funding it needs to keep it going. (you don't have to support, but you cant moan about the people that get things for supporting either) If you vote daily you can get keys right (up to 3 keys a day) there is /daily which gives one grass per day. There are free farms available to produce items to sell in shops (cobblestone, wood etc) There are plenty of ways for grass to be made and the more grass you make the more availability of further grass making farms such as spawners for gold etc. I think people walk into a server see well established people and think... well this is unfair. It's not, with a some work you can have access to all the things everyone else does. But the keyword is work. If you aren't willing to put in the work, you wont get grass. If bedrock was to become the currency under your conversion above, you are saying it would take 4,608 cobblestone (8x64x9) to make the 9 stacks of furnaces to convert into 1 bedrock. you can get 4-6 minimum grass just from 4,608 cobblestone... and even then you say bedrock will be worth 50% less than grass? It's a very over engineered solution to a problem that doesn't really exist. Personally I believe grass is the best currency. But just my opinion
You can't win on skyblock The suggestion isn't to remove privillage either, it is to make privillage less effective and the game to be more engaging IMO using cobble gen is more engaging than claiming kit, what do you think? This is known. I define bedrock to be worth 50% of grass because it has no use other than being currency and the outcome of compressing 4,608x cobblestone. As players usually make their own prices so it's technically just the lowest value base on its use for reference ^ The process of crafting bedrock is also irreversible so it makes sense Similar to diamond vs diamond pickaxe comparision first one is useful and the second is less useful thus worth less Is it really unbalance or bad to have an option to compress cobblestone when hopper limit exist and we're forced to get them with ores? You still can get 4-6 minimum grass from sell 4,608x cobblestone directly, bedrock is just an option for better accessibility + cobble gen QOL. This is true but still... bedrock is just an option
If people dont want to trade with other players they could just play on /economy where you CAN sell items to the server for currency. This whole plan seems very unnecessary to me personally.
It's a suggestion not a plan plus why would I make a suggestion about currency if I don't want to trade with other players?