-----Configuration----- local Item1 = 19394608 --19393370 --IDs of Bux items (1 Bux) local Item2 = 19393483 --(5 Buxs) local Item3 = 19393486 --(10 Buxs) local Item4 = 19393491 --(25 Buxs) local Item5 = 19393492 --(50 Buxs) local Item6 = 19393498 --ID of bundle item -----Main Script----- script.Parent.Parent.Parent:WaitForChild("leaderstats") script.Parent.Parent.Parent.leaderstats:WaitForChild("Bux") local Leaderstats = script.Parent.Parent.Parent.leaderstats local Open = false script.Parent.Open.MouseButton1Down:connect(function() if Open == false then Open = true script.Parent.Main.Visible = true script.Parent.Open.Text = "Close Bux Shop" script.Parent.Open.Style = "RobloxButton" else Open = false script.Parent.Main.Visible = false script.Parent.Open.Text = "Open Bux Shop" script.Parent.Open.Style = "RobloxButtonDefault" end end) script.Parent.Main.Bux1.Buy.MouseButton1Down:connect(function() game:GetService("MarketplaceService")romptProductPurchase(script.Parent.Parent.Parent,Item1) end) script.Parent.Main.Bux2.Buy.MouseButton1Down:connect(function() game:GetService("MarketplaceService")romptProductPurchase(script.Parent.Parent.Parent,Item2) end) script.Parent.Main.Bux3.Buy.MouseButton1Down:connect(function() game:GetService("MarketplaceService")romptProductPurchase(script.Parent.Parent.Parent,Item3) end) script.Parent.Main.Bux4.Buy.MouseButton1Down:connect(function() game:GetService("MarketplaceService")romptProductPurchase(script.Parent.Parent.Parent,Item4) end) script.Parent.Main.Bux5.Buy.MouseButton1Down:connect(function() game:GetService("MarketplaceService")romptProductPurchase(script.Parent.Parent.Parent,Item5) end) script.Parent.Main.Bundle.Buy.MouseButton1Down:connect(function() game:GetService("MarketplaceService")romptProductPurchase(script.Parent.Parent.Parent,Item6) end) game:GetService("MarketplaceService").PromptProductPurchaseFinished:connect(function (UserId,productId,isPurchased) if isPurchased then local Leaderstats = Player.leaderstats if productId == Item1 then Leaderstats.Bux.Value = Leaderstats.Bux.Value + 1 elseif productId == Item2 then Leaderstats.Bux.Value = Leaderstats.Bux.Value + 5 elseif productId == Item3 then Leaderstats.Bux.Value = Leaderstats.Bux.Value + 10 elseif productId == Item4 then Leaderstats.Bux.Value = Leaderstats.Bux.Value + 25 elseif productId == Item5 then Leaderstats.Bux.Value = Leaderstats.Bux.Value + 50 elseif productId == Item6 then Leaderstats.Bux.Value = Leaderstats.Bux.Value + 10 Leaderstats.Exp.Value = Leaderstats.Exp.Value + 1000 Leaderstats.Coins.Value = Leaderstats.Coins.Value + 500 end end end)
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/summon Villager ~ ~1 ~ {Offers:{Recipes:[{buy:{id:388,Count:1},sell:{id:6,Damage:1,Count:4},maxUses:1000000,uses:0},{buy:{id:388,Count:1},sell:{id:6,Damage:2,Count:4},maxUses:100000000,uses:0},{buy:{id:388,Count:1},sell:{id:6,Damage:3,Count:4},maxUses:1000000,uses:0},{buy:{id:388,Count:1},sell:{id:6,Damage:4,Count:4},maxUses:1000000,uses:0},{buy:{id:388,Count:1},sell:{id:6,Damage:5,Count:4},maxUses:1000000,uses:0},{buy:{id:388,Count:1},sell:{id:37,Damage:0,Count:16},maxUses:1000000,uses:0},{buy:{id:388,Count:1},sell:{id:38,Damage:0,Count:16},maxUses:1000000,uses:0},{buy:{id:388,Count:1},sell:{id:38,Damage:1,Count:8},maxUses:1000000,uses:0},{buy:{id:388,Count:1},sell:{id:38,Damage:2,Count:8},maxUses:1000000,uses:0},{buy:{id:388,Count:1},sell:{id:38,Damage:3,Count:8},maxUses:1000000,uses:0},{buy:{id:388,Count:1},sell:{id:38,Damage:4,Count:8},maxUses:1000000,uses:0},{buy:{id:388,Count:1},sell:{id:38,Damage:5,Count:8},maxUses:1000000,uses:0},{buy:{id:388,Count:1},sell:{id:38,Damage:6,Count:8},maxUses:1000000,uses:0},{buy:{id:388,Count:1},sell:{id:38,Damage:7,Count:8},maxUses:1000000,uses:0},{buy:{id:388,Count:1},sell:{id:38,Damage:8,Count:8},maxUses:1000000,uses:0},{buy:{id:388,Count:1},sell:{id:31,Damage:2,Count:8},maxUses:1000000,uses:0},{buy:{id:388,Count:1},sell:{id:111,Damage:0,Count:8},maxUses:1000000,uses:0},{buy:{id:388,Count:1},sell:{id:32,Damage:0,Count:8},maxUses:1000000,uses:0},{buy:{id:388,Count:1},sell:{id:175,Damage:0,Count:8},maxUses:1000000,uses:0},{buy:{id:388,Count:1},sell:{id:175,Damage:1,Count:8},maxUses:1000000,uses:0},{buy:{id:388,Count:1},sell:{id:175,Damage:4,Count:8},maxUses:1000000,uses:0},{buy:{id:388,Count:1},sell:{id:175,Damage:5,Count:8},maxUses:1000000,uses:0},{buy:{id:388,Count:1},sell:{id:30,Damage:0,Count:16},maxUses:1000000,uses:0},]}} Hehe, making a custom skyblock map that incorporates villager trading to get unobtainable items.