Global Global Updates - February 4th, 2025

Discussion in 'Change Log' started by Noobcrew, Feb 4, 2025.

  1. 0cultado
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    0cultado Member

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    o_O what is going on in here? did they mess up on stacking
     
  2. Silent
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    Feedback on the /ah tax:
    I understand that the crop hopper tax helps balance crop hopper farms against manual farms, but I don't see how an auction house tax, regardless of its amount, helps the economy. Rather, it might discourage players from selling to each other through /ah. In-person trading to avoid the tax also comes with its own problems. /ah is often used to conduct transactions with the assurance that each player receives the money or items they bargained for, and can be used even if players have an active project or contraption they cannot teleport away from. In real life, sales tax used to fund public services and infrastructure makes sense, but in a digital economy between players, sales tax funds nothing and may discourage trade.

    And for observer/dispenser limits:
    With droppers (QC-based optimization) and powered rails (update reduction), observers are actually a part of many lag-friendly redstone designs; powering and depowering redstone dust propagates more updates and may cause more lag on a large scale than observers or dispensers. But I do imagine that giant, unoptimized clocks or walls of the blocks would indeed cause issues. I think it's difficult to put numbers on individual components without missing some lag machines and blocking some creative ones, as while components differ in optimization, so do design choices. Hoppers that lock when inactive, clocks that activate conditionally, and dustless wiring can all reduce lag this way, but cannot be enforced automatically like hard component limits can, or expected from players of different redstone skillsets. So if case-by-case evaluation of laggy contraptions isn't feasible for the long term, and limits on more redstone components clearly help the lag, I hope Skyblock sets the limits with careful attention to community feedback, balancing server optimization with creative freedom.

    Thanks for informing us of the changes you have implemented and are considering, and for accepting feedback on them through the forums.
     
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  3. 0cultado
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    Please, inform us wheter there will be an observer limit or not! I feel like we've been getting a lot of restrictions of lately, when all of it could have probably been solved with this observer restriction! I know it's a very hard choice, but it's really necessary!
     
    • Informative Informative x 1
    Last edited: Apr 3, 2025

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