Global Global Updates - February 4th, 2025

Discussion in 'Change Log' started by Noobcrew, Feb 4, 2025.

  1. HolyChickenStrip
    Offline

    HolyChickenStrip Active Member

    Joined:
    Aug 20, 2022
    Messages:
    256
    IGN:
    HolyChickenStrip
    Would be nice to see how the server performs without these mass farms
     
    • Agree Agree x 2
  2. MrEPro
    Offline

    MrEPro GOAT Discord Moderator

    Joined:
    Jan 28, 2021
    Messages:
    346
    IGN:
    MrEPro
    They performed horribly without crop hoppers. As much as I dislike them, the server was extremely laggy pre-cropper.
     
  3. Avatops17
    Offline

    Avatops17 Member

    Joined:
    Jun 1, 2024
    Messages:
    42
    IGN:
    Avatops17
    I have recently seen a YouTube video not sure if this information is factual so please take what I say with a pinch of salt

    Certain sources say that placing a cauldron or a composter on top of a hopper makes the hopper cause less lag

    As I've said previously, I am unaware whether this is factual
     
  4. Space
    Offline

    Space Active Member

    Joined:
    Aug 16, 2021
    Messages:
    226
    IGN:
    SpaceBreakdown
    I don’t think a cauldron would do anything, but yeah a composter tells the hopper to stop constantly looking for items to pick up off the ground. If I’m using a hopper just to transport items and I don’t need it to pick up items off the ground (and if I can fit a composter in) then I absolutely put a composter on top. I recommend anyone who just has their crophoppers just sitting there to put a composter on top.
     
    • Agree Agree x 1
  5. HolyChickenStrip
    Offline

    HolyChickenStrip Active Member

    Joined:
    Aug 20, 2022
    Messages:
    256
    IGN:
    HolyChickenStrip
    how would they enforce this?
     
  6. Space
    Offline

    Space Active Member

    Joined:
    Aug 16, 2021
    Messages:
    226
    IGN:
    SpaceBreakdown
    I’m not sure that that’s the point lol I think they’re just giving people advice on how to help the server a little.
     
  7. HolyChickenStrip
    Offline

    HolyChickenStrip Active Member

    Joined:
    Aug 20, 2022
    Messages:
    256
    IGN:
    HolyChickenStrip
    help the server? out of the kindness of my heart? with no personal gain???

    no thank you :cool:
     
    • Funny Funny x 1
  8. GAMER1232012
    Offline

    GAMER1232012 Experienced Member

    Joined:
    Nov 11, 2014
    Messages:
    907
    Simple: Arrest and interrogate every player who buys both hoppers and composters at the same time
     
    • Agree Agree x 3
  9. HolyChickenStrip
    Offline

    HolyChickenStrip Active Member

    Joined:
    Aug 20, 2022
    Messages:
    256
    IGN:
    HolyChickenStrip
    fair enough
     
  10. KhalDrogo
    Offline

    KhalDrogo Senior Member

    Joined:
    Sep 22, 2015
    Messages:
    2,800
    IGN:
    Drogo
    I'm not a fan of any of these changes to be honest.

    Map artist's clearing map art will cause a greater lag spike if carpets aren't merging instantly.

    Sellers will just add 1% to all items on AH.

    Regarding server rewards. The ratio of 1 SB grass to 1000 skybucks has been waaaaay out for a long time.

    Mobs taking 2 seconds to merge will mean more mobs near spawners which will restrict spawners from functioning.

    I used to have a massive stone gen that utilised many many pistons. Instead of further limiting pistons and redstone which has a negative effect on the entire player base, a couple staff members visited me, advised me of the lag it was causing and asked me to change it. I immediately stopped using it and made a new, better, server friendly design.
     
    • Agree Agree x 4
    • Informative Informative x 2
  11. 0cultado
    Offline

    0cultado Member

    Joined:
    May 3, 2024
    Messages:
    161
    IGN:
    0cultado
    Are we implying something here? I wish this was still the procedure from what I'm starting to see around :(

    That's an interesting concern there, I just assumed they spawned merged. Hopefully this is not the case :c
     
  12. KhalDrogo
    Offline

    KhalDrogo Senior Member

    Joined:
    Sep 22, 2015
    Messages:
    2,800
    IGN:
    Drogo
    Regarding the new tax on AH.
    Have you factored in the 50%+ loss that everyone suffers due to the servers average 9 TPS.
    As it is, with combined TPS losses and Crophopper taxes, we're already losing 66%
     

    Attached Files:

    • Informative Informative x 1
  13. Butter_
    Offline

    Butter_ Member

    Joined:
    Nov 30, 2024
    Messages:
    395
    IGN:
    itsbutter_
    I'm not well-informed on eco so how does TPS affect crophooper?
     
  14. Skylandia
    Offline

    Skylandia Active Member

    Joined:
    Dec 31, 2018
    Messages:
    448
    IGN:
    Skylandia
    TPS is just the game speed.
    Crops grow slower. You earn less money.
     
    • Agree Agree x 1
  15. Butter_
    Offline

    Butter_ Member

    Joined:
    Nov 30, 2024
    Messages:
    395
    IGN:
    itsbutter_
    ahhh ty, thought it was like the items not going through the hoppers before they despawned or something
     
  16. KhalDrogo
    Offline

    KhalDrogo Senior Member

    Joined:
    Sep 22, 2015
    Messages:
    2,800
    IGN:
    Drogo
    Everything tick related runs slower. Crops, spawners, etc, etc.
    Tax is deducted every Minecraft day, which at 20TPS occurs every 20 minutes.
    The image below show consecutive tax times from which you can see that the average Minecraft day is 44 minutes, so that equates to more than 50% loss.
    No one expects it to run at 20TPS, but no one expects it to run at 9TPS either. The main issue for a lot of players is these losses due to lag, which could be countered to some degree by decreasing taxes, not adding more.

    upload_2025-2-9_11-18-28.png
     
    • Informative Informative x 1
    • Friendly Friendly x 1
    Last edited: Feb 9, 2025
  17. Butter_
    Offline

    Butter_ Member

    Joined:
    Nov 30, 2024
    Messages:
    395
    IGN:
    itsbutter_
    Thanks, I understand how TPS affects crops now
     
  18. ChiTownSounds
    Offline

    ChiTownSounds Well-Known Member

    Joined:
    Nov 10, 2012
    Messages:
    74
    It has its positives and negatives but seems like the rules aren't applied across all mobs possibly. I keep almost all my mobs on a 1x3 platform which should be close enough. When the change was initially applied, I did notice that 3x 99k stacks in my PigZombies had combined into one 300k+ stack. But no NEW spawns are stacking into the big stack or with each other. That 300k+ stack still remains mostly. These are the only mobs I keep on a bigger platform but they still congregate close enough to stack and don't.
    2025-02-10_14.52.08.png
    Zombies don't appear to stack at all and so now that also means my Drowned grinder has been rendered useless. No biggie tho, drowned wasn't popular, only lead to disappointment when a new player thought it would drop a trident. lol
    2025-02-10_14.25.32.png 2025-02-10_14.26.12.png
    Creepers stack within 2 seconds of dropping in. Guardians also appear to be working the same.
    2025-02-10_14.25.49.png 2025-02-10_14.25.56.png
    Skeletons had a much smaller stack after update but now that it's been cleared they also appear to not be stacking
    2025-02-10_14.25.41.png
    Spiders haven't stacked past 8 in a WHILE. Years now. It has always been my slowest grinder as far as amount of mobs waiting for a player to begin grinding. I've always dreamed of a day I can find a stack over 100 waiting!
    2025-02-10_14.26.04.png

    Just putting in my 2 cents cause it has affected my island and mob availability for the new players grinding. I understand it's purpose and I'm totally on board for it, just trying to make sure that the problems I'm experiencing are a feature and not a bug.
     
    • Informative Informative x 1
    • Useful Useful x 1
  19. ChiTownSounds
    Offline

    ChiTownSounds Well-Known Member

    Joined:
    Nov 10, 2012
    Messages:
    74
    Look at this madness! It's COOL, its the OLD way.. but it can't be intended... right? 2025-02-10_15.24.14.png
     
    • Funny Funny x 2
  20. Tamba3
    Offline

    Tamba3 Well-Known Member

    Joined:
    Sep 1, 2013
    Messages:
    42
    Has the ability to push mobs, passive or hostile, also been removed or is that a bug now?
    I noticed for the last few days that I am no longer able to move any mobs. I usually use it a lot to get mobs into boats or carts to move them around, specially villagers as you cant put a lead on them

    Edit:
    No longer can push minecarts or boats either :(
     
    Last edited: Feb 14, 2025

Share This Page