Economy Threat.

Discussion in 'Other/Uncategorized Suggestions Archive' started by Satan, Jun 12, 2015.

  1. Satan
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    Satan Guest

    INTRODUCTION: Before I start I would like to say that the system presented below won't be noticeable or have a huge effect on the economy and players' incomes, it will be more likely a defense in case of economic crash or abuse of glitches and permissions. I'll start now.
    Skyblock Economy
    The single most major problem with Skyblock.org's economy now is the fact that all money circulating throughout the server is unregulated. There are vast amounts of money being freely injected into the economy, and this money is just appearing out of thin air. It is the digital, Minecraft-version of printing money.

    This will result in economic crash on the server. Imbalance of wealth and high inflation rates will lead to devaluation of all items, causing prices to rise as more and more money is being injected in the economy. Because this money is effectively being printed, there is no cost for sending it out into the server where it is added to the growing wealth of Skyblock. As long as money can be freely injected into the economy, this downturn will continue to happen.

    Therefore it is imperative that the admin shop is no longer used. These shops draw money from thin air, they are the money printers. Every time a player sells an item, the money they receive is coming from an infinite central reserve. For the first few weeks of a server, this system is fine. There is no noticeable difference in the fluctuations in cash flow. However, when players begin to gain unfair advantages, through duplicating items for example, the system begins to fail. Players are being paid, and the money is coming from nowhere. These players are receiving free money basically.

    As this continues to happen, the amounts of money one player owns will continue to grow, as there is an endless supply of money coming from Skyblock Central Bank of Infinity. To counter this, anything which produces money out of thin air (as opposed to it coming from somebody's pocket), cannot be allowed to function. The best possible action for repairing the economy is a money reset. Wiping the accounts of everybody, whilst simultaneously rebuilding the admin shop so that money is drawn from a finite source. The admin shop would be funded by a Central Bank, however the bank would not be infinite. Instead there would be a limit to how much money the bank can hand out to players.

    Every time a player sells something to an admin shop, a little amount of the money held by the Central Bank is depleted. Until one day the bank runs out of funds. At this point players will be unable to sell to admin shops, as there will be no money left for them to recieve.

    To put it in simpler terms, if the Skyblock Central Bank (SCB) begins with $1 billion in funds, and 2000 players each spend $500,000 at the admin shop, then there would be $1 billion flowing through the economy. Each player would be in possession of their own $500,000. As the admin shop is now redundant for anything but buying materials, players will begin to trade among themselves. This will lead to a flow of money, however the money traded between players will never exceed the original $1 billion.

    Due to this system, there will be little to no regulation needed by staff members to ensure smooth running. However the entire system relies on there being no money injected into the economy unless it is absolutely necessary. This means no "/money give" commands. Staff will be unable to print money, as this will upset balances in the economy. Whilst it may only be small differences, there is still a risk of the economy being damaged if money is added freely.

    As far as I can see, this is the simplest and most efficient way of moderating the economy and guaranteeing a smooth system. There will be no need for tax, as the entire system is based on lessez-faire capitalism, which means that anybody can succeed with enough effort.
     
    Last edited by a moderator: Jun 12, 2015
  2. Jim-sb
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    Jim-sb Well-Known Member

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    The Admin shop is probably one of the key areas that pays for the server to be run and managed. Without this income the server wouldn't be able to exist. Where do you suggest the money comes from to run the server, if not through the web shops?
     
  3. Satan
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    Satan Guest

    Read the thread again. I suggest to create limited reserve of money for AdminShop to the amount of $1,000,000,000 for 2000 players. This will prevent the high inflation rates and the devaluation of all items, which is quite a big concern for server administration.
     
  4. keeper_of_flame
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    keeper_of_flame Experienced Member

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    You seem to be missing one huge element. We don't have a stable population which this kind of system would be dependent on. I mean for starters the amount of players that play on the server on a regular basis could grow or shrink on a whim, not to mention, which players are on during which timezones. Because let's face it, it's hard to know how to find the shop of a player you've never met or heard of because they fall asleep two hours before you wake up.

    More importantly though, server hoppers. People that join a server for an hour or a few days, don't like it, so they never return. If 100 people join the server in a month, sell some stuff for 100 dollars each and then leave without ever spending that money, that's 10,000 gone from the economy.

    Either that, or when new players get on, there's no money in the bank at all. Say that new player has accidentally dropped their bucket of lava over the edge and can't make a cobble gen. They can't move their water to make a good farm. So all they have is growing and cutting down trees. But no one in the economy wants to buy wood right now. They all want cobble. So now that player is stuck without a cobble gen or decent farm because they cannot afford the iron or obsidian and won't be able to until someone decides they want wood.

    If you ask me, there will still be massive imbalances, just that there would be no possible way for players to catch up. I mean the bank would constantly shrink as people left the server, or as people decided to hoard their money instead of spend it, prices would either have to hit rock bottom so that the poor people could trade with each other (letting the rich stay rich if they did want to spend it), or the trading would stop as all the poor people would have normal prices but couldn't afford to buy from each other, and the tycoons who have possibly already built up their island and just want to chat don't spend.

    The economy would eventually bleed dry from people leaving or hoarding, or a combination.

    And if you say "but cash could be infused into the economy again" how do you decide how much. I mean there's no command that shows you the balances of all the active players on the server. You know that you started with 1 bil and now no one is spending, but exactly how much is being hoarded? And if you infuse more money into the shop, it could be those hoarders that rush there and scoop up big portions. Even if they don't... the cycle will only start again and bleed dry. And each time you have to wait to see that the economy has stopped functioning to infuse more money, you will lose players who have been struggling to start on the server and get frustrated.

    Real economies function with set amounts of money. Real economies also have relatively stable populations, and can track them much more easily then a server can. Real economies depend on the fact that people NEED to buy things like food, pay for their water and electricity, gas for their car, etc etc to keep the economy moving. In Skyblock, if I want to sit on my money and never spend any of it at all, I can do that. Because I can easily get food or most things I'd want myself, it would just take effort and time. Or all in all, I can just leave the economy altogether and let my riches rot on my account or I can only come on to chat and never do another thing with my island once I've hit a certain amount of money.

    So.... no support.
     
  5. Krissy
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    Krissy Stray Kids everywhere all around the world Administrator Discord Administrator Premium Premium

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    All I think is needed is things for players to sink money into- such as rarer and more expensive items: beacons and things like the only org: ores and sponge. There is nothing worthwhile to spend on, therefore, we are just collecting money.
    The part of the economy that is lacking is...spending. Spending is healthy. But no one is finding worth out of it. If you have a set amount, money will be lost when people buy and then they cannot reclaim it, people will stop spending and horde.
    Money will get into the server by voting/vote crates, and that will raise the server balance. You cant have org being restricted like that. It wont work unless you implement it from the beginning.
    So while the idea is good, its not practical at this point for org and therefore I do not support it.
     
  6. Satan
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    Satan Guest

    I'm not trying to sound rude, but I think you don't understand what is the server economy problem right now. AdminShop is basically the infinite source of money and it may be abused very easily.
    For example, Player1 decided to make a huge cactus automatic farm that brings him a DC of cactus every 5 minutes. Let's do some math:
    You can sell stack of cactus for $16. DC of cactus is 54 stacks, meaning that you get $864 every 5 mins. In hour Player1 gets $10,000.
    Let's say that Player1 plays Minecraft for 12 hours a day. That's $120,000 income daily. In month it's about $3,720,000 profit, regardless that Player may have multiple farms.
    And that is only one player. There may be 10, 20, 30 players that get money by selling cactus to AdminShop. Imagine what harm will be dealt to server economy.
    This is why the system I suggested is very practical. Apart from no need in prices regulation, it also makes it easier to fix economy in case if someone abuses AdminShop glitches as the reserve is limited.
    Rares is a good idea, but it's not very practical for .org economy as it won't have big influence on it. Only rich players can afford such items and not every player would buy an item just for a collection.
     
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  7. Satan
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    Satan Guest

    You base on that most of .org players join server for a few days, possibly weeks and then leave the server. That may be true, but from what I see I can say that server is constantly growing and the loss of $10,000 won't deal such harm to economy. I base on .org's recent reset that was necessary because of AdminShop major glitch abuse, what led to unbelievable inflation rates and devaluation of all items, including rares.

    Restart is a solution in case of total chaos, but it will lead to loss of active players. Restart means that all work you've done, all amazing structures you created was for nothing and you'll never see them ever again. Yes, first .org restart was required not only because of economy crash, but because of lack of new challenges for players and it wasn't for nothing. But a new restart won't lead to good consequences, only loss of more and more players. This is why my system is practical in my opinion: restarts won't be necessary and in case of economic crash everything can be fixed easily.

    Going back to what you said about 100 players. Skyblock.org is a small server with small population, so $10,000 harm to the economy is like a pour in the sea, plus the reserve will never run out. Even if we set it to $500,000,000 it will dry out because the server isn't that popular, therefore I disagree with you.

    Oh and about the economies. Yes, Minecraft is not a real world, it is just a game and this is why you can't create ideal system for it. Minecraft dollar is supported by nothing.
     
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  8. gnollmar
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    gnollmar Member

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    Put up a beacon at shop, and il gladly sink 200k of my skybucks into it. Thats about 10 days of farming for me, one of the biggest daily farmers on the server :p (Probably the richest greenbean :p )

    (Btw, if economy was limited the way OP wants, then id just play on .net, the point of .org would become .. pointless :p )
     
  9. Satan
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    Satan Guest

    There are a lot of rich players who don't interact in chat and get $120K every day, so your example doesn't mean anything.
     
  10. gnollmar
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    gnollmar Member

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    who does that? please, give me a name, seeing as im on /baltop as number 9, i see the rates often, most people high hasnt earned anything after the slimeball sales. Number 1 has been 1.3m for a loooong time now :p 120k every day -_- thats how much i get from the currently most effective way of farming, in 10 hours of pure farming ... thats without even taking a toilet break mind you. If they earn that much in a day, then yes, they have earned it.
     
  11. Satan
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    Satan Guest

    Make an automatic farm and leave your account afk for 12 hours and you'll get $120K. Yes, the restart has been done only about a month ago and the current system is still practical, but in the future it will show it disadvantages.
     
  12. gnollmar
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    gnollmar Member

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    Hoppers doesnt work mate, highest you can get from that is 2850$
     
    Last edited: Jun 12, 2015
  13. Lukenblaz
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    Lukenblaz Well-Known Member

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    Maybe you do start the bank off with the 1 billion and then every month or so an amount of money gets added back into the bank. Similar to how the federal reserve makes a new mint every year.
     
  14. Krissy
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    Krissy Stray Kids everywhere all around the world Administrator Discord Administrator Premium Premium

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    What could happen is, remove baltop so that is no longer a goal. Give people a reason to spend money, like a drop party of rares for player to player spending and expensive items to purchase, then it will be ok. The only reason org was reset was because of a bug but people are trying to find new ways of making money, but have nothing to really spend on except spawners
     
  15. Satan
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    Satan Guest

    Okay, I agree with you about rares, I'm just saying that suggested system won't be noticeable at all, it will be like a defense in case if server bugs get abused and someone gives everyone trillions of dollars.
     
  16. Krissy
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    Krissy Stray Kids everywhere all around the world Administrator Discord Administrator Premium Premium

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    I do like the system, it would have been nice to see it put in place at the start to avoid the shock
     
  17. Satan
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    Satan Guest

    Edited the thread.
     
  18. Lollipop
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    Lollipop Well-Known Member

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    I think the solution is to put things in adminshop people are willing to buy. stuff such as heads, for example. or andestine, and the new blocks. People want these things, and it would draw the money out of the economy.

    The second thing that needs to be done is increase the price of soul sand, or decrease the price of netherwart. Same goes with bonemeal. seriously people, bones are crazy easy to get. Turn on killaura, afk at a spawner, check back every 10 mins. boom. you could get 100k per day.
     
  19. keeper_of_flame
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    keeper_of_flame Experienced Member

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    o_O The bug wasn't in the admin shop. Not at all. There was a glitch in the auction plugin and it allowed people to dupe mass amounts of money. The only way in which the admin shop played into it, is that people took all the illegitimate duped money and bought millions and billions worth of iron, grass, dragon eggs, etc so that there wasn't just illegitimate money, but thousands upon thousands of illegitimate items.

    Even if the admin shop did have the bank balance that you're suggesting, the economy would have been broken by the glitch, and the server would have been reset. It's not a solution to what happened at all considering that the money didn't come from the admin shop's infinite source.

    Also, afk auto farming isn't allowed on org, and hoppers are currently disabled anyway (because of a different glitch).

    And yes, the amount of regulars on the server has gone up, but believe me, I've spent a lot of time on the server and I used to /list a lot. There are a lot of green beans that come on, who you don't see again. A lot of people join and then never return. If you get around 50 players at a time, they're not all regulars.
    Yes, Org is a smaller server but as I said, people will hoard money, especially once they have their islands "finished". Also, people who wield large balances can and have quit the server.
    If you set the amount of money to 500,000,000 it's nearly as good as being infinite anyway since I've never seen someone with a balance that high on the server before. Except during the crash, I'd never known of anyone with more then a few million skybucks. So what exactly would this system be changing at that point?
     
  20. Jess
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    Jess Senior Member

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    This is of course a good idea. There server has only been back up for a few weeks, and it's going back in the direction that it went last year. People can make nearly a million in a week if they're up to it.

    But as said above, there are flaws in this system. People join and leave, people quit. This could be implemented if you could fix that issue. One way could be that if a player has not been online for more than a set time, their entire balance is put back into the bank. Or they could add small amounts of money into the bank every so often.
     

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