As of right now, sorting items (maybe from farms, mapart islands or just generally island tidiness) is a PAIN in the a**. The classic hopper item sorters are PAINFULLY slow, and doesn't let half the items through. So here's my suggestion: On economy, the problem with farm lag was executed pretty well; croppers. Got rid of 2 lag sources (water harvesting system & item sorters) with 1 idea. But could we have a similar system on /skyblock as well? Maybe not croppers, but a hopper that collects specific items and ignores other types. I believe this would be beneficial to a lot of players and, if executed correctly, can be done without causing too much lag! On the other hand, if this won't be considered, pls increase hopper speed
I see the benefit, there are ways to make sorters/filters that work correctly with minimal loss on the server, for most other things there are shulker loaders. I like the idea of a catch all hopper but, it takes away from the essence of the game and I doubt would fix that much lag. So, Neutral, Could be good, but pushes us further away from a vanilla experience.
Weren’t sorters broken by the ‘non vanilla’ movement of 16 items at a time through hoppers. Does that change save a whole lot? One work around that people have used has been to have everything go through dispensers that have a very rapid pulse to push the desired item in to the correct chest. That chest would have every slot filled with 1 of each item to be filtered. This probably increases demand more than is saved by moving 16 items at a time. I assume the change was made based on the logic that moving 4 times as many things 4 times less often has the same result. And that is true if you are only moving one type of item. But if you have 4 different individual items, as you might have in a sorter, then it just takes 4 times longer.
This post is rather old, but i'm adding the correct answer to this, so it's easier to find. It just needs different Math. Traditionally you'd have 5 slots with: 1 | 11 | 11 | 11 | 11 ... (sum 45) The 1 being the "filter" and the 11's being some trash item that wouldn't typically go in there. Or better yet items named via the anvil. Personally I just use zombie flesh or arrows. That mechanism is on standby with 45 items. The trigger is the 46th, because it raises the power level detected by the comparator. That's OK when you are sending items 1 at a time, as in vanilla Minecraft. But when you are sending batches, your "filter" can be sent down the hopper accidentally, you'd have 0 in that slot and it stops working. So you need the 17th filter item to be the trigger, worst case scenario 16 go thru and you are left with at least 1. It still has to trigger at the 46th item, so you need this combination: 16 | 8 | 7 | 7 | 7 ... (sum 45) 16 of the filter. And the rest is the "trash" or named items.
I missed something. The previous post is good for a single sorter isolated. But when you line them next to each other, if they overfill, the items backlog into the hopper, it then causes the comparator to go 1 level higher, overflowing in to the neighboring sorters. To fix that, you still need to standby at 45 items and the trigger is the 46th. You just need to use a different config on the filter: 41 | 1 | 1 | 1 | 1 ... (sum 45) If you compare it to the ones on the previous post, the difference is you need to hold more items of the type you want to sort, that you can't use. They just sit there. It's more convenient to just have 1 of said item (vanilla servers), or 16 in the case of our server, compared to 41. Imagine you are sorting something valuable, it's 41 items you can't use. If it does overflow, worst case it would be at: 64+1+1+1+1 ( 1 stack and 4 items). Which is just 1 item short of the next power level and won't cause problems.