Implemented Fundamental Problem with Taxes: I went in the red so you don't have to (in the future, hopefully...)

Discussion in 'Server Gameplay Suggestions Archive' started by *Slagomizer*, Apr 30, 2023.

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  1. *Slagomizer*
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    *Slagomizer* Moderator Moderator

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    Hello,

    I'm primarily a Survival player but I've been playing more and more on Economy as well, and have enjoyed rustling my way from the ground up all over again :) Just today, I implemented an automatic pork farm, threw a rudimentary chicken farm together, made great progress on my platforming (plz send cobble), and GaroldGarcia upgraded our measly little cobble gen to something much less embarrassing.

    Premise:
    As a newer player (16.5 hours logged thus far), I have a fairly modest farm and only one crop hopper (lvl 3) at present. When I saw the tax system took a FLAT fee per crop hopper, per in-game day, I wondered to myself if I would even come out ahead due to my meager crop earnings! Furthermore, I have seen mentions of tax evasion in the chat, even from players far, far richer than I, so I was curious about how the system was really working out for people... So, I observed the system so you don't have to.... :)

    Method:
    I waited [im]patiently for a tax collection event to occur, then monitored the chat constantly for vote parties and any other events that might change my balance. I took my balance at the beginning, just after the first tax collection event. I waited for an in-game day to pass, then checked my balance once again. No VPs occurred, and I did not actively sell or buy anything: the only money coming in was from goods sold via my crop hopper, and the only money going out was to the dreaded Tax Man (tm). I made sure the crop hopper-containing chunk was loaded at all times and have the following crops planted and fully mature:

    33 cacti
    8 sugarcane
    42 pumpkin / melon
    (83 total plants)

    Conclusions:
    I began with B 53,403.94, was taxed B 24.00, and ended with B 53,402.65. I lose B 1.29 per in-game day, or about B 92.88 per real-life day. Is that amount a big deal? No, not at all: it has certainly inspired me to go spend my whole bal on a new ream of dirt (though, my current bal only affords me a stack, and that's if I'm going for broke!). But in principle, it is not good to have a server which encourages new players to expediently adopt crop hoppers as a tool in farming, only to turn around and swat those new players with taxes that penalize their use.

    Suggestions, in sum:
    Any of the following measures will alleviate this issue.

    1) Recommend the use of crophoppers ONLY after X plants are planted in a chunk. Obviously 128 is going to be a rule-of-thumb, bare minimum. I, personally, don't mind clearing a field of wheat, for example, by hand or with a quick flush farm, up to 256 or so. Before the tax implementation, however, a crop hopper saved me time and hassle! Now, I'm going to have to remove it until I'm a better player, but this means there is no point in me AFK'ing.
    2) Marginalize the tax system better. Of course, we already tax based on crop hopper levels and quantities, but I think some tweaking should occur so as not to discourage new players from using and implementing one of Eco's most basic features. I propose that the first crop hopper is free of tax. This will also encourage creative efficiency in other, non-newbie players, I would think. Win-win.
    3) Stop tax evasion by charging players whether they were online for the taxation event, or not. Not if they've been offline for hours, but rather, if a player has been logged in at ANY point during a tax period, they should get charged tax. There are no other easy ways to prevent log-offs for tax evasion (that I can think of) and all the current system does is harm fair players. It also discourages continuity in chat, if people are logging off to avoid taxes.

    Caveats:

    Perhaps my net loss to the Tax Man (tm) is indicative of my inferiority as an Eco player. Fair enough! I'm still new-ish. But it should be noted that I had planted all my crops before the tax system was added- I had a huge leg up to a brand-new player! Not only that, I'm well-enough experienced on survival to a) know a lot about SkyBlock in general and b) to have folks recognize me in Eco and be willing to lend my friendly, bumbling self a hand when I had questions. New players do not have these advantages.

    Another caveat is that I have spent time dipping my toes into lots of endeavors on Eco: pig farm, chickens, platforming my island. Perhaps I could have dedicated some of that bal and time to more crops. Nonetheless, I do not ultimately think my behavior as a player is abnormal, and for the purposes of this post, should be taken as representative- a player with 16.5 hours of active (no AFK) time should be able to use a crop hopper without losing money.

    Thank you all, as always.

    Love and hugs,
    Slag

    <<edit: other caveat is that this was only one tax cycle, I did not track my ups and downs through multiple tax periods. Nonetheless, I believe my points still stand, as a player shouldn't be losing any money ever for using a crop hopper. >>

    <<edit2: another point: I do not gamble. I have never gambled. I will not gamble. That is a personal preference, I don't mind if other people enjoy the thrill. However, I am unsure if pooling taxes to contribute to a lottery I will never, on principle, buy a ticket for, is really fair. I do not wish to be forced to participate, even indirectly, in gambling. Are there better uses for the bal? I think completely random giveaways, even, would be fine- gambling, I'm less keen on. Let meknow your thoughts.
     
    Last edited: Apr 30, 2023
  2. FIRECATinBLACK
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    FIRECATinBLACK Active Member

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    I completely agree with either solutions and to be honest am not even sure why tax exists in the first place.
    Generally also have been struggling with taxes myself, pre update having been pretty well off and now post update even with a 7 layer chunk of farm struggling to get even to 1k of bal if I dont utilize voteparties, spawners i got gifted or from my rank, bought in the past etc. Growth this way is extremely slow and I rely on those other ressources, in the case of my spawners and kits not even accessible to newer and non paying players to be able to do anything at all, it would take hours of being afk for me to get just a couple grass blocks and that sucks. Since the update apart from highroller kit or vote rewards ive not been able to progress at all and gameplay has become even more afk, less of doing anything and when I can do something a lot more boring because there is less to do or work on on my island
     
  3. JAWD543
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    JAWD543 Active Member

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    Taxes = bad, Tax evasion for life!
     
  4. offline
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    Hi, first of all: Its good to be back after 7 years.

    I calculated that every Block of melon being sold by the crop hopper makes 0,24 Skybucks.
    My Tier 3 Crop Hopper can sell up to three items per second.
    So 0,24 * 3 items * 60 seconds * 20 minutes equals 864 Skybucks every 20 Minutes.
    Every 20 Minutes I need to pay 18 skybucks Taxes for that Crop Hopper. Makes 846 Skybucks per 20 Minutes.
    That makes 2538 Skybucks per Hour. That Crop Hopper cost me 80k. It takes an eternity for paying the debt of, expecting it to be fully efficient, which requires another 200k Investment for Dirt. This is never going to pay off.

    Taxes are making the overall inefficiency of Crop Hoppers even more worse. Dont take away our money!
    Please reduce Taxes.
     
  5. JAWD543
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    JAWD543 Active Member

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    Just avaid your taxes. Taxes come every in game day which is 20mins, once the first set of taxes come around record the time. After about 18-19 minutes visit an other island to unload the chunks or simply log off to avoid paying the taxes. As of right now there is no IRS of skyblock and tax evasion is completely legal.
     
  6. Kittykat713
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    Kittykat713 Active Member

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    They've heard your request and tripled our taxes XD



    Sent from my moto g82 5G using Tapatalk
     
  7. KhalDrogo
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    KhalDrogo Senior Member

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    Reducing the sell price of crops will have the same overall effect of charging taxes but it will then be based on what you earn so it won't massively penalise the new players with small farms.
    It essentially works more like a proper income tax system. You pay based on what you earn.
    Additionally, players can't avoid that by switching servers quickly.

    Just do away with the tax system and adjust prices accordingly.
     
  8. pringlesman35
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    pringlesman35 Well-Known Member

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    tax system works to reduce people from placing crop hoppers they dont need, you get less and less effected by the tax the more crops you plant in it, having the sell price lowered will just hurt people more, people need to just plant more in 1 chunk then half a layer and starting a new chunk, however another solution to the new ppl i did also post which would be a more basic crop hopper that outputs crops to a chest but very very limited
     
  9. McAfeeSDQ
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    McAfeeSDQ Member

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    I agree. Mostly because fixed rate tax hurts newcomers more than old players. And once you grow big enough, fixed rate tax is insignificant.

    It would be a lot easier to either play with the sell price. Or have a hopper specific multiplier (eg: 0.80) to apply a reduction in sell price of what the shop says. So people who sell manually via shop, lets say get 0.25, but when sold via hopper equates to 0.25*0.8 = 0.2

    Note that both system can also be combined. But I still agree 1st hopper should be free of fixed rate tax, and then get charged an upkeep for a surplus of hoppers.

    EDIT:
    I've always thought offering both hopper types (old and new), makes for more interesting economy.
     
  10. *Slagomizer*
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    *Slagomizer* Moderator Moderator

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    I am enjoying the discourse here. The following fundamental points stay with me:

    1) Crop hopper taxes hit newbies disproportionally and they render the use of crop hoppers out-of-reach profit-wise until mid-late game, despite that they are advocated for, for everyone, via the in-game broadcast feature and the /warp instructional
    2) Adding tax funds to a gambling pool (lottery, raffle, not sure if nomenclature / semantics important here) is not just to kids / non-gambling players, or, it could mean SkyBlock may find itself in trouble with Mojang's EULA
    3) Tax evasion is far too easy, else, AFKing is discouraged. I support tax evasion until the tax pool goes somewhere other than toward gambling.

    And yes, since I posted this, taxes appear to have tripled according to forum posts. I will be taking down my crop hopper and figuring out other ways to machine my way into profit until that is settles.

    Thank you, all, for your inputs. Please keep it going.
     
  11. woahitsaustin
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    woahitsaustin Helper Helper

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    Supporting bc i dont know what's going on w taxes but 1.19 should not have meant it was harder to make money the same ways it was in 1.12 without adding alternate ways of making money; which this server refuses to do.
     
  12. KhalDrogo
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    KhalDrogo Senior Member

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    I don't know if it's been considered when determining taxes, but to build a 5x5 chunk 13 layer farm costs $66,560,000 for the dirt alone! Then there is the croppers and lighting, and weeks to months of effort building it.
    It takes a long while before you make that back let alone start making a profit.

    I have no problem with a tax system, but how do I apply for a tax deduction for my expenditure.
     
  13. *Slagomizer*
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    *Slagomizer* Moderator Moderator

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    QUOTE="KhalDrogo, post: 1611894, member: 61989"]I don't know if it's been considered when determining taxes, but to build a 5x5 chunk 13 layer farm costs $66,560,000 for the dirt alone! Then there is the croppers and lighting, and weeks to months of effort building it.
    It takes a long while before you make that back let alone start making a profit.

    I have no problem with a tax system, but how do I apply for a tax deduction for my expenditure.[/QUOTE]

    Tax write-offs! Bahaha love that. Fair point, but also funny.
     
  14. JAWD543
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    JAWD543 Active Member

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    Now it takes even longer, because acquiring seeds is much harder task now
     
  15. sb
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    sb Active Member System

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    Thank you for creating a suggestion!
    After looking at it we have decided that we will be adding this feature! We felt like this would improve the game-play by adding it, so your suggestion has been accepted!
    This thread has been locked and moved to Server Gameplay Suggestions Archive.
     
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