HELLO! So quite often I will see people say something about "I won kit skylord" or something along those lines in the chat, and yes, usually they mean "why can't I do /kit", but sometimes they will say "I didn't have space in my inventory" and honestly that sucks and I've lost out on a couple of rewards as someone who opens crates in bulk. Unfortunately it is not as common knowledge to have inventory space to avoid missing out, although to be fair it's not often you'd win a kit anyway. This makes my suggestion simple, instead of dumping the contents of the kit into the player's inventory, I suggest that instead you give them an item with some kind of unique lore regarding the kit, for example a pink lore or name for Skylord, blue for Skygod, etc. It could be something like a copper ingot for example, something you can't accidentally place. Then when you right click with it in your hand, it then puts the contents of the kit into your inventory (and refuses to work if you haven't got enough space, I should also suggest, so in a way it's like a coupon you can redeem later on when you have inventory space. Sometimes it can suck if you open keys and then you win a kit, but because you opened a few keys earlier, you are missing out on 1-2 slots of space, and then you lose out the entire kit, so you basically get nothing from opening it. Granted it doesn't happen to one individual often enough, but I have seen a lot of people make comments about it.
Would love a fix for this. People are paying real money for these keys and shouldn't have to worry about whether or not they will get their rewards. Another solution could be to put the items in /cr claim.
Not sure if they can be put into /cr claim. I’ve never seen anything other than keys when I go to claim. So much lost grass, but that’s my fault for not having space.
I wouldn't say it's anyones fault. The fact we can crouch open keys now makes opening bulk keys easier. But at the risk that if we don't keep ten empty inventory slots we could loose entire kits worth of keys. Considering that we could open 30 keys and not recieve any kits, but then we could open 5 keys and get an inventory full of cobble, this then stops us from being able too open keys as easily. You may open say ten keys, and open a kit key without realising that the 4 empty slots you had isn't enough. Having to crouch open one key at a time, double checking the empty inv slots after every key is a nuisance. Kind of makes being able to fast open keys not worth it on the off chance one key gives you several items that won't fit the pay available space. I definitely support being able to claim the kits back if we have no space. /cr claim should have the same ability to click a shulker on the gui, just like clicking unused voterkeys in the gui works. The kits are shown as shulker items in the crates, so why not have the shulker show up in unclaimed rewards. Click the kit shulker in the gui, and it gives us the contents into out inventories. This would work both at crates, and by from crouching to open keys elsewhere.
This is exactly another great issue, because you COULD make space and then run out before you get the kit!
BUMP! This is still a relevant thing that I would like added and I know a lot of people may agree if they see this!
I support this actually. I've lost items before not having space in my inventory. They did add a sign next to the crates on economy though with a notice telling you that you will lose items if your inventory isn't clear enough. Although some may not see the sign before opening so I do like the idea of it going into /cr claim or someway to still get the items if this does occur.
BUMP! Despite the warp having a sign saying to be careful and keep inventory space clear, I'm not 100% sure if it's clear enough though?
I agree with this, has happened to me when opening keys in bulk^^ The only thing about this (and I know you said it was just an example) is that it might be confusing for new players if the item is a copper ingot/something equally useful (as in can be used to craft something else with), maybe instead it could be an empty map symbol like the icon for skybucks on eco? But with the name and colour of the kit you get and right clicking it would redeem the kit. It could also just give you the wool with the name and colour of the kit you get but that is a placeable item and I don't know how that would work, maybe placing = redeeming the kit? Would the wool stay or disappear after placing it? Overall I agree with the suggestion, these are just thoughts around how it would be implemented.
It doesn’t need to be an item, it just needs to go into /cr but ultimately I think people just need to be careful, you’ll do it once maybe twice but then you’ll learn. Nothing wrong with learning even if it’s through loss. Neutral for the fact the suggestion is about giving an item (which would need to be untradable IMO, when you can simply add it it the /cr claim)
Alternatively, if your inventory doesn't have enough slots for the kit, it stops you from using the key.
The ingots were just an example item, I'm sure there are hundreds of non-placable items that can substitute. The map seems a decent idea. If I changed the suggestion OR added in the idea to just put the kit in the claim command, do you feel you would lean towards supporting? I do agree that people will learn and be careful, but if there is a way or idea for it to be prevented, it would be great, no? I'm not sure how that would work, because keys randomly generate the items so I don't know if it would end up clashing with the randomizer or what? I like the idea so I'm not trying to put it down, but I'm not sure if it would exactly work.
For example, if you use a voter key, it checks that you have 6 available slots (premium kit size) before consuming the key.
i like this idea, but also you could put it into /lnf (maybe) or do an item stash like hypixel did (not advertising, just saying something from another server.)
There are a lot of ways to go about it and I also like this approach. Also dw, literally everyone knows hypixel so it's not really advertising