People have access putting out the fire at someone's island without being trusted. It should be a setting that people cant break fire unless being trusted.
Good evening, Mr. Arceus. I have taken two runs at fixing this issue. Initially it seemed like a slam dunk of simplicity: Find fire, cancel trying to put it out. Three hours later I am knee deep in blockface calls and inverted position checking while trying to find an optimized solution that does not involve hundreds of checks per second. That is a long-winded way of saying: This issue was far more complicated that originally thought. This is on my list and I will follow up. However it may be a bit and if the solution isn't gentle on the server's CPU time then it might not happen. I will let you know either way sir-- thank you for being patient. Kind regards, //Myrmidous
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