Mob Arena Grass Nerf, The Failcascading Economy, and You

Discussion in 'Discussions Archive' started by Zedrich, Feb 19, 2014.

?

Should the Mob Arena grassblock give rate be increased (with proper adjustments based on activity)?

  1. Yes, they should raise the give/reward rate for grassblock, taking activity into account

    55.6%
  2. Yes they should just raise the give/reward rate for grassblock for everybody

    14.8%
  3. No, keep it as it is now (and let the economy failcascade even further)

    29.6%
  1. Zedrich
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    Zedrich Active Member

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    I am pretty sure you are familiar with these things happening lately on the Skyblock .net server:

    **Sold By Offer/Auctioned valuable items for grass not meeting minimums or not even being bidded at all

    **Low value basic items (cobble, stone, wood, saplings, gold, etc.) have been sold or are being sold at loss compared to their standard prices a month (or more) ago, simply just for grassblock

    **Scamming for grass/bridging for or illegal trading for dirt has (seemingly) become much more common due to the lack of grassblock fountains e.g mob arena

    **Grassblock is now being sold for twice the price (or more ridiculous prices) more often these days

    As of two? weeks before, the Mob Arena grass output was reduced to an alarmingly low rate - so low that it has affected the viability of low value item trading and the server economy in general. While some players have saved up their grass, others have used them as island dirt or have splurged on the new tree saplings, items, etc. or on the crazy-priced offers for grassblock being made these days.

    Honest traders like myself who make a living selling low-value (island building supplies e.g. cobble/stone/wood etc.) to necessary items (mobspawners, anvils, etc.) to anything else that is immediately wanted to be bought, have had so much problems with the lack of grass. I am sure that i am not the only player having problems with this.

    Not to mention the fact that grassblock is essentially usable as island dirt - and we all know how we like to have great expanses of green on our islands. Just ask your local high tier donor or Skygod. This is a great trading system you have here on the server (currency with ACTUAL value by itself as an item) but if the fountain for what basically acts as currency has been throttled down too low, we have something that's like US Dollars or ANY currency nowadays but you don't have any $1 or $5 bills, and forced to trade with gold dust or *something.*

    Also... MA J!!! | Page 2 | Skyblock Forums
    >implying it's EVERYONE's fault

    I'm offended by this comment. Seriously. I never go afk in mob arena. While i see the reason why, it does not have to be so bad that you barely get any grass, if at all, even if you go all out killing the mobs. If anything, the people who complained about the grass output being 'too much' should be the ones suffering from this.

    Reply, post your vote, let your opinions be heard. I, for one, am not liking the current situation at all.

    (If this thread is in the wrong subforum, feel free to move it where it should be, thanks)
     
  2. blaq
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    blaq Experienced Member

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    Well, I've had the same problem, and it's for 2 reasons

    1) Grass inflow to the game has greatly dropped.
    2) High level donors are spamming WTB grass constantly.

    For those who are complaining, remember this, Grass was once 10 stacks per diamond.
     
  3. Krissy
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    Krissy Stray Kids everywhere all around the world Administrator Discord Administrator Premium Premium

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    The difficulty of MA increasing to the point a lot of donors dont even make it past 30, and non donors even worse off. But yet now that afk is hard to achieve, we still dont get grass back. This is wrong. Too much change to the currency. Grass is out currency, and messing around with it is cause for mayhem: scamming stealing diamonds losing value, grass gaining value, only donors getting grass easy. This is not right, fix this before everything turns bad before you lose your players, your valuable players, and dedicated mods.
     
  4. blaq
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    blaq Experienced Member

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    Is that really due to /ma j difficulty or people having an "every man for themselves" attitude and not working as a team?
     
  5. Krissy
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    Krissy Stray Kids everywhere all around the world Administrator Discord Administrator Premium Premium

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    The new creeper wave is an indication things are getting serious in MA
     
  6. Krissy
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    Krissy Stray Kids everywhere all around the world Administrator Discord Administrator Premium Premium

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    theres no reason why people would stop teaming unless people are not playing because theres no point anymore
     
  7. LMurph007
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    LMurph007 Experienced Member

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    From what I can tell, iron is slowly becoming the main currency
     
  8. Krissy
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    Krissy Stray Kids everywhere all around the world Administrator Discord Administrator Premium Premium

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    at least i have plenty of iron xD
     
  9. andrewswj
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    andrewswj Active Member

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    What is going to happen is that diamond value is dropping due to large influx of diamonds into the server every day. People are storing up in preparation for a economic "failscade". Then grass becomes rarer to find and rises in value
     
  10. Krissy
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    Krissy Stray Kids everywhere all around the world Administrator Discord Administrator Premium Premium

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    Yeah this is so messed up
     
  11. ISuika
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    ISuika Senior Member

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    The mob arena has nothing to do with the 'economy'.
     
  12. Zedrich
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    Zedrich Active Member

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    It's a major source of grassblock - or, at least, it used to be the MAIN source of grassblock. Now we're stuck with earning one per day via voting; while it is a source as well, it is kind of little compared to how much anyone could get before in a few hours of play.

    There's just not enough grass for everyone at this point that people who have stocks and stashes of the stuff are now hoarding it like mad, waiting for prices to go way higher..
     
  13. John_Beatty
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    John_Beatty Well-Known Member

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    Trade from donors and stop complaining because you want to get grass by it NOT COSTING YOU ANYTHING, and try harder. There are still donors to trade with.
     
  14. Krissy
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    Krissy Stray Kids everywhere all around the world Administrator Discord Administrator Premium Premium

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    Isuika, anything that provides currency is part of the economy. The mob arena was the main source of grass, which was the main source of currency, especially for non donors. non donors struggle to get past 10 rounds, and dont get any grass apart from 1 per day if they vote. 10 donors also would have this issue.

    If it werent for the 10 grass i get per 2 days i swear life would be tough. And i know that its absolutely hell for non donors with no grass. So what is happening is im hording grass now because its too valuable. Non donors try to frantically sell things to get grass, and some try to scam because they dont have anything of value to sell because they couldnt buy the stuff.

    MA is less populated because the prizes are rubbish, and no one is making it to 100 unless they are donors and cheat in some way (even then no grass). No one works together anymore because its not worth surviving. The new arena did nothing to improve the MA experience since no one can get a worth while prize and its not fun even though its more challenging which i was expecting to have more fun (i have more fun watching MA, climbing barriers and mucking around in spec).
    As a very active player i have seen all of these issues! lets go back to getting grass from MA, at least everyone will benefit in a little way. For example non donors will at least get 2 grass from MA, which is good for them to start saving up to buy diamonds. The waves are harder but at least make the prizes match now theres barely afk and people who fight, fight like hell!

    I beg for a fix. everything was ok until grass was taken away from MA.
     
  15. Krissy
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    Krissy Stray Kids everywhere all around the world Administrator Discord Administrator Premium Premium

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    No donors want to trade grass with non donors since grass is harder to get. I want to get grass from MA, after all if i wanted to kill mobs for no gain, theres warp mob. The non donor armour sets are pityful for such an intense game and seriously the servers going to suffer more than it should.
     
  16. Krissy
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    Krissy Stray Kids everywhere all around the world Administrator Discord Administrator Premium Premium

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    No donors want to trade grass with non donors since grass is harder to get. I want to get grass from MA, after all if i wanted to kill mobs for no gain, theres warp mob. The non donor armour sets are pityful for such an intense game and seriously the servers going to suffer more than it should.
     
  17. iridium174
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    iridium174 Active Member

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    Let's consider MA as printing press for currency. They just stopped it to increase currency's value. I suppose it will ajust dia/grass exchange rate in a few weeks or so.
     
  18. Modder1223
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    Modder1223 Member

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    Grass I have had Like 2 double chests full over my time I lived on top of /warp Mob1, Warp Nether With Mckiller_321 -TheJackLC
     
  19. Krissy
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    Krissy Stray Kids everywhere all around the world Administrator Discord Administrator Premium Premium

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    because people need grass for dirt and currency, the levels are already lowering and raising at an acceptable rate and that means that ma needs to keep having grass at the rate it was b4 to keep up the normality of the server
     
  20. Artificiality
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    Artificiality Active Member

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    Admittedly, grass seems to be a resource that's becoming increasingly scarce on the daily, to a point where even unloading a single diamond for 64 (or even 30) grass can become a challenge on its own. That would be perfectly fine if the currency had been completely substituted by iron, but during the time in this grey area where everyone has iron, but nobody recognises it as currency, and yet nobody has enough grass for it to be considered a viable currency on its own, we'll be stuck between a rock and a hard place economically. This is a blanket effect, and it's going to affect even those who had enough foresight to stockpile their grass before the value exploded, even if it takes it a little while to reach them.

    Some amendments definitely have to be made, either to the grass output, or in the mentality of the players who need to recognise iron as a new currency. Grass is becoming a luxury item, something that can absolutely not happen to the one and only recognised currency (with the exception of the "premium currency" being diamonds).
    As long as the villagers refuse to accept anything else than grass, and grass is as scarce at it is, there's going to be a recession-like effect across the entire Skyblock.net community.

    I fully support a system that takes amount of mobs killed into account. There is however going to be an issue with that system, because - for example - the Chemist's "Splash potion of harming" can easily kill 10-15 creepers at a go, meaning that everyone is going to roll Chemist. This is going to require a bigger re-vamp of the reward system than just an increment in the rewards given, and even more so an increment based on activity in the MobArena.
     

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