There isnt really any other way to get gold and iron except trading (non donors) currently so only having zombies and zpm at warp mod would be good temporarily.
/warp mob doesn't have zombies? Unless you actually meant /warp mod. Well, the thing is, once zombie & zombke pigmen spawners are here, AFK iron/gold farms will start appearing everywhere, which could heavily affect s lot of players & cause chaos, rather than cheers. :3 No support for that reason...sorry~
.org remove spiders cave spiders and skeletons from warp mob and keep zombies and add zombie pigman AND REMOVE THE SOUL SAND AT THE DOORS! Please
I really disagree with this.. It is nice to get gold and iron from killing zombies and pigmen but it just ruins the trading systems in Skyblock. I believe the soul sand is to help prevent mobs from walking into the building and spawn killing you, so let's just keep it there ey?
I don't see a help in Zombies besides iron. All you get is rotten flesh, which is pretty much useless. The only reason to add this would be to get iron/gold easier, which I don't think will happen
Spawners make zombies. Zombies can drop iron on death. Set up a spawner linked to a water elevator. Link the water elevator to a 100-block drop. Zombie drops iron when it falls. AFK by the spawner. Get several thousand iron by doing absolutely nothing. Do you see the chaos this would cause?
Some people have played for a while Some people have /kit Spawner Combine these factors and you find they have gone through the "kit glitch" where you could use your kit after every restart. This allowed people with /kit Spawner access to around 2-6 Spawners per day Now these days people have stacks of spawners Imagine Basicly what DapperEntity said but with this Many spawners -.- Basicly infinite iron from nothing
Gold isn't exactly useful so why is it disabled? :s People may get tons of iron but a lot of people already have too much iron so I don't see how it'd exactly "hurt" the economy
Except it didn't....? It didn't ruin the economy, people were just getting greedy and making giant harvesters for the iron, which of course requires a LOT of spawners to yield any decent profit. Zombies were thus disabled to reduce the lagg caused by zombie farms. When those zombie farmers then resorted to the gold nuggets of pigmen, they were disabled as well. I guess at this point in the Skyblock game, with so many people and with /kit spawner now in play it might corrupt the economy... but that's not the reason they were disabled in the first place, it's just a justification after the fact. I don't think they should be entirely disabled, but rather put back at /warp mob and you are unable to set a spawner to it, similar to how you can't set a spawner to iron golem.