To players of skyblock.net, the lottery is one of the most prominent and beloved features of the server. It gives all players, old and new, an equal chance at something universally cherished; grass blocks. Unfortunately, it is a system that has flaws and as you know people take notice of flawed systems. They take special notice if it's a flaw they can exploit, and they take gargantuan notice if it's a flaw they can exploit for personal gain. The lottery has become one of those systems. These two screenshots at first glance may seem quite mundane but after further inspection it reveals something quite alarming that staff and players should pay serious attention to. The first screenshot displays the past 10 lottery winners on the date of 5/22/2020 11:53 P.M. (PST). Seven out of ten of these players are the same person. Those players would be MainStore, TropGrinder, CasinoIsland, and 7XL. The second screenshot displays the first four players to buy lottery tickets on the date of 5/23/2020 12:33 A.M. (PST). The players directly correspond to the winners of the lot in the first screenshot/prior day. Those players once again being MainStore, TropGrinder, CasinoIsland, and 7XL. More Screenshots, The first screenshot displays the past 10 lottery winners on the date of 5/24/2020 12:32 A.M. (PST). Six out of ten of these players are the same person. Look I'm tired I think you get the point. I know the screenshots might not seem necessary but they're there for the skeptics, just wanna be thorough. Anyway I'm not really sure what's wrong with the lot system but it's very evident it has a tendency to choose those who buy tickets earlier (usually the first people to do so). TropicalSleep took great notice of this and used it to his advantage which frankly I don't blame him at all for why wouldn't you. At any given time a user can log in and most likely see one or more of those names on the /lot winners list. This is simply put, not fair. Point is, lot is broken needs to be fixed. The very best option would be to implement a rule stating no more than one account can buy lot tickets and enforce consequences to those who do not abide. Sucks I know but it's getting out of hand and I don't want to see lot removed. And I CERTAINLY do not want to see lot continue like this. Right now it is in a state completely contrary to it's purpose. Anyway I think that's all I have to say and Trop keep in mind there's no ill will against you or your army of alts, I just want to see skyblock balanced again. Ly Peace
Neutral, I mean - 1 account per lottery means why have more than 1 account online except for VP rewards. It's also usually the first few people to autobuy lot tickets so make it more random(this is from long playtime), I've also heard buying 2 /lot buy 1's highers your chance but relistically i don't think that's correct.
Hmmm lots to unpack here not sure if I'm hearing you clearly, So I think what you're saying is right now people use more than 1 account for lottery and VP and if you implement a rule capping it at 1 account per user, players will no longer have a reason to bring more than 1 account on other than VP and my rebuttal to that would be, is providing more reason to bring less alts on really a bad thing? I mean it would help server lag, create a more equal, fair environment for all players not just those with ranks and usually a better understanding of MC and mods and what not. For your second argument, which is I believe a suggestion to make the lot more random since right now lot is more of a race to who can buy tickets the fastest which is made pretty damn easy with mods. Yes, please if you can make the lot more random please please please do so. The only reason I didn't suggest that is because they usually don't mess with well-established plug-ins but yes by all means if you can make the lot to select more random winners I would be 110% on board with that and then ofc you wouldn't have to implement the 1 account per lotto rule since it wouldn't cycle through the same 4,5,6 winners all the time. And to the last one, Hmm not sure could be maybe not but yeah. Tell me if I got anything twisted and I'll try to shoot back with a reply.
I see little to no evidence it is not randomised, Over the entire life spam of the lottery, what you are showing, is not a true picture. You have seen a coincidence and generalised that coincidence as a true fact for the entire lottery. This is just not true, yes multiple accounts are buying into the same lottery, and obviously the more entries you have the more likely you are to win... that does not mean the lottery is not random. Just because you do not like the outcome of a lottery, doesn't mean it is broken, that is opinion not fact.
The problem is, mainstore always wins. Like, more than anyone else. There isn't a day where mainstore doesn't at least win 50% of the lotteries it feels like. Support
The lottery is completely random, it doesn't give an advantage to people who purchase early. I've seen hundreds of times where someone buys a ticket with 10 seconds remaining and ends up winning. It's generally just statistics that lead to these people who buy early winning so much. The people who buy as soon as a lottery start are just using the /autobuy function of the Skyblock Mod. If the accounts are on 24/7, they're in 100% of lotteries, meaning you're going to see them winning more of the lotteries. A normal player may only be entering a few lotteries a day, so it's less likely to see those people win the lottery. As someone who used to have 5-10 accounts setup with autobuy at a time, I can tell you it's barely profitable, or much of a huge advantage. Everyday, with 10 accounts, I'd spend 480 grass on the lottery. When I came back at the end of the 24 hours to check my grass, I'd have between 450 and 550 grass between all of the accounts. On average, you'd net a slight positive over time, but you are never making absurd profits from using this system. Once I got on the staff team, I talked a good bit with Lee about the lottery system, and he provided some evidence to backup theories that I had previously had. That being, having alts in the lottery supports the smaller players a lot more than it helps out the people using the bots. Even if there's 10 bots and one normal player, the person with the bots only has potential to profit 1-2 grass, while the person competing against the bots has a chance to profit a quick 20 grass. This somewhat reflects the real world lottery, where the state is consistently making money off of selling lottery tickets, but the individuals who end up winning are receiving life changing amounts of money.
I don't see how difficult it is to make the Lottery completely random account based. It's hard to do anything about the alts but the fact that the first to enter usually win is kinda just bad scripting. Edit: I just read RedstoneTrails post, never mind. But I think we should implement some kind of plugin that only allows one ip to enter the lotto, as it kinda isnt fair tbh :/
And I understand that viewpoint 100% Okay, okay, so I'll retract my original claim of the first to buy lot always wins but I will not retract my opinion that lot needs a change, the way I see it, if you're one person using multiple accounts to enter the lot and you're making hardly any profit if any there's no reason to be using that many accounts to enter the lot. My reasoning behind that is the lot occurs once every hour. One time every 60 minutes or 24 times a day. It's really not a matter of one person winning the grass but many others losing theirs. The lot is supposed to be a fair, equal way for everyone to have a chance at winning grass which simply cannot be done when it's one account vs. multiple. And yes I understand that's exactly how the real world works but keep in mind A) this is not the real world it's minecraft and b) the lot is WAYYYYYYYY smaller than a real-life lottery so your odds will be substantially higher if you use multiple accounts to purchase multiple tickets. So say 24 times a day the lot occurs and MainStore, TropGrinder, blah blah blah, wins a good percentage of them. Look, what I'm saying is lot is supposed to be a semi-special occurrence given the wait in between each one but when you just have so many people using alts to purchase tickets honestly what is the point of the lottery. It's become just a cycle of who can buy the most tickets and your occasional legitimate winner. It's so pointless I've seen multiple people straight up boycott lot cause they're sick of the same person winning all the damn time and I don't blame them. It's an emotional cycle really, you have all these people buying into the lot waiting an hour everytime for that sweet sweet grass to claim an owner. Anticipation is killing them fingertips sweating and what happens. "Congratulations to MainStore for winning 27 Grass" that hour of anticipation quickly transitions to a state of disgust. I think you get my point my brain can't handle anything much longer I just want skyblock ahhhh
I don’t think there should be a cap. Yeah, it does suck that people are doing this, but if you want a better chance, get more accounts on. You don’t have to enter lotto, and frankly if you’re entering lotto to earn grass then I pity you. The people entering probably don’t gain at all and just enter to enter it. And even if we did go by this “one account” rule, how would it work? Would moderators have to be on constantly to ban people who use alts for it? Will it be based by IP? If it’s based by IP, what about siblings? And the people entering can go get VPNs, if they don’t have them already. Your thinking is as flawed as you’re making the lotto to be. Don’t mean to sound like I’m bashing you, just my opinion
Ask anyone would you rather have a 50% chance to win 2 grass or a 10% chance to win 20 grass. The math is equal, there is no favour or unbalanced odds. You just have a problem with people using multiple accounts. They actually don’t make large sums of money doing this they’d need to win 10 times to win the same amount of profit as one person beating them once. It is not what you think. They aren’t unfairly raking in thousands. They make very little from it. Whereas, as redstone mentioned, the odd few times the alts don’t win that winner makes more money out of the alts.
It's random, it's just easier to notice the people who buy first or the people who buy last since you're paying the most attention to them. You'll remember all of the times someone had first or last pick and pulled out a win over all of the times some dude who bought a ticket 30 minutes in won
I would say the times ive managed to either get in first or near last my chances have dramatically increased. Also if it is truly random why would anyone goto the effort of autobuying imediatly?
I think it’s the mod that automatically buys immediately not a set timer or anything. It’s only real advantage is to buy tickets when you are afk.
Maybe an exact probability could be worked out from a simple spreadsheet or something, showing how often ppl have won and weather they bought first or last.?
No support. If what RedstoneTrails says is true, then I'm happy with the system. Probability is probability, a game of chance. Sometimes it looks fair and sometimes it doesn't. But that's just how our eyes see it, and how our brains interpret it. Interpretations between people can be different, but the numbers don't change. If one uses alts to buy more tickets, yes they increase their percentage chance of winning. But they are also potentially sacrificing more of their money if they end up losing. The numbers at the end of the day are constant and fair. A 2 ticket limit is sufficient for me to counter any malicious behaviour.
Constant and fair, or not there is a limited amount of lotteries in a day. Honestly at the root of the issue I feel this type of behavior is a slippery slope, that can (in the future) be damaging for the server and it's reputation. If people are spending more and occupying more space in percentage to win the lottery more, they're A) Hardly profiting (like Trails said) and B) Reducing the chances for others to win. It's ,in short, pretty pointless and does more harm for others, than it does for one's self.
Redstone also said this, and it's a really good point. People are quick to notice players that appear more often on the lot winners list, but they don't really think about the amount of times that player hasn't won the lot or their net grass earning/loss (like many have said previously). But at the end of the day the lot is a optional feature. I'm sure that the devs thought about this during the lot's implementation but decided to only limit tickets to 2 per player rather than banning alt entries. I just personally think adding another rule for staff to enforce is not needed at this point in time.