Economy Economy Updates - December 17th, 2024

Discussion in 'Change Log' started by Noobcrew, Dec 17, 2024.

  1. Noobcrew
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    Noobcrew Server Owner Server Owner Administrator

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    Economy Updates - December 17th, 2024

    • Added Zombie Pigmen (Zombified Piglin) spawners to /shop.

    • Zombie Pigmen will no longer spawn through Nether Portals in the main world. The creation of Nether Portals that exceed the standard size must be broken or removed. This is an issue/bug that of course should have never occurred.

    • Slimes and Magma Cubes will now form into one stack, even if they are different sizes.

    • Squid spawners have decreased in price by $1.2m. If you already purchased a large quantity, please open a ticket on Discord to get the difference refunded. The prices of these spawners may increase/decrease again, we are still calculating the yield price.

    • Improved the aesthetics of the Scoreboard. Testing this on Economy first and further changes may be made.
     
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  2. AceEuro
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    AceEuro Member

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    I don't think this is fair to those who bought creeper spawners, considering the value of drops for a Zombie Piglin is on average $5.56 while Creepers are only $4.95 despite their spawner being more expensive. Changing the gunpowder sell price back to $3 as it was pre-update would make a more fair outcome while keeping current valuations of spawners.
     
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  3. bERYbERRY
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    bERYbERRY c000000000000000kies Builder Premium

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    Cool!!!!!!!!!

    But

    Colored nicknames when ?


    Butt ugly plain colors are killing me ;(
     
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  4. Kittykat713
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    Kittykat713 Active Member

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    Speaking of scoreboards, vote party count on our own islands please!! No real opinion on the aesthetic change, didn't mind how it was before, don't mind how it is now.
     
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  5. CraftWithAbbie
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    CraftWithAbbie Active Member

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    I'm gonna be honest with you here, this is actually kinda a big L.

    Pigmen portal farms have become a lore of skyblock farms. I disagree that its an issue or bug that shouldnt be on skyblock. They're a overworld way of any player being able to farm them. The limits should be brought in on portal sizes, not completely stopping them from actually spawning at all. By doing this, You're giving some players an unfair advantage being able to afford pigman spawners where they'll be the only ones able to farm them, compared to players without a multi million spawner requirement.

    Otherwise good update.
     
  6. 1_DarkLight_1
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    1_DarkLight_1 Active Member

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    Will they all stack to the largest, smallest or to whichever is the "most" at the time?
     
  7. SociallyOffbeat
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    SociallyOffbeat Member

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    I know this is referring to Zombie Piglin farms but does this include purely decoration builds that make use of a big nether portal or are they fine as long as they don't serve any other purpose?
     
  8. Skylandia
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    Skylandia Active Member

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    The "standard" max portal size is 23x23
     
  9. Lazurus Long
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    Lazurus Long Member

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    • So I take it "The Powers That Be" have determined we can no longer farm frog-lights?
    • It has been my experience that the magma cubes will all merge into medium sized cubes. And the more you kill them the more you get!
    • I was farming frog-lights earlier this morning and had no problems.
    • I logged in after the server restart / update and found out I could no longer farm Frog-lights!
    • Every time a big magma cube appeared it would soon disappear to be absorbed by the closest stack of medium cubes.
    • Worse yet! As I killed Medium Cubes, they split into small cubes just long enough to be absorbed back into the stack of medium cubes.
    • This caused a stack of 30 medium cubes to blossom to over 200 before I could figure out what the problem was!
    • Really? this screws with the game big time! Did you think this Nerf through?
     
  10. KhalDrogo
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    KhalDrogo Senior Member

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    Turnouts that mob stacking means we can only kill one mob at a time so sweeping edge become useless.
    Death by falling causes them to only drop the loot of 1 mob so huge losses there.
    Might be able to overcome this somewhat by having different types of spawners.
     
  11. Space
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    Space Active Member

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    Someone brought up a good point. If zombie pigmen have no AI, then there's no AFK, Kill Aura-less xp from that. And gold sell prices were nerfed in a previous update.
    So in that case... why buy a zombie pigmen spawner that's 7.3 million, AKA the second most expensive spawner on /shop right now? I question if what we can do with gold beyond selling is worth it.
    What... what does that even mean? What is a "standard size" nether portal? The classic 14 obsidian block portal? If so, there's a bit of a problem with that. I'm assuming it's not, as it looks like flint and steel will still light bigger portals for me.
    Or do you mean players somehow made portals bigger than a 23x23 maximum?

    EDIT: As Lazurus said, please add Magma Cube spawners. We could barely farm the one type of froglight before, so it would be nice to farm the rest.
     
  12. Noobcrew
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    Noobcrew Server Owner Server Owner Administrator

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    The price of gold ingots were slightly decreased so that the profit yields are not more than Creepers.

    I am not much of a fan of displaying the Vote Party counts on the main scoreboard that is shown to users within their own island boundaries. There are easy ways to display it via the /vp command and it is frequently announced. I have had to revert the latest scoreboard changes as the icons that were displayed appeared broken to users on clients below Minecraft 1.20.

    I agree and I will re-enable Zombie Pigmen spawning through overworld portals after the current portal farms are reduced and the players involved are aware of the rule changes.

    This is correct it seems, I normally think of Nether Portals as the standard 'square' portals made out of 10 obsidian blocks but it appears portals have a minimum size of 4x5 and a maximum size of 23x23.

    Thanks for letting me know, I was not aware of this and I have reverted the changes regarding natural Slimes and Magma Cubes stacking. We can still stack these mobs (if they are spawned via spawners compared to natural) if we decide to release them as purchasable spawners.

    The portals that I am referring to are definitely unnatural, one island has numerous portals that are around 200 blocks in height. All of these excessive portal blocks can cause server and client lag.

    We may also add Magma Cube spawners in the future once we figure out the stacking mechanics and drop yield prices.
     
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  13. KhalDrogo
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    KhalDrogo Senior Member

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    I think it's mostly the 3 dimensional portals that were the issue. Essentially many max sized portals hard against each other, solely for the purpose of spawning many pigzombies.
     
    Last edited: Dec 21, 2024
  14. Space
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    Space Active Member

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    Truthfully, out of everything the server disables, I don't care too much about this lol. Would rather see something like Drowneds being able to drop tridents again (yeah I know that would change the economy and crate stuff would have to be reworked, but having a rare that players constantly lose to throwing in void even with a plugin is a bad idea. Sorry, I know I've side tracked a little lol).

    I'm still confused about "The creation of Nether Portals that exceed the standard size must be broken or removed." My portals are possible in vanilla so... I guess they're ok?
     
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  15. KhalDrogo
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    KhalDrogo Senior Member

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    The price of mob drops were considered in the pricing of spawners. If drops such as tridents were added, that would mess with more than just the leg crate rares.

    If pig zombies are going to continue to spawn in portals, there needs to be a firm definition of a legal Nether Portal.
    And then that would need to be policed by staff.
     
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  16. Space
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    Space Active Member

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    Alright well change the price of the spawner I guess lol.
    EDIT: Tridents are also just one example of a vanilla feature that has been disabled.

    Shouldn't there be a firm definition either way?
     
  17. KhalDrogo
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    KhalDrogo Senior Member

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    I'm against Drowneds dropping tridents or any change that devalues any rares found in crates. Many of these have been acquired by people who have paid cash.
    A single zombie spawner will produced 300 mobs per hour, so 300 drowneds per hour after conversion. Assuming vanilla drop rates, 6.5% of these will spawn with a trident and 8.5% of those will drop the trident when killed.
    So each spawner will bring in 1.675 tridents per hour. A farm with 48 zombie spawners will bring in to the server about 80 tridents per hour!
    Tridents would soon be worth little more than the cats spawned by /kittycannon.
    I also believe 100% will drop the trident when handed a nautilus shell however maybe not with no AI.

    Legal portals definitely need to be defined. Noobcrew has stated that spawning of pigzombies will be re-enabled once illegal portals are reduced.
    Given we don't know yet what they need to be reduced to, I assume spawning has not yet re-enabled.
     
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  18. Space
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    Space Active Member

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    Yeah, imagine spending money on a trident just to lose it. As many people have been, lol.
     
  19. KhalDrogo
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    KhalDrogo Senior Member

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    True, but that's a separate issue which I believe has been reported.
     
  20. Butter_
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    Unless I'm wrong, even in vanilla drowneds can ONLY spawn with a Trident if they spawn naturally, zombies wont get a trident after being drowned. Not sure, but I think that is something I heard before
     
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