Recent News
Skyblock Forums
Mar
20
Hello, fellow SkyBlockers!
Due to overwhelming requests we have tinkered, modified and reworked a solution to one of the most desired plugins ever: Personal Trade Shops. That's right, you can now create your own shops once more!
However the new method has a slightly different "feel". To help players we are drafting a quick tutorial.
To begin with all shops require players to place a sign on the block in front of a container! Emphasis: In front of!
The format for the sign changes, but the most common shop will be made to sell to others. To try and make this as painless as possible we are providing pictures:
Selling Items:
Important parts to note here:
Due to overwhelming requests we have tinkered, modified and reworked a solution to one of the most desired plugins ever: Personal Trade Shops. That's right, you can now create your own shops once more!
However the new method has a slightly different "feel". To help players we are drafting a quick tutorial.
To begin with all shops require players to place a sign on the block in front of a container! Emphasis: In front of!
The format for the sign changes, but the most common shop will be made to sell to others. To try and make this as painless as possible we are providing pictures:
Selling Items:
Important parts to note here:
First Line: Always says [trade] or [Trade], brackets required!
Second Line: How many of the item you want to sell.
Third Line: How much you want to charge for the item.
Fourth Line: "Sell" to sell items to...
Second Line: How many of the item you want to sell.
Third Line: How much you want to charge for the item.
Fourth Line: "Sell" to sell items to...
Mar
16
- Fixed a bug in the Lottery plugin that allowed players to purchase free lottery tickets if their only grass was on their head or offhand slot
- Now all inventory slots are scanned, and the payment is deducted from the first slot found that contains the required amount of grass
Mar
12
- Signs placed on chests no longer turn into [Private] signs automatically
- To make a chest private, you must put [Private] on the first line
- This fixes a problem where it was impossible to put other types of signs on chests (such as to label their contents)
- This also enables compatibility with a new plugin we plan to release soon
- Island level calculation has been adjusted based on player feedback
- Certain naturally forming blocks no longer count as heavily in the island level calculation
- This is meant to keep the game challenging and encourage creativity and variety in island design
- A 60-second cooldown has been added to the /spawnmob and /spawner commands
- This was made necessary due to recent abuse of these commands
- Both command spam and spawning large numbers of entities have a severe adverse impact on server performance
- The new cooldowns are reasonable and permit the spawning of passive mobs without the...
Mar
07
Dear Fellow Skyblockers,
You asked, and we've listened!
We've added a Change Log section, where we will be posting information on bug fixes, changes, and improvements we've implemented. This will help keep anyone interested informed, and will help us get valuable feedback from the community.
We'll still post important news and announcements here on the front page, as well as some main highlights of significant updates, but we'll do our best to keep the front page free of clutter while still keeping the community informed.
If you do want to stay on top of changes, please feel free to watch the individual Change Log forums you're interested in. They're currently organized into separate Forums, Skyblock and Classic sections.
The first change log entry has been posted for Skyblock, covering recent changes since the initial release of the Nether.
Main highlights:
You asked, and we've listened!
We've added a Change Log section, where we will be posting information on bug fixes, changes, and improvements we've implemented. This will help keep anyone interested informed, and will help us get valuable feedback from the community.
We'll still post important news and announcements here on the front page, as well as some main highlights of significant updates, but we'll do our best to keep the front page free of clutter while still keeping the community informed.
If you do want to stay on top of changes, please feel free to watch the individual Change Log forums you're interested in. They're currently organized into separate Forums, Skyblock and Classic sections.
The first change log entry has been posted for Skyblock, covering recent changes since the initial release of the Nether.
Main highlights:
- PVP now works as long as both players have opted in, are not in god mode, and are in a PVP-enabled...
Mar
07
The following updates have been released on the new Skyblock server since the initial release of the Nether:
- Fixed bug that was preventing PVP from working. To use PVP, both players must:
- Have opted in to PVP using the /pvp command
- Not be in /god mode
- Be in a location where PVP is allowed and not denied:
- An island where the PVP setting is enabled
- An overworld public space where PVP is enabled (none currently, but may be added later)
- Anywhere in the Nether
- The /leaderboards command now shows the top 20 islands instead of just the top 10
- More player stats shown on the Your stats option in page 2 of the /sb menu
- Added a notification message when players attempting to use a Nether portal are teleported to /spawn, explaining the reason
- Most previously-disabled mobs have been re-enabled with reduced or replaced drops to keep the game challenging
- Fixed island...
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