Given that iron is scarce, most people rarely enchant/combine, making fishing loot and xp useless. Making anvils not take damage would improve gameplay a lot.
I'm pretty sure you're not allowed to do that as you're asking to change the gameplay mechanics, which is something Mojang will take as a violation against their EULA and can create a lawsuit between both Mojang and Skyblock. Second to point out, iron isn't "scarce" plenty of shops have iron, they're either expensive or out of stock. Players who have a skylord or skygod rank will receive their kits every 2 days (versus everyday for skytitans and above but its half of what skygods get). That's something to keep in mind when visiting a playershop and they don't have any in stock. At the time of this writing, iron prices are around 2-3 for 1 grass. Often, I sell them at 4:1 so there is always iron . Sorry No Support man
? That's not a rule, if that was how it worked modpacks would be illegal and wouldn't exist. Really weird reasoning and makes no sense. The simple fact is that Skyblock is a resource management gamemode with a heavy focus on economy. No support for this because the value of iron is related to it's scarcity and to be brutally honest, anvils are useless unless you are naming items. You can ask a Skygod+ to enchant your tools for free.
Oh my bad. I was thinking of a thread that lee talked about when making suggestions regarding how you can't change certain game mechanics
Hi Archer, Actually EULA works the other way. If the only way to get a critical material to advance gameplay is by being a donor who recieves kits, you are in violation of EULA. You are right. Pay to play violates EULA That's exactly the point. You have to be a donor, or have a donor enchant your stuff, since combining enchantments is made close to impossible if you are not a donor and dont recieve kits with iron. If the game relies on these things being scarce, donor kits should not include them POSTS MERGED BY BDARKSLAYER
I think we can all agree that it can be annoying to have to use a bunch of iron to make one anvil, but it takes apart from the gameplay if we were to take away all damage done to it. Donor kits are a perk you receive from donating to the server. If you want these kinds of perks, you are more than welcome to donate to the server. The argument of "donor kits should not include iron if they are supposed to be scarce" appeals to essentially everything on the shop. Interested in getting a mob spawner? You have to get extremely lucky in voter crates on both servers or spend 100k on Economy. It's supposed to be rare, but removing it from the shop would make it incredibly difficult to obtain and remove motives surrounding natural islands or mob farms. The same argument can be used for almost everything on the shop, and I don't really understand the idea behind it as the same type of argument can be made for other things that have no reason to be changed. There needs to be a level of difficulty to the game, and having anvils take damage is a small aspect of this difficulty. Plenty of players are "rich" or "weathy" without a rank. Enchantment tables can be used for enchantments and most ores can be obtained in cobblestone/stone generators. Voting daily gives you a headstart on becoming "rich," and selling items is a great way to make grass fast. I chose to create a wood shop on Skyblock and have made stacks of grass from it. You have to work for your rares and overtime you should see an increase in your wealth.
Yes I agree that when you start out Iron seems a luxury only donors can get. However, not all fishing loot is rendered "useless" due to /enchant. /enchant does not include silk touch so each silk touch book/tool is worth around 2-3 grass each. If you are looking for a more enchant based economy may I suggest you try /economy (a connected server, you are currently on /skyblock)? /economy is a skyblock server that uses Skybucks ($) for currency with a few different features compared to /skyblock. There no donors that have /enchant so enchanted books/tools/weapons/armor go for a decent price. If needed I can help you out on either server, just /m otter360 <message> if im online or reply to this message
Just a quick reminder as I went ahead and merged a lot of posts on this thread. Please respond to all users in one post instead of creating individual posts for each response. Thank you!
Someone raised a point about EULA. I'm pointing out that the server is definitely not EULA compliant if items are only scarce for non-donors. Then the scarcity is only being created to sell ranks. Thats all. This could also be fixed by making a server shop that buys farmed items, and sells iron, diamonds, and obsidian instead of donor kits being the main way of introducing them into the economy. Also, not looking to get rich. Just need enough grass to place, so I can landscape. Since dirt trade appears to also be illegal, thats another issue. POSTS MERGED BY BDARKSLAYER
You can obtain farmed items by trading with players or from the chest on the original Skyblock island. You can obtain iron from cobblestone/stone generators and obsidian from buying enderchests from warp trade. Diamonds are the only thing I believe you cannot buy from warp trade, but you can obtain these from crates.
This sounds like a good idea but eventually ends up inflating iron prices, as iron's main use is in anvils. So I hope you understand this is why the suggestion is not supported by the community. (If you are broke find an anvil in /warp halloween, anvils are usable there and you'll often find an anvil or two to use. They are mostly part of the decorations. Also some players have public anvils.) To put it shortly, this idea is like cake. It seems great but is terrible for your health.