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A guide to casinos

Discussion in 'Player Guides' started by odiewankenobi, Mar 8, 2020.

  1. odiewankenobi
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    odiewankenobi Active Member

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    odiewankenobi
    Here's a little classification system I like to use when describing casinos:

    First, the Payment Systems:
    Arranged from least to most popular.
    • Grass drop - Used for manual casinos. The player drops their payment to the owner.
      • Pros -
        • No processing required
      • Cons -
        • Owner may have had grass in their inventory before the drop and this may cause a miscount
        • Owner must be present
    • Hopper - Player drops their payment into a hopper for processing.
      • Pros -
        • High profit threshold (can have a large storage system underneath)
        • Some players trust hoppers more (I've heard it been said)
        • Can be covered by a slab to look nicer
        • Can be accessed by all members of a coop
      • Cons -
        • With the server's hopper mechanics, the redstone required for single-item filtration is quite elaborate
        • To avoid complicated redstone, the owner would have to charge 16 grass at a time, as this is what hoppers operate with
        • Hoppers are slow
        • Requires (of my knowledge) at least 3 hoppers to function, going toward the hopper limit
    • Chest-shop - The player purchases a cheap item (such as cobble) as a 'spin' from a chest-shop.
      • Pros -
        • Fast processing of payment
        • Easy to set up or change price
        • Only uses one hopper
      • Cons -
        • Requires restocking
        • Requires some understanding of redstone to operate/set up the actual system
        • Has a 53 stack maximum profit (which tbh is quite a lot ;p)
        • If you use it in a coop, only the chest-shop owner can access the profits (which is usually fine because they are probably the one restocking it)
    The Casino Types:
    Arranged from most to least owner maintenance.
    • Manual - Requires both the owner and player to be present in order for the system to function.
      • Example (s) -
        • Grass/flower casinos
      • Pros -
        • Cheap to make
        • Easy to make
        • Often has no redstone
        • Owner can provide support or explanation if required
      • Cons -
        • Cannot be used while owner is away
        • 'Too simple'
    • Semi-automatic - Can function when the owner is away, but cannot be spammed (one spin at a time)
      • Example (s) -
        • Some slot machines
        • More complicated 'casino games'
      • Pros -
        • More fun for the player
        • Can be used when owner is away
      • Cons -
        • Cannot be spammed
        • Have to be fun otherwise it's just a slow casino
    • Automatic - Can function when the owner is away and can be spammed (but will eventually stop)
      • Example (s) -
        • Dropper casinos
        • 'Casino games' with automatic re-spin
      • Pros -
        • When made well, these are fast and reliable
        • Can be spammed
        • Good for players there just to win the prize with no funny business in between
      • Cons - (All rather minor, except the third one)
        • Prizes can/will run out eventually
        • Payment system may fill eventually
        • Can be difficult to get a good builder for one of these/can be expensive to purchase
        • Requires a sound understanding of redstone to construct
        • Requires some understanding of redstone to manipulate
    • Renewable [automatic] - Payment directly feeds into the prize system, cannot use a chest-shop payment system (subset of automatic)
      • Example (s) -
        • Automatic grass/flower casino
        • Automatic casinos with betting or random number generation
      • Pros -
        • If the owner quit or forgot about it, it will continue functioning until it fills up
        • Often entertaining
        • Good for simulating real-life betting
        • Very low owner maintenance, no prizes to have to refill
      • Cons -
        • While the outcome is random, there is no variation in the actual prize, you will just be gaining/losing what you paid.
        • Redstone is quite complicated and requires more than one hopper
        • Cannot use a chest-shop, so it is slower than automatic casinos

    Might add more later, idk, but I hope this helps you understand what I mean when I ask 'what type is it?' ;)
     
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  2. poopstink
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    poopstink New Member

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    fridasp
    How do I make the ''Manual casino''?
     
  3. Pillow
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    Pillow Present Pillow Premium

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    Pilberry
    a line of grass and bonemeal, then the odds would be if a user got a flower or something they get 1 grass
     
  4. poopstink
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    poopstink New Member

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    Thank you.
     

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