You are expected to keep farms at a level in which it does not take down TPS by more than what is reasonable. Regular players can not view TPS levels with normal clients also. Good luck!
Do you know what the "level" is or am I gonna have to use my own judgement? (I'm thinking, 3 layers max?)
something around 2-5 towers, 4-8 layers per should be a solid but not overbuilt, with a hopper clock with 2 stacks of items, there is one on my island you can have a look at or if you see me in game i can show you
Agree. So a simple way to make this design less desirable is to lower the sale price of items gained by using it. It’s not like a lot of resources go into this design so it’s possibly the cheapest system to make a profit.
Players might just see this as a reason to build their farms even larger to get back to the amount they were earning before nerfs. Taking action against particular said farms would be a more effective route in my opinion
Drogo agrees. Need to also provide a carrot to tempt them to other means of income. As spawners are limited, perhaps an increase in value of cooked meats, leather, wool, etc.
I liked when it was a spawner economy, cooked meat was valuable and there wasn’t an alt account limit. With red stone limits I don’t understand why they would still be limiting alt account connections. People weren’t using their brains and top players all used pork dropper towers, but instead of making red stone limit first to see if that fixed lag, instead limiting alt accounts was first option.
Honestly, I like many other players want mob farms to be disabled or limited on eco. Economy is unplayable at 1-5 tps. So I will agree that we need to slow mob farms, but remember they are not the only reason and it is not cool to @ players just for taking part in the economy. Marvin I know you have an opinion on the subject and I would love to hear what you'd say as you are so passionate in the dm's.
Noooo don't reset the server! I've almost finished my awesome mushroom farm D: It makes $10 per hour : D
you noob. you will never get balance top with that. i built a chunk unloader and build a redstone computer to run another minecraft instance to afk special event drop party 1 head per year ! -3tps #oops!
Woahh that's cRaZy. I will be getting baltop vErY soon though! I have been running a secret wood chopping opperation and only have about 7.6 years worth of 24/7 chopping to do before I can get baltop : D
the time passes and nothing is done it seems like people know what the problem is and nothing is being done about it thread like these are just left alone staff or whatnot say they are working on it and they are banning or warning people whatnot but tps is still 12 tps is still 10 on a daily bassis that’s half of what it’s supposed to be, entities are almost hitting 2k every clear lag that’s tenfold the amount on /skyblock . Something needs to be done about it cause players will decline it has happened before when the server was crashing every 10 mins . I’ve seen new players join complain about insane block lag and leave now this was a player that was actually interested in the server to be able to join and spend time making an island, a potential customer at the server shop which allows the server to keep running . If you have tried things or theorised things we want to know what has been done in a conversation so we aren’t left out on things . bEcause that’s what it feels like it feels like economy is being neglected
Drogo would be happy with the removal of hostile mobs and the addition of Skyblocks /warp hostile. This would also give us an opportunity to gain shulkers without paying $10,000 each. Drogo could see this warp having far greater use in economy than it does on Skyblock and give players a place to actually play and farm together rather than just grinding on their own islands.
I think what Drogo said here would be a good idea. Mob farms on Eco are practically useless atm as they have such low spawn rates due to mob pileups on other players islands. Mob farms are the first idea new players get when thinking of making their skyblock and when they don't even spawn half of the normal amount of mobs, it's really not worth it Passive mob farms are what should be focused on for income compared to large clock farms, major water flow, etc. It was also stated above to increase cooked meat prices which would help increase the likelihood to create less laggy farms. Spawners cause little to no impact on TPS as it's a very small amount of redstone, small water collection and requires a very small build compared to other major farms. Focus should be geared away from banning individual players from making large farms and instead geared towards making a less impactful farm becoming more valuable. Players will start to change their efforts on major farms as the increased prices for passive drops will become more admirable and much easier to create and maintain. This would also discourage other players from starting large laggy farms to begin with and have them focus their attention on obtaining spawners and slowly be able to afford more as they start to increase their production with less than half the resources and time