Global Updates - April 30th, 2023 Water event limit has been tripled. Fixed that silk touch wouldn't work on iron and gold ore. Fixed "/raffle claim" on survival. Fixed that crop hopper taxes wouldn't apply to the lottery base pool. Fixed global wandering trader buy/sell limit. Fixed flower pot protection. Fixed glowing item frame protection. Fixed bee hive/nest protection. Fixed that players can steal fish with buckets. Fixed that certain permission based crate rewards could still be obtained multiple times. Fixed that you wouldn't receive won crop hoppers from crates. Fixed that the skytitan kit would give 5 instead of 8 sand. Fixed that players didn't have permissions to toggle the scoreboard on and off using the "/scoreboard toggle" command. Fixed anniversary, independence and valentine fireworks. Fixed that punishments weren't silent by default. Fixed that you couldn't buy logs from "/shop". (Economy) Fixed that you wouldn't receive vote milestone key rewards.
I like the updates, however there's still an issue with automatic flush systems on mapart islands bugging out. Even with the increased water limit, there's still issues and having to clear every water dispenser up is tedious and takes up a lot of time. I've had to put hold on 4 players' maparts due to this issue. I've tested by doing 1 row and even with 1 row im still having issues
I understand the water event limit being needed on Eco to prevent huge mob flush farms, but those farms are pointless on survival…possibly?. I don’t know if there is some other reason for it on survival but if there’s not, can the limit be increased on survival at least. Obviously that doesn’t help Eco map art makers.
Just add warp hostile to Eco and stop natural mob spawning there. We have spawners now so natural mobs aren’t needed. Let the water flow. Don’t break physics!
Still don't have the spawners + the other ones are still bugged but I get what you're saying let the water flow!
water flush is limited for 2 reasons 1 mob farms use way too much flowing water, lag like crazy - spawners would solve 2 ppl making crazy big mushroom farms - solution have mushrooms despawn faster cobble despawns fast af rn could just make mushrooms despawn fast too and ignore stack size to discourage big mushroom farms cuz itl just never get to the hopper in time