Global Moss Entity Despawn Time

Discussion in 'Server Gameplay Suggestions' started by decepjr, Mar 4, 2025.

?

Should Moss be given the same despawn timer as cobble? (40 seconds)

  1. Yes

    50.0%
  2. No

    20.0%
  3. I just want to watch the server burn >:C

    20.0%
  4. Indifferent

    10.0%
  1. decepjr
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    decepjr Member

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    Ore generators create lots of moss and moss by-products when they are running. While I am working hard on creating a new ore generator that uses less redstone components, less unnecessary piston and block updates, and the smallest footprint I can, there is only so much I can do in converting others to use the same efficient design.

    In an effort to reduce the amount of moss, moss carpets, azalea bushes, and seeds being rendered as item entities, I motion to give all of these items the same despawn timer as cobblestone.

    Most Ore/Moss generators produce far more moss and moss byproducts than even a large array of hoppers can process before the natural 5 minute despawn timer. Having a 40 second despawn should not effect players who have hoppers to collect moss, and this would have an enormous effect on large scale ore generators that produce 1000's of moss and related items per minute.

    Moss is already a throw away product for most players who generate it themselves, because they already have more than they need, whether they sell it or use it in building projects. This just speeds up the process, and helps server performance in 1 fell swoop.
     
    • Support Support x 3
    • No Support No Support x 3
    • Neutral Neutral x 2
  2. Skylandia
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    Skylandia Active Member

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    Ideally players who build these contraptions would have the byproduct go straight into lava but a lot of the time players don't care at all about what they build and how it affects the server.

    Cobblestone has a 45 second despawn timer (900 ticks) so I think it should match with that.

    Maybe exclude seeds from having a reduced despawn time since larger wheat farms would be struggling to flush the seeds to a collection area before it despawns.
     
  3. KhalDrogo
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    KhalDrogo Senior Member

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    It's 'ore' generators like the one you describe that will lead to nerfs that will suit no one. Such as ores only generating from cobble and no longer generating from stone.

    If moss is becoming more of a by product as you say, then better moss be removed from the game.
     
  4. Skylandia
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    Skylandia Active Member

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    Aren't these at odds with each other?
     
  5. KhalDrogo
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    KhalDrogo Senior Member

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    Neither are desirable.
    But personally, ores only coming from the generation of cobble is less desirable.
    And I have it from a fairly reliable source that that is being considered.

    So please, mine ores manually as is intended or we might all be forced to mine it manually and slowly from cobble gens only!
    Note, cobble doesn't break instantly like stone can so server lag will make ore farming very frustrating.
     
    • Agree Agree x 1
    Last edited: Mar 4, 2025
  6. LeoSteel
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    LeoSteel Well-Known Member

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    Can’t you build a machine that destroys the moss? I’ve seen so many of these machines that just leaves piles of entities all over the place, now it’s not much but every little bit chips away at the server performance and as more and more people use the moss method (while you can :whistling:) to mass farm ores it’s just inefficiency and lazy building to just allow it to all sit and despawn.
     
  7. 0cultado
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    0cultado Member

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    So you're saying others should stop so only u can benefit from it? I'm completely confused where you're trying to get here with everything you're saying... A nerf is inevitable at some point as long as people are greedy( tbh it's more of a necessity than anything else at this point). There's little to no economy incentive in skyblock server, and it's only natural people will resort to ore gens as it's one of the very few afk and profitable machines commonly known that don't rely on hacks, and don't require the player's attention besides being there for chunk loading. If you were refering only to economy on the other hand, than I'm deeply sorry for misunderstanding. I don't play there so I can't speak on it.

    Yes, we lazy. Yes, when I first designed mine I couldn't care less about the moss as it only would take me more time to design the composter, or even a water current leading moss to lava. I haven't used my ore gen in more than half a year now though, as I found alternatives ways to make grass, but all the ore gens I've seen around were from people who didn't want to mess with redstone and paid someone to do it for them. So I would assume they're as lazy as me, and don't care about doing sloppy gens they just came up in exchange for some quick grass lol.
    I don't understand why the No Supports tho, decep's suggestion is pretty much harmless and would only help increase perfomance on the server.
     
  8. KhalDrogo
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    KhalDrogo Senior Member

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    I have never owned a moss/ore generator, so no, I’m not benefitting from them. All my mining is done by mining out the ores and stone by swinging a pick axe.
    I’ve down voted this because it’s very likely that moss/ore generators will be made redundant by stopping ores from generating during stone production. This will mean getting ores becomes more difficult for everyone.
     
  9. Skylandia
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    Skylandia Active Member

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    I think it's more likely that moss will be made spreadable to ores, or harsher water/piston/redstone limits.
     
    • Disagree Disagree x 1
  10. KhalDrogo
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    KhalDrogo Senior Member

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    That would be preferable but..
    upload_2025-3-5_13-8-14.png
     
    • Agree Agree x 1
  11. Skylandia
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    Skylandia Active Member

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    Is that crew saying that or a dev.
    Making moss spread to ores is literally just adding a datapack with
    moss_replaceable.json
    {
    "values": [
    "#minecraft:base_stone_overworld",
    "#minecraft:cave_vines",
    "#minecraft:dirt",
    "#minecraft:coal_ores",
    "#minecraft:copper_ores",
    "#minecraft:lapis_ores",
    "#minecraft:gold_ores",
    "#minecraft:redstone_ores",
    "#minecraft:iron_ores"​
    ]​
    }
     
    • Agree Agree x 1
    Last edited: Mar 5, 2025
  12. KhalDrogo
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    KhalDrogo Senior Member

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    Crew.
    Perhaps he’s more concerned about playing with natural MC mechanics.
    If it’s that easy and he’s happy to do it then yes, a much better solution.
     

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