Recent News
Skyblock Forums
Mar
16
- Fixed a bug in the Lottery plugin that allowed players to purchase free lottery tickets if their only grass was on their head or offhand slot
- Now all inventory slots are scanned, and the payment is deducted from the first slot found that contains the required amount of grass
Mar
12
- Signs placed on chests no longer turn into [Private] signs automatically
- To make a chest private, you must put [Private] on the first line
- This fixes a problem where it was impossible to put other types of signs on chests (such as to label their contents)
- This also enables compatibility with a new plugin we plan to release soon
- Island level calculation has been adjusted based on player feedback
- Certain naturally forming blocks no longer count as heavily in the island level calculation
- This is meant to keep the game challenging and encourage creativity and variety in island design
- A 60-second cooldown has been added to the /spawnmob and /spawner commands
- This was made necessary due to recent abuse of these commands
- Both command spam and spawning large numbers of entities have a severe adverse impact on server performance
- The new cooldowns are reasonable and permit the spawning of passive mobs without the...
Mar
07
Dear Fellow Skyblockers,
You asked, and we've listened!
We've added a Change Log section, where we will be posting information on bug fixes, changes, and improvements we've implemented. This will help keep anyone interested informed, and will help us get valuable feedback from the community.
We'll still post important news and announcements here on the front page, as well as some main highlights of significant updates, but we'll do our best to keep the front page free of clutter while still keeping the community informed.
If you do want to stay on top of changes, please feel free to watch the individual Change Log forums you're interested in. They're currently organized into separate Forums, Skyblock and Classic sections.
The first change log entry has been posted for Skyblock, covering recent changes since the initial release of the Nether.
Main highlights:
You asked, and we've listened!
We've added a Change Log section, where we will be posting information on bug fixes, changes, and improvements we've implemented. This will help keep anyone interested informed, and will help us get valuable feedback from the community.
We'll still post important news and announcements here on the front page, as well as some main highlights of significant updates, but we'll do our best to keep the front page free of clutter while still keeping the community informed.
If you do want to stay on top of changes, please feel free to watch the individual Change Log forums you're interested in. They're currently organized into separate Forums, Skyblock and Classic sections.
The first change log entry has been posted for Skyblock, covering recent changes since the initial release of the Nether.
Main highlights:
- PVP now works as long as both players have opted in, are not in god mode, and are in a PVP-enabled...
Mar
07
The following updates have been released on the new Skyblock server since the initial release of the Nether:
- Fixed bug that was preventing PVP from working. To use PVP, both players must:
- Have opted in to PVP using the /pvp command
- Not be in /god mode
- Be in a location where PVP is allowed and not denied:
- An island where the PVP setting is enabled
- An overworld public space where PVP is enabled (none currently, but may be added later)
- Anywhere in the Nether
- The /leaderboards command now shows the top 20 islands instead of just the top 10
- More player stats shown on the Your stats option in page 2 of the /sb menu
- Added a notification message when players attempting to use a Nether portal are teleported to /spawn, explaining the reason
- Most previously-disabled mobs have been re-enabled with reduced or replaced drops to keep the game challenging
- Fixed island...
Mar
07
For everyone that already knows, we have released the Nether back onto Skyblock.net last Friday. I will be posting some useful information for anyone that has questions regarding portals, blocks, and all other functions within the Nether.
1) Items such as quartz, gravel, & nether bricks still drop, but at a very low rate. There's an infinite amount of materials in the Nether however we still wanted to make some blocks harder to obtain than others.
2) PvP is enabled only if you have PvP on. This means you can only attack another play if you have you're pvp setting enabled and if they do as well.
3) You cannot go through a portal in the Nether to return back to the Skyblock world. You must use /home or /spawn.
4) You cannot create a separate portal in the Nether to return back home. Along with #3 ^^, these settings are disabled so the main Skyblock world is not clustered with random Nether portals created over the world.
5) Blaze Spawners cannot be mined or obtained, as there is...
1) Items such as quartz, gravel, & nether bricks still drop, but at a very low rate. There's an infinite amount of materials in the Nether however we still wanted to make some blocks harder to obtain than others.
2) PvP is enabled only if you have PvP on. This means you can only attack another play if you have you're pvp setting enabled and if they do as well.
3) You cannot go through a portal in the Nether to return back to the Skyblock world. You must use /home or /spawn.
4) You cannot create a separate portal in the Nether to return back home. Along with #3 ^^, these settings are disabled so the main Skyblock world is not clustered with random Nether portals created over the world.
5) Blaze Spawners cannot be mined or obtained, as there is...
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