Over the past few months, the cooldown time on these commands has been getting higher and higher. I was appalled today to find out that there is a 45 second timer on /sell hand, basically deeming it completely useless. I am not suggesting that the cooldown is removed altogether, I just think having the timer at almost a full minute is not intuitive and very unnecessary. I suggest that the cooldown for /sell all be reduced to the 30 seconds, or maybe even 20-25 seconds, that it was prior to crophoppers being instituted. If the cooldowns are being increased to make people earn less money, please work on rebalancing item sell prices instead. There are better ways to improve the economy.
Just wanted to give my opinion for a moment. Increasing the limit makes no sense, because the limit comes from the crophopper. Why introduce a limit for the limit? A much too big cut in an "economy".
idk if I misunderstood what you said or not, but morayeel said for it to be reduced not increased. Sorry for any misunderstanding in advance
Couldn't agree more, and I think your last point should be of emphasis. The prices of items, in my opinion, should be rebalanced soon as money is easier to get than ever, and profit shop prices are at an all-time low. I fear that if no rebalance is done the economy as a whole could be quite damaged.
This may just be a mistake caused by the fix of an exploit that was used to remove the /sell all cooldown. I do think that the cooldown should be decreased and shop prices raised because the economy now is not in a good state.
From my understanding it was sitting at 45sec for a while, when first introduced back in the day it was 30sec The limit does not actually come from the crophopper as you are not limited to build a crophopper farm to make the most cash. So this will stop you at a certain point. Whether it is inbounds of a max level crophopper farm, I'm not sure. Probably is. But with a redstone limitation AND crophoppers in place I see no reason why a sell limit should still exist. Seems like the server ran fine for the few months that the bypass was in place
With /warp shop not having any cooldown it dosent make any sense to increase /sell hand when you can make 2x the money way faster. This just limits the selling capabilities of non warp shop items. The one good thing I do see out of this is increase in player shops due to nerf of selling to store.
This is my guess. But the /sell hand cooldown should definitely be sell all cooldown / total inventory slots (which is 1.25 seconds) otherwise...it kinda pointless as a command