Yes i do think that skyblock has an economy, just its own of sort. Diamonds are usually valuable to most players because it can be turned into grass - a common source to trade with, and alot of it too. And because so many people need grass to survive, they probably would like things like diamond because it is essentially a lot of grass. And because grass is what is used to trade at /warp trade I think that is why grass is placed as the main "money". Then there are player shops. As far as I have seen, most items are with the payment of grass. Basically grass is seen as the payment because of: 1. Survival 2. /warp trade or /warp donor items you couldn't get anywhere else in game And both reasons are essentially because they are needed. It could have been anything else but grass really, as long a the item was the most in need of people I just don't think its a must to production. don't know if this actually got me anywhere, and I am not sure if I am even being relevant... Its late and I feel like debating idek good day
I entirely agree. In fact, I will provide substantial evidence: There's really no refuting, sorry guys. By definition, .net has an economy. Say what you will, but nothing beats the dictionary. I'd also like to make another point. .Net PERFECTLY exemplifies the main aspects of an economy: As donors use their kits to get diamonds, the value goes down, showing supply and demand. To go along with this, rare items like dragon eggs cost wayyyy more than say a piece of grass. In addition, We have a steady income, a salary, if you will: one block of grass per day for the nondonors and our kits on top of that for donors. We use that to buy necessities for our island. Say we want to buy quartz for our island. We need to be active and timely to collect our kits and earn enough resources to buy some. Edit: Another idea just popped into my head: the mob arena. If you fight long and hard you will earn more items than the next guy. You are rewarded for the amount and quality of the killing you do. However, should you choose to sit back on your island and goof off, you get none of the spoils. Also, for those people interested in the 'getting rich' portion of the economy, you can buy something for cheap when someone just wants to get rid of it and sell it to someone that needs it really badly really quickly for a much higher price. It's how things work in an economy. Had we no economy, everything would be priced the same and no one would care what you trade for what. If you walked in a real life store and asked to buy a diamond ring for $5, they'd look at you like you were crazy. The same thing happens when a player asks to buy a dragon egg for a piece of grass. We have an economy, whether or not we use money and whether or not you choose to accept it. It may not be the center of our attention at all times, but it plays a major role in the trading portion of the server, which most players take part in. Edit: To further establish my point, I would like to point of the phenomenon of inflation. You all say that .net doesn't have an economy like .org because .org has a set $1 and grass always changes its value. If that's the case, how do you explain the changing value of the dollar in modern-day America? The value of our dollar changes (inflation) as does the value of .net's grass. And I doubt anyone here would disagree that the United States of America does not have an economy. We're simply using green paper instead of grass blocks. Everything else is the same.
*looks at the above posts* I just blow my diamonds on Noobcrew stripping... and sheep; nevertheless think once how I affect the economy. But overall, everyone has their opinion on what the definition of a server economy is and how it functions.
You sir, are a butthole. He has made a very good contribution by further proving how wrong you are with your stupid arguments. Must add in that bitcoin is OP. Too good. Love it. Moneyz that dont exist but make more moneyz IRL. GG
I never claimed to be interested in being nice or liked The comment may have been blunt, and if it really bothers them, I can remove it. It really doesn't add anything to the discussion, as if you've read, the definition hadn't been called into question. This aspect of this conversation is frivolous, but none of my discussion points have been "stupid" or "wrong".
Yes, I respect your arguments. They were interesting and added a new perspective, unlike many of the other unsupported claims. But perhaps if you removed the "Might want to actually read the posts before just verbally vomiting all over the thread.", it would be nice. T'was a funny comment though.
I understand quite well the meaning, I am a grown adult who works full time, pays bills, buys groceries, supports a girlfriend, pays taxes, etc. I know exactly what an economy is. I said in definition, in a crude and vague sense, you can claim the server has one. I gave specific examples to support why I don't agree with the practicality of saying it has one. In a simplistic term, .Org uses a currency for trade. That in itself sets a basis for an easy way to identify an economy. The currency is used as a common object which is passed back and forth for gain and loss. If you want to compare it to diamonds, iron, grass, or whatever on .net, that's where things get hazy. As I explained before, those objects don't have the same set value to each player as a currency would. Perhaps this is an inherent flaw in the player, if you want to look at it that way, but what I'm saying, is that you can't compare a set valued currency to an object with a fluid value based on the owner's opinion and bias towards it. .Net is a glorified trading post. I realize that "trade" is a part of the definition of an economy, and I reiterate; it fits the definition, not the practicality. Telling me that I don't understand what an economy is just a silly and incorrect statement.
Your argument is invalid. Not to mention, just look at eBay. People selling their own stuff based on what they think it is worth and what they think they'll get for it.
You bough groceries before? Wow! I can't compete with that! Your grocery shopping is quite irrelevant. Money, is just another form of trade, in real life, it is no more than a sheet of paper. Which is just saying, for example an ice-cream cone, is worth one sheet of green paper. The economy changes, it is now worth two sheets of green paper. Whoop. Whoop. On .net it is the same, everything hasa set price. Grass is typical currency. People still trade with diamonds and iron yes, but in real life, thats like highschool kids in the cafeteria, trading sandwiches for pizza slices. .net just uses a different from of currency, doesn't mean it doesn't have an economy. Thats like saying "Japan doesn't have a economy becayse it doesn't use USD"
Using what? A set currency. Comparing the complexity of a real-world economy to the trades in this game is much more than a copy-paste comparison. When was the last time anyone paid taxes of grass? How many millions of stacks went into the war funds? Remember the trade crash that caused the server-wide depression? What about the industry boom that increased the standard of islanding with all the extra grass? A real currency has checks and balances that keeps it at a consistent value. Yes inflation exists, but not because a new person is born and causes the dollar value to decrease. People buy and sell things for money, it has a set value that people accept and acknowledge. This is vaguely the same on the server, yeah. People will buy and sell things for grass, iron or diamonds. This does not set the standard for a running economy. What's to stop someone from trading a stack of redstone for a stack of bones? A diamond pick for a piece of leather? The fact that it all boils down to three specific elements mimicks an economy as I have stated multiple times before. In practicality it does not maintain the structure or the reinforcement to be a standardized means of acquiring goods.
I'm talking about buying and selling goods with a set currency, so yes purchasing something as common as food is relevant. Japanese Yen vs USD is a valid currency exchange, one economy being balanced against the other. It has nothing to do with their country not using the USD primarily.
Yes. Just as Iron and diamonds are currency. They are balanced, your point? Okay, I bought a stack of steak for a grass on .net today, because its .net's currency.
This really has just degraded to splitting hairs. I'm not interested in going on about "Yes it is" "No it isn't" endlessly. Think of it as an economy if you're so inclined. As I stated in my original statement, I don't see it as a structured economy as seen in any examples mentioned in this thread, or thus far in this "discussion". I'll say that I view this "economy" as a market driven by fluid assets that vary in value based on the owner. This, again, to me, is a survival server first.
So basically you give up on debating with me? (Its okay, everyone does) Psst. Theres still an economy
So, in conclusion, what have we all learned from this thread? *peers around at the others posting in this thread* Nothing that we didn't know before? Exactly.
Allow me to address your points individually: Think of our currency as almost everything we get from our kits/get from voting. I do like the comparison made from Yen to USD, because that is exactly how it works. The US's economy starts to do a little worse, more money get printed or something, and the value goes down, meaning you need more USD to get the same amount of Yen. It's the same exact thing. Just because Noobcrew hmself hasnt come out and said "GRASS IS CURRENCY" doesn't mean it isn't. Just the fact that all the villager trades are for grass and the voting is grass should be enough of an indication that grass is the base currency. I'm not exactly sure what this is supposed to mean, but I'll address it as I interpret it. In our server, we have no PvP. That eliminates the need or war funds altogether. The server collects no taxes because they need real money to run, not game-based currency. Maybe it'd be an accurate comparison for the staff team, acting as the government, to collect 1 grass a week as taxes, but that'd get on people's nerves and drive people away. People have a choice to play Skyblock, but you don't really have a choice to live in the real world. You just do. As with a trade crash, I'd like to address the bat egg/endstone trades Cypriot added at the villager. Before that, trade was flourishing. I actually traded 25 bat eggs for a dragon egg. Endstone was going at 1/2 diamonds each. After the trade, the value drastically decreased. Think of this as the German depression right after World War I. They had no money, so they reprinted money, further decreasing the value. The villager trades are like the reprinting of money. In Germany at this time, it cost a wheelbarrow full of money just to buy a loaf of bread. Same thing. Whereas before it cost one endstone for a diamond, it now cost loads of endstone or a diamond. I honestly have no idea what you mean by "standard of islanding," so I can't even address that part, sorry. :/ Inflation on Skyblock doesn't occur because of someone new coming into the server. It mostly occurs with the addition or removal of items out of kits or villager trades or something of the sorts, like when high level donors guard their dragon eggs and make them more valuable. Supply and demand makes the value increase. If no one is willing to trade, then those willing to trade can charge a higher price. The server inflation mostly comes from the fact that our items are spawning out of nowhere instead of being circulated. Think of this again as the reprinting of money. In real life, only the government can reprint, but on Skyblock, anyone can get a grass block out of thin air just by voting. It is necessarily that way due to it being a game, allowing for that kind of manipulation. Also on the checks and balances, that doesn't even happen in real life, so yeah. ._> Why do you think conversion rates between countries' currencies are ever-changing? You literally just agreed with my point and then finished off the paragraph saying it was wrong. I have no way to refute this due to your lack of explanation. You ever seen/visited a pawn shop? People buy things for other things, who then hope to either cherish it in their homes or sell it for monetary value. If a player has a stack of redstone lying around and need bones to grow wheat, this is pretty much the same thing. Although it doesn't happen as commonly in real life, it is equivalent. In closing, .Net has an economy, and I have refuted every point possible. The fact still remains that this is Minecraft, which means items can be readily added/removed due to voting and kits or falling into the void or burning in lava. In real life, defacing money s a crime, as is reprinting money. This is to steady the economy, but it's just not going to get that exact in Minecraft. However, all other aspects of an economy are equivalent and to sit there and deny something that I already stated and you agreed to yourself is just plain stubborn.
Oh look, more stuff to talk about: That's exactly what an economy is but okay, whatever plays your tunes. That isn't the argument. My argument is that there IS an economy present. Sure, it's a survival server; but it's a survival server WITH AN ECONOMY. Understand? You can't refute the fact that it doesn't have an economy by the fact that it is a survival server because that is literally part of my argument, so you are therefore supporting my point.