Add more crop hopper variants for new forms of cashflow. Before I start: Want to state that I have done no real research on how this could effect and change gameplay, and these are just 4am thoughts. Maybe this was mentioned before too? Or maybe this is just too much for the server. The servers biggest income revolves around farms. The most popular, and known method of collecting the farm profits is through a item called a "Crop Hopper". Why not capitalize on the hopper system and add more? This would incentivize players into finding new alternative methods for income, and adding onto what they currently have built, not changing anything with the already in-place Crop Hoppers (besides tax, remove tax). Imagine having multiple hoppers, farming multiple things, in the same chunk. Adds more variety for newer players, and something new for older players to look into as well. There's already a good amount of ways to make money on economy, but not enough done with the crop hopper system imo. Could be expanded on heavily. - You would place these new hoppers next to the crop hoppers in the same chunk, or anywhere in the chunk really, whatever the player wants. - I don't know how well the server would or could handle it if at all. Would be cool to hear any thoughts idk. This could just not work out at all. - Having multiple hoppers could take the load off of the current Lvl 1-3 hoppers. Maybe? - Some of these would maybe eliminate some profit shops? And some forms of manual money methods/farms. Not everyone wants more automatic farms, and this would be wanting people to AFK even more. Probably not good. - I do wonder if there is a reason why some crops were not added to crop hopper list? - This could ruin the economy? Hah. Whole island of different farms, might result in regular Crop Hopper income nerfed? Examples: Fish Hopper: Place under a large body of water in a chunk, collects fish, chance of rarer fish increases profit margins Kelp Hopper: Could be, if wanted, combined with the Fish Hopper, harvests kelp as it grows, more kelp growing will increase profit margins Berry Hopper: > Glow Berry: Collects berries as they grow from vines in a chunk. Longer vines can increase profit margins > Sweet Berry: Collects berries as they grow from bushes in a chunk. Multiple layers will increase profit margins Chorus Hopper: Maybe a bit harder to implement? Maybe not? Harvests the first flower grown and then replants the flower. Could add a good use for End Stone ($750). Maybe a higher end farm? More End stone invested, more flowers grown, increase profit margins. Tree Hopper: Harvests and replants saplings, specified amount made based on each harvest, considering its not just 1 item being collected and sold. Might cause a lot of lag for a tree farm, I'm not too sure. Each sapling would yield roughly same amount cost wise? Maybe bigger space for bigger trees more, more profit? Wart Hopper: Same concept as a wheat farm, just uses soul sand, more layers, more money. Would kind of ruin the manual farming? Potato Hopper: Same concept as wheat farm. Poisonous potato's yield slightly more money? (could be put with crop hoppers?) Beetroot Hopper: Same concept as wheat farm. (could be put with crop hoppers?) There is probably more I can't think of right now. Side thought: On top of the new hoppers, you could add upgrades inside hoppers instead of buying the level 1-3 thing. Insert 1-5 beacons into the hopper for upgrade. (or any upgrade item, end crystals maybe?). Probably something more costly than a beacon though. Can be a percentage increase in profits, or faster growth speed, or different crop farmable types (like what's already implemented), idk. Again could affect server lag maybe. maybe this post gets shut down because silly thoughts, idk lots of reasons why this wouldn't work im no pro
I think these are some fantastic ideas, however implementing them as a new crop hopper I can't see being helpful for the tps ATM. Each hopper would be constantly updating for new drops, items like kelp grow very quickly so it would be lots of frequent updates. Different types of croppers would add to that strain with different calculations hoping on. Most of those farms can be afked easily already. Similarly with the beacons, allowing them to be upgraded kind of lowers their value as new beacons won't get sold and it further takes away from the vanilla aspects of the server.
Yeah I kind of figured it could destroy TPS with the constant updates. Maybe in 20 years when server tps gets better. "Most of those farms can be afked easily already." Yeah they can be afked easily but, some (if not all) don't make money until you get back from afk and sell (which is fine). Also, I do believe you got to manually replant, which depending on the size could take awhile. Uhh, vanilla aspects yeah idk, it doesn't have to be a beacon, but an item that sell from wandering trader, maybe even something that is currently unobtainable and wont effect gameplay. Or it could be like, you can add a decaying income boost inside the crop hoppers, with Redstone (or any item). The more Redstone inside, slight % increase in profit , decaying over an [x] amount of time, then decreasing the extra % of profit made slowly as the Redstone gets "used". Yeah idrk. I get it though it could take away from the vanilla experience, but its not that much taken away imo considering it would be a crop hopper addition, which is already somewhat not vanilla. also would beacons not increase in value then? if you could use beacons as crop hopper upgrades, would be sought out more.