(.org) Server rules out-of-date

Discussion in 'Other/Uncategorized Suggestions Archive' started by Stayen er Metuar, Jun 20, 2015.

  1. Stayen er Metuar
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    Stayen er Metuar Well-Known Member

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    So, .org rules (as far as I see it, still scattered o'er many separate threads) are still not up-to-date.

    I noticed hoppers stopped working on .org. Just stopped, without any related line in server rules. Just curious why - they worked fine on previous server's incarnation. In any case, if they are useless now, why not to prevent

    Grass blocks and sand blocks can be bought at server shop but can't be traded/sold. I would really expect someone to explain the logic of that. Same refers to iron ingots that can be bought at server shop, whereas all the buckets trade is still prohibited.

    In any case, I suppose to update the .org rules and explicitly state all the changes, such as non-working hoppers. I waste quite a number of iron on them until found they are of no use any more.

    Thank you.

    Ah, also: it would be especially nice to have a notice of rules changes somewhere on sticky threads on forums, when they are changed - to prevent waste of resources and avoid asking ubiquitous questions.

    Thanks.
     
  2. DarthBread
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    DarthBread Experienced Member

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    Hoppers are disabled because of a duplication glitch involving them
     
  3. Stayen er Metuar
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    Stayen er Metuar Well-Known Member

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    Whatever. If something is changed compared to standard game mechanics, it should be explicitly stated in rules.
     
  4. severi167
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    severi167 Well-Known Member

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    No offence but, when u ask in a thread why hoppers got disabled and then get a reply for it. Typing in "whatever" comes across just plain rude and kinda ignorant even tho he meant nothing but to help you get answers to your questions. If you dont believe me, try to look at your reply from an objective point of view. ._.
     
  5. Stayen er Metuar
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    Stayen er Metuar Well-Known Member

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    Have you read the OP?

    The things like disabled game features must be in server rules. It's not that tremendous amount of work, in fact, to keep the rules up-to-date.

    The whole point is to prevent other players either from searching the entire forum with all the threads for all the undeclared bits of rules - or from asking the same question in new threads, again and again.

    I have marked the response "informative", since it is.
     
  6. Krissy
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    Krissy Stray Kids everywhere all around the world Administrator Discord Administrator Premium Premium

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    Known bugs could be a separate thread. I was given permission to edit the rules but not to add rules which is why no one adds the bugs in. We also feel like bugs and exploits section gives people an idea of what needs fixing and whats broken that we do not need them in the official rules. Disabled features are not rules.
    So whether its edited to include bugs and disabled features or not, it does not really affect much at all. Players barely even read the rules before posting and it is evident. There will always be 500 threads on one significant issue.
    One great example, forum changes. We still had threads and people asking if they could get their details changed when the thread was stickied.
    Its just part of the forums.
     
  7. Stayen er Metuar
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    Stayen er Metuar Well-Known Member

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    Krissy_, thanks for detailed explanation, but allow me to disagree on some points.

    1. Rules and all the restrictions/game features differing from vanilla game should explicitly be stated. In one Rules section, in several - that's up to the maintainer's. But they must be present, the rules should match the actual state of things. Do you have any objections against that?

    2. From my own experience on moderating forums: if all the information is up-to-date and clearly put, closing "how do I/why" threads with single remark "Read Rules first" does eventually bring more order on forum. No emotions, no flame - just close the thread with link to Rules.

    Also, ATM my playing on .org becomes too tedious without hoppers - I used simple machines to speed up some routine actions (without causing much server lag). So, naturally I would like to know when the hoppers are enabled again - which currently is impossible to know without creating new threads periodically.

    Thanks.
     
  8. Hoecobo
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    Hoecobo Senior Member

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  9. AmazingGraceGirl
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    AmazingGraceGirl Senior Member

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  10. Krissy
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    Krissy Stray Kids everywhere all around the world Administrator Discord Administrator Premium Premium

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    It is up to mojang to fix the hopper bug, or perhaps someone can make a plugin for the servers, but until then, there is no set date. Of course things are harder without hoppers but in a way this stops people from afk farming to become rich and it actually makes you play the game not just farm. I wish i had hoppers but i guess until a solution to the dupe bug is fixed, we wont see them in use for a while.

    Now being experienced in these forums and the community, no matter how many times the rules are put, threads, neat sections, and important threads being stickied, and even in game with rule books, rule warps and such, people still take no notice. It has been going on for ages. I remember when the official rules thread became pinned and we still had so many people breaking the rules. No matter what you do, if people choose not to pay attention, they wont. Nothing will change that. Pardon my negativity but its been tried. If people are concerned they will need to create their own threads and solutions.
     
  11. Stayen er Metuar
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    Stayen er Metuar Well-Known Member

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    Who says about every single bug? That's your words, not mine.

    What I say is this: if there are differences from vanilla Minecraft (such as hoppers disabled), that should be listed somewhere. In rules, or linked from rules.

    I do not expect set date. It's unlikely that there will be such a plugin soon, and Mojang is well known for leaving many "insignificant" bugs unpatched for years (example: on local net games, the host's skin is never seen to joined players, only default skin defined in resource pack used).

    So, I am prepared to take another many months break from playing on these servers, the question is - will it ever be announced here that, for example, hoppers are re-activated for players?

    Thanks. If it contained all the information player could find, this thread wouldn't appear.

    Could someone be so generous to answer the below:

    1. Dirt/Grass/Sand/Iron buckets trade is forbidden. However, Grass/Sand/Iron ingots can be bought at admin shop, and iron ingots aren't forbidden to sell/exchange.

    If there's no control of exact player's spending in-game money and exact grass/dirt blocks count, the above rule just can't be reliably enforced.

    2. What maximal allowed number of passive mobs is (per island)? Will they remain if I leave island and no one else kills them (i.e., will they despawn)?

    3. If island is /lock'ed , is it guarantee that players able to /fly, using enderpearls, /jump, and/or bridging to the island won't be able to destroy mobs, armor stands/whatever else isn't actually protected?

    4. What is the complete list of redstone-related items (such as hoppers) either disabled, or forbidden/otherwise outlawed on .org ?

    5. Are there plans to re-establish warp points (such as 'Welcome' sign war points? Otherwise, chest shops trading is only possible when shop owner is online and resides in area where chest shops are (since islands are poorly secured in terms of visitors able to access almost every area of it without my permission, security and running chest shops are mutually exclusive at the moment)

    Thank you in advance. If there are any definite answers to the above, perhaps they can also be referred somehow from the mentioned rules link.
     
    Last edited: Jun 21, 2015
  12. Hoecobo
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    Hoecobo Senior Member

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    Why aren't you complaining about all of the other stuff that is disabled? Nether portals? Iron golem farms? It's not listed in server rules anywhere as to why, and you aren't asking about those. It's because you know why those are disabled. You asked why the hoppers are disabled, and you were told why, I'm sure someone in game would have even told you why, and you just replied with "whatever". That's just straight up rude, and if you read the thread I linked, you would understand it better: you won't even have that question if you actually read it.
     
  13. Stayen er Metuar
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    Stayen er Metuar Well-Known Member

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    Looks like you haven't read the OP, as well. Read it, the problem is not in hoppers, the problem is in lack of information that causes myriad of similar posts.

    Every time someone dislikes something, you name it "complaining"?

    Answering your questions.

    1. Absent hoppers mean that many useful automated constructions such as auto-smeltering, including automated charcoal burners, are impossible. Mobs grinders with fall damage become next to useless, since ClearLagg will most probably delete most of drops. And so on and so forth. That makes game much more tedious in certain types of farming.

    2. All the Nether-related blocks/entities are available in admin shop. Thus, the absence of Nether isn't important. Hostile mobs do nto spawn naturally, so Nether wouldn't be much of a challenge to mine/explore anyway.

    3. Iron golem farms are extremely resource-consuming. I do not mourn their absence.

    Thank you for pointing out the lack for decent gratitude to those players (Krissy_ , DarthBread ) who provided most useful comments. However, when applying attribute "rude", try doing that to your own comments as well.
     

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