I heard that newly generated island will cut excess part of adjacent older island. Don't we have any protection algorithm? Noobcrew
The original version is: Code: @Override public byte[] generate(World world, Random random, int x, int y) { byte[] result = new byte[32768]; if (x == 0 && y == 0) { for (int i = 0; i < 3; i++) { for (int j = 0; j < 2; j++) { for (int k = 0; k < 3; k++) { result[getIndex(i, j + 64, k + 1)] = DIRT; } } } for (int i = 0; i < 3; i++) { for (int k = 0; k < 3; k++) { result[getIndex(i, 66, k + 1)] = GRASS; } } result[getIndex(1, 64, 2)] = BEDROCK; result[getIndex(1, 65, 2)] = SAND; for (int i = 0; i < 5; i++) { for (int j = 6; j < 8; j++) { for (int k = 0; k < 5; k++) { if ((i != 0 || (k != 0 && k != 4)) && (i != 4 || (k != 0 && k != 4))) { result[getIndex(i, j + 64, k)] = LEAVES; } } } } for (int i = 1; i < 4; i++) { for (int k = 1; k < 4; k++) { result[getIndex(i, 72, k)] = LEAVES; } } result[getIndex(2, 73, 2)] = LEAVES; result[getIndex(1, 73, 2)] = LEAVES; result[getIndex(3, 73, 2)] = LEAVES; result[getIndex(2, 73, 1)] = LEAVES; result[getIndex(2, 73, 3)] = LEAVES; for (int j = 3; j < 9; j++) { result[getIndex(2, j + 64, 2)] = WOOD; } } return result; } I think we can extend the class and override the method