Economy I have had it with these MEGA LAGGING CHICKENS on this MEGA LAGGING SERVER

Discussion in 'Discussion' started by badpeteno, Oct 18, 2020.

  1. badpeteno
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    badpeteno Well-Known Member

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    [​IMG]

    Skyblock and it's sister server economy (aka .org) are still quite popular after all these years. As the servers age, players become wealthier, farms become larger, profit farms become more popular and the lag grows.

    The staff has done their best to combat this - mostly through features I don't personally like but understand and respect.

    Examples:
    • 2 chunk render distance limits the maximum size of auto-farms
    • Changes to shop prices disincentives pure AFK profit with /sell all scripts
    • The redstone limit
    • The hopper and spawner limits
    • Mob clustering
    • There are likely back end optimizations I'm not aware of
    Again, I think most of these are too restrictive and if I could pick one, I need more hoppers, but that's a different topic for a different thread.

    What do they all have in common: It's the responsibility of the player to control their own island and limits are designed to prevent any one player or strategy from hurting the server and ruining everyone's fun.

    Where is the gap? Chickens.
    Egging is currently the only method of griefing a player has zero control over beyond locking their island.

    Mods have very little power to do anything about this. They can use commands that kill all entities in a specific area, but this kills all mobs as well as item frames. Alternatively they can assist the player in manually killing all the chickens. Mods have zero ability to identify the culprit unless someone catches them in the act and gets proof.

    Recently there has been a significant up tick in eggings that specifically target popular islands and are often in a way that makes it very difficult for mods to address.

    Lw5's alt aaii is a highly optimized profit shop combining several mega farms with an AFK room to encourage players to park and keep the chunks loaded. Last week, it was egged. Over 650 chickens were surgically removed by Cyk as the TPS had dropped to the low teens.

    Assuming 1 in 8 eggs becomes a chicken, this would require the player to unload 9 full inventories of eggs. This isn't a casual egg here and there, it's deliberate targeted maliciousness. The next day, around 60 chickens were found standing on the pressure plate in HoneeyPot's casino. The lag isn't even the biggest problem here. It was a deliberate attack to shut down another player's business and is a pretty nasty grief.

    Today, I logged in to find my sheep barn had been egged. I don't have an easy way to get rid of them without killing my sheep. All sheep are named, which requires an anvil and levels and is more than a simple "oh there's a chicken on your lawn, kill it and move on with your day".
    upload_2020-10-18_14-54-36.png

    Note the very dense clustering. Someone filled their inventory with eggs and took their dear sweet time with this. This screen only shows 25% of the barn which is equally full of chickens neatly tucked among the sheep where they are hard to kill without taking a loss.

    After killing 50 myself, I reached out to mods for assistance. _Meganx took a look and observed 153 chickens in my barn. Assuming we had around 200 to begin with, this would require 2.7 inventories of eggs.
    [​IMG]

    Again, someone took their dear sweet time with a targeted grief deliberately designed to add as much hassle as possible. Not only is this a pain for me, it creates lag for the entire server.

    What to do about it?
    Staff is well aware this is a problem, though they may not realize how bad it's getting. I understand that noobcrew is aware of the issue and would like to fix it. What I would like to know is what is being done about it.

    It's my understanding that /settings was developed in house and therefore it should be able to be improved. That said, this requires time and effort and may not be prioritized, scoped, or scheduled for development.

    Can anyone provide insights into when this issue is expected to be resolved?

    PS:
    If you observe anyone egging, make sure to take screenshots and report them.
     
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  2. badpeteno
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    badpeteno Well-Known Member

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    It's also worth mentioning as a temporary measure, allowing the mods to use /kill @e type=<mob type> <location> would allow them more precise control to kill the chickens without hurting other mobs.
     
  3. UrsusMaiorus
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    UrsusMaiorus Well-Known Member

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    make have a option that kills all chickens every 5 minutes
     
  4. Dinglesplat
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    Dinglesplat Well-Known Member

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  5. PCcoolguy100
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    PCcoolguy100 Senior Member

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    Genocide... this is like 1942 for chickens

    This could be wildly abused. EssentialsX also doesn't support the use of @e, @a, @p or other, meaning this isn't possible without giving mods permissions to use the vanilla /minecraft:kill - which is very risky, even though we trust all mods, mistakes can happen very easily. I'd rather have to kill 150 chickens than having to spawn 22,000 sheep again, I don't know if you agree or not but one's definitely better than the other.
     
  6. Zeonexist
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    Zeonexist Active Member

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    I don't know, maybe limit the amount of chickens in 1 chunk? That way it still has farming capabilities, but less lag. Then again, if your base is huge, that couldn't work as well. Worth a shot though.
     
  7. Lw5
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    Lw5 Active Member

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    Support being egged is annoying and its becoming worse and worse on economy
     
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  8. trinity
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    trinity selene Premium

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    Would this be automatically ran for everyone? Because then this would be a bad idea for people who have egg farms, food farms, etc. from chickens, because then their chickens will be killed every 5 minutes
     
  9. Slybudda
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    Slybudda THE GOAT Premium

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    A limit to each chunk would work really well!, you could have a dedicated slot to holding say.. 25-50 chickens for egg collecting, or feather harvesting etc, and with the limit being reached in your own personally farm grievers would be stumped!

    This is an idea I would love to see fixed and I hope this goes well for all of you :>
    (im totally challenging grievers to egg my islands with this post lmaoooo bring it on :smilingimp: )
     
  10. badpeteno
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    badpeteno Well-Known Member

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    I think that's too broad sweeping and would break chicken farming. I also use them in machines where I need an infinite item supply for long delay clocks.

    I'm suggesting something gentler and in line with current server behavior.

    Just add support for /settings to prevent unwanted egg throwing at your island.
     
  11. KhalDrogo
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    KhalDrogo Senior Member

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    Regarding chickens in with your sheep. You could flush them out with water. They are less than one block high so put a row of blocks one block off the ground and water will push them under while sheep are too high and will stay fenced. Then just make a hole and drop them to the void.
     
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  12. badpeteno
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    badpeteno Well-Known Member

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    While I appreciate the creativity of the solution, I shouldn't need a complex work around to solve for a technical issue with the server that allows for griefing. It should just be fixed.
     
  13. trinity
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    trinity selene Premium

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    yes, it should, but until then, you can do this if you were to get egged again.
     
  14. Krissy
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    Krissy Stray Kids everywhere all around the world Administrator Discord Administrator Premium Premium

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    Not everything in life will go your way or be perfect so it’s important learn to use creative solutions, be flexible and be polite if you want something resolved. Demanding solutions is not helpful. Making a suggestion on how to fix the chicken issue would be better than this approach.
     
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  15. Zeonexist
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    Zeonexist Active Member

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    wow you sound like my mom, very wise
     
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  16. KhalDrogo
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    KhalDrogo Senior Member

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    It’s hardly a server that allows griefing. Just because it’s possible, doesn’t mean it’s allowed.
     
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  17. Marvin
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    Marvin Active Member

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    why can't mods track who it was? I believe there are logs from every command the user makes. Taking a look in that folder who visited your island several times in a row would conclude who it was imho. Idk if this is right what I'm saying. Just an idea for the mods to track them.
     
  18. Dinglesplat
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    Dinglesplat Well-Known Member

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    Yes but that doesn’t show who egged the island. For all the mods know, the person who went to the island after and reported it coulda done it
     
  19. Marvin
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    Marvin Active Member

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    That's kind of true. But since there was a number of 9 inventories, it's pretty obvious that the person who visited his island 9 times instead of 1 or a couple is guilty.
     
  20. No longer on forums
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    I think something you could try to do as a temporary solution is have ocelots on your islands but keep them on a leash and name them so they dont run away or despawn, I believe they do kill chickens so this might help you guys for now. (Basically use ocelots as anti chicken sentries.)
    They only attack chickens so no worries.
    This should work as it has been in the game since 2013 I think.
    Also maybe try baiting them with seeds.

    Also you forgot enderchests exist so that could mess up numbers, plus sometimes eggs stack to 64 due to glitches so it could not be the case.
     
    Last edited: Oct 20, 2020

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