Closed Add Spawners to /lnf

Discussion in 'Server Gameplay Suggestions Archive' started by Dinglesplat, Apr 16, 2020.

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  1. Dinglesplat
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    Dinglesplat Well-Known Member

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    A few days ago, the server lagged, and I was unable to move, which was a problem, as I was close to y=0, and was in a waterstream heading down.
    I died.
    I lost 4 spawners.
    I did /lnf, and it didnt... get... them...
    I kinda panicked, as that was basically all of my stuff.

    So, I have a suggestion. Spawners should be retrievable from /lnf
    They are very valuable and important for skyblock progression.
    Assumable this wouldn't be too hard, if you just add it to the configuration in the lnf plugin, but idk for sure
     
    • Support Support x 7
    • No Support No Support x 5
    • Neutral Neutral x 4
  2. Pillow
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    Pillow blanky Premium

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    I'd say add elytras and beacons too! Neutral for now, support will come very soon.
     
  3. Dinglesplat
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    Dinglesplat Well-Known Member

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    That is a great idea! Rares and other items like that really need to be part of it. Maybe Player Heads and DP Heads as well?
     
  4. UrsusMaiorus
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    UrsusMaiorus Well-Known Member

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    I support this
     
  5. Monster_Sparklez
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    Monster_Sparklez Yee yee Bubba Premium Premium

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    No support,
    Lost and found is meant for illegal to trade items therefor dirt and buckets. This is because of a player dies and they loose their basic tools they can no longer continue the early stages of there skyblock.
    Adding everyday items to this will just make it un skyblock. If you loose a valuable that’s your fault.

    you can’t legally buy dirt or buckets off players but you can buy heads spawners and Other rares.
     
  6. Dinglesplat
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    Dinglesplat Well-Known Member

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    It wasnt my fault though, lag prevented me of moving out of harms way

    (Wait, am I able to support myself?)
    Support
    (idk)
     
  7. Blyx
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    Blyx Senior Member

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    I like the idea, but I’m not entirely sold on it.

    I understand it’s really frustrating to lose spawners, especially after you’ve worked so hard for them. However, /lnf was always intended to help out newer players who have fallen off their island and to prevent them leaving straight away.

    But, I do see the benefits of having it over on /economy, where there is no access to /spawner or /spawnmob and if you lose the type of spawner you have, you can’t easily replicate it.

    For these reasons I’m neutral.
     
  8. LeoSteel
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    LeoSteel Well-Known Member

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    I put no support, the question is not why should you not get it back, the question is why did you put your rares into that situation? It just seems careless you were on a water stream with nothing below you carrying rare items. Chests exist you know. We shouldn’t be child proofing the server... the lag isn’t at fault, sadly you are.
     
  9. bERYbERRY
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    bERYbERRY c000000000000000kies Builder Premium

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    Neutral. As blyx said /lnf was intended for new players who die with their buckets, and dirt (not sure if sand can be retrievable from /lnf anymore) and thus these items would disappear, so /lnf was made so that they could retrieve these items and won't make them want to quit the server or restart their island from all over again
     
  10. Dinglesplat
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    Dinglesplat Well-Known Member

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    I understand, but I wasn't being reckless. At the bottom of the water stream, there was a platform I was building, and I was coming to put squid spawners on it. I wasnt being stupid with spawners, but I needed to place them in a more dangerous area.
    That makes sense. It was intended for new players, but sometimes I feel like rare items like elytras and other things you work really hard to get shouldn't be able to be lost that easily, because in the same sense, it makes you want to quit.
    I have done this before.
    I have played on this server for quite a while, on the survival server for one and a half years. I once had earned myself a spawner when I was early game. I was so excited! But I remember falling straight into the void, and being so sad that I had lost everything, and had quit. Now, a year later, I came back, and heard about the new survival server and joined it, but still to new players, spawners are also something that might make them want to quit.
     
  11. LeoSteel
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    LeoSteel Well-Known Member

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    Whilst I understand the frustration of losing something, sometimes you just have to move on, if it is in your nature to quit at a hurdle then that is fine. But it's an item in a game, let's not forget that, it's not the end of the world, the game doesn't stop, you do.

    Again it comes back to child proofing, when our island was destroyed, 1000's upon 1000's of grass and rares lost, the heads were thankfully recovered but the 4-5 DC's of grass we lost couldn't be recovered, did we quit... no. And you could say this was our fault for having a flawed account in our coop, and i'd agree, which is why we don't moan everytime we lose something because we've lost more than most. If you lose it and you want to quit, I encourage that, loss is character building.

    Somehow I always feel like im being harsh with the way i put these things, but the point is valid, Personal responsibility is important. Take care of your belongings!
     
  12. UrsusMaiorus
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    UrsusMaiorus Well-Known Member

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    leo ur too harsh this was lag and also with the baskets there was not rule against buying a lot of them buy when they were deleted u were all like should not have bought so many its like if u don't make a mistake everyone else who makes that mistake is an idiot or not careful
     
  13. LeoSteel
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    LeoSteel Well-Known Member

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    Here again is you quoting two examples of people not taking personal responsibility for their own actions, thank you for bringing them up in here it adds to my point :D
     
  14. Dinglesplat
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    Dinglesplat Well-Known Member

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    I understand what you are saying, and it really does make sense, but I feel like you are putting too much "Life Lessons" into a video game, you know? I feel like video games themselves aren't the place to learn about things like this, and that should be done irl.
     
  15. UrsusMaiorus
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    UrsusMaiorus Well-Known Member

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    it in fact does not I had no way to know that people using alts to get baskets was illegal I was not here for Halloween so I did not see arms do it how was I got buying a mere 20 some of which were going to be used for decoration at all my personal responsibility LeoSteel
     
  16. LeoSteel
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    LeoSteel Well-Known Member

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    Because in the real world too, there isn't a moderator you can run to when you lose your wallet.
     
  17. Dinglesplat
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    Dinglesplat Well-Known Member

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    Still, my point stands. And i'm not requesting my spawners back either, I'm doing this to help players, so I don't know what you mean "There isnt a moderator you can run to when you lose your wallet."
     
  18. UrsusMaiorus
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    UrsusMaiorus Well-Known Member

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    In which case mur coopmate archie was responsible for giving his password away and not changing it enough therefor u should have gotten 0 donations ad none of ur stuff back

    actualy there is a moderator for when ur money disappears in America ur money in a bank is insured up to x amount and if u are scammed or sold illegal items unkowning then u are ivin money back which is what should have happened for baskets
     
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  19. LeoSteel
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    LeoSteel Well-Known Member

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    As I said, I agree it was our fault for having a compromised account in our coop, Archie would be the first to admit he messed up. But did we lose more than we got back, yes, did we moan about it? no, did we blame the server or the staff, no? we dealt with it. The staff were very helpful in retrieving certain items, but they couldn't bring everything back. is that their fault? No. Is it our fault? Yes. <-- Personal responsibility.
     
  20. Dinglesplat
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    Dinglesplat Well-Known Member

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    You are disreguarding the point of /lnf right now, and that is to make it so new players don't quit, as stated by
    Like, if the point of /lnf is so new players dont quit, then why shouldn't it be for players a little further along?
     
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