Economy We need a command to evaluate the lag of islands

Discussion in 'Server Gameplay Suggestions' started by Qoby, Mar 15, 2022.

  1. Qoby
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    Qoby Active Member

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    Qoby
    There's been a lot of talk about whos island is affecting the TPS. There are undoubtedly some smart people who are able to figure it out by using a hacked client to monitor TPS and then logging values over a long period of time. This is very time consuming, and for a lot of people building farms, they might like a command to monitor how much lag their island is causing, or potentially other player's islands.

    I see a few possible issues that I want to address.

    1) Player's island lag should not be public, it could lead to harassment
    This is not necessarily wrong, but I will say that people are already measuring other player's island lag without a command. If this is a big enough issue then only allowing the command for your island would be fine.

    2) This isn't possible

    This kind of thing is possible, we have a lag plugin that's constantly monitoring the amount of redstone and piston fires. I have a few ideas as far as implementation, whether that be clever TPS logging or just measuring an islands redstone, piston, flowing water, and entities over a certain duration.

    3) It won't fix anything, just add more strain on the server when people use the command
    I can only speak for myself but I have plans for a big farm and I would seriously consider not building it if the lag per layer is greater than a traditional crop-hopper pumpkin farm.

    4) This is too technical and isn't of interest to even the majority of the playerbase
    While this may be true, there is a real threat of being told to change your island drastically if you build a big enough farm. I think to expect players to invest days of in game time building these big islands while crossing their fingers hoping it won't cross the magical threshold of moderator intervention is a little unfair.

    Lastly I'd like to point out that Economy is a tight knit group of people, we all are invested in each other to keep the space we occupy together friendly and accommodating. Making this command would allow us to better quantify which types of farms are the worst for the server and then recommend against building them.
     
    • Support Support x 4
    • Neutral Neutral x 1
  2. JAWD543
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    JAWD543 Active Member

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    This would be quite useful to see how laggy your farms are and to see if there are things you can add to lower the lag and optimize your farms.
     
  3. Prometheus
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    Prometheus Active Member Premium

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    My only point to make is that if you are making a farm that can easily be made as a crop hopper farm, you may lose efficiency overall, and staff may end up telling you to convert it anyway.... if it is only small it is fair, but if you have some massive pumpkin farm using pistons, or a huge cactus farm(traditional design) you risk losing entities touching other cactus etc, and when it becomes massive again, staff just saying change it
     
  4. Salvation
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    Salvation Active Member

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    Too tedious to create for very little actual impact. Okay, I can now see that my Island is having a (presumably measured in percentiles?) (also presumably given no context/scale) 0.001% effect on the TPS. This is very cool. On the flip side, my alt has an island and I have put a lot of time into it. Many farm, very big. It has 5% effect on TPS! I will not change my island, I have spent many time on it, yes? Plugin = Hard to do (presumably, me not coder). Plugin = basically 0 impact on gameplay/QOL. Plugin = Create lag, check many chunk for lag. Bad idea.
    NO SUPPORT!!!
     
    • Disagree Disagree x 4

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