Here's a video of me using a small coral farm. I've intentionally slowed it down to deal with awful TPS and in an effort to not reach the new redstone limits in place. Dailymotion And yet, with only 110 dispenser activations, the plugin claims I have somehow reached the limit.
Well, this is just sad... since they implemented this, I feel like tps might have gotten worse somehow. If we're gonna keep the bad tps regardless, atleast give us back everything, clearly this restriction isn't applying for mega redstone builds, as something as compact as this is being restricted already. I can only wonder there's something we're not being told here...
Rather than jump to the conclusion of nefarious intent, I'd like to assume this is simply an issue of poor implementation, or a bug. Or maybe 110 is a lot closer to 5000 than I thought. The lag will continue until moral improves.
Ive noticed this as well. It takes me forever to run my flower farm now... no idea if this is actually how its supposed to work now or not
Thanks for letting us know. The bug was specifically related to dispensing bone meal. It should be fixed after the next restart. We will keep this thread open for now, please let us know here if you're still experiencing issues with dispenser based farms or if everything is working as expected.