(.org) Island protections flaws and possible remedies

Discussion in 'Other/Uncategorized Suggestions Archive' started by Stayen er Metuar, Jun 16, 2015.

  1. Stayen er Metuar
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    Stayen er Metuar Well-Known Member

    Joined:
    Oct 4, 2013
    Messages:
    176
    So, after having read the previous threads, the following are .ORG islands protection flaws:

    - visitors can kill mobs
    - armor stands are not protected at all
    - it's not possible to create secluded areas to prevent players with /fly and/or /jump capabilities to enter
    - there is no Lockette-like tools to selectively restrict access to certain areas/containers

    Questions:
    - if I /lock the island, can /fly or /jump allow another player to enter (walk around) anyway?
    - is it possible to prevent /jump'ing into sealred areas when island isn't locked?
    - are there plans to add single warp point to islands to allow creating secured isolated shop area?
    - are there plans to add selective tools to restrict access to doors/gates/containers on atomic level (per container)?

    ATM I do not feel safe at all - the only hope to develop island without losing mobs/certain blocks is to lock out everyone entirely. Which reduces fun and prevents me from creating chestshops.

    I would be grateful to developer(s) for clarifying the above. If there are any ETAs (even vague, such as "within 3-4 months"), it would be great to know them, too.

    Thanks.
     

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