Recent News
Skyblock Forums
Sep
15
- Max amount of mobs that can stack is now 9999 compared to an infinite amount as it was before.
- Updated MergedMobs plugin to address a bug that can cause a serious server crash.
- Several miscellaneous changes, we apologize for the downtime throughout the day, stability should be much better now. (thanks lee
)
Edit: Stacked mob limit was reverted back to how it was.
Sep
01
Thank you to all who have voted in the month of August! The top 10 voters will receive a $25 gift card to spend up to $25 on our store shop.skyblock.net.
Thank you to all who have voted for Skyblock the past few months and are supporting us.
- moearnings - 93 votes
- Chesterrr - 93 votes
- needtorename - 93 votes
- crispypizza - 93 votes
- PoodleSannyy - 93 votes
- Skittty - 93 votes
- proxenator - 93 votes
- JoshLee5 - 93 votes
- Adriansop - 93 votes
- HonzaKOMI - 93 votes
Thank you to all who have voted for Skyblock the past few months and are supporting us.

Aug
14
- Increased height of islands to y150. Some islands would spawn in the void where it's black (below y64).
- Fixed some bugs with the game start timer and added sounds when counting down.
- New reward messages for earning money from kills or winning games.
- New death messages to describe more on what or who a player dies from.
- Miscellaneous changes to plugin messages.
- Miscellaneous performance improvements, disabling some server functions not needed for skywars.
- Changes to the AntiCheat to catch flying hacks quicker.
- When winning a game, fireworks will go off along with an on screen display telling you that you won the game. Before, you would just get instantly teleported back to the lobby.
- Modified server restart message in client, made it colored.
- Fixed voting, rewards, and vote command. The 'skyknight' kit isn't back just yet however.
- Disabled /friends and /staff temporarily.
Aug
14
- Modified server restart message in client, made it colored.
- Made the time stuck at spawn to give the sky a nice color.
- More miscellaneous tweaks to server functions in hopes of reducing some latency.
- Disabled /friends and /staff temporarily, they have always created some lag while being used or from the player join/quit event to load data. We will attempt to fix and reduce this before adding back. /friends and /staff can still be used from the hubs normally, so you can still check on friends or staff online.
- Re-enabled AI movement from spawner mobs. Before, mobs from spawners would jump or swim but nothing else. We first disabled this to see what sort of performance boost we would get, however this ended up breaking /warp mob and /warp passive.
Aug
14
- Modified server restart message in client, made it colored. Woa.
- Made the time stuck at spawn to give the sky a nice color.
- More miscellaneous tweaks to server functions in hopes of reducing some latency.
- Disabled /friends and /staff temporarily, they have always created some lag while being used or from the player join/quit event to load data. We will attempt to fix and reduce this before adding back. /friends and /staff can still be used from the hubs normally, so you can still check on friends or staff online.
- Re-enabled AI movement from spawner mobs. Before, mobs from spawners would jump or swim but nothing else. We first disabled this to see what sort of performance boost we would get, however this ended up breaking /warp mob and /warp passive.
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© Jason Axelrod from 8WAYRUN.COM