Closed Trading/Upgrading Keys

Discussion in 'Server Gameplay Suggestions Archive' started by Kai123, Apr 18, 2020.

  1. Kai123
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    Kai123 What?

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    I think a system in spawn which can trade a certain amount of vote keys into a common key, a certain amount of common keys into rare keys etc

    this would be an easy way for people to get rid of high amounts of keys faster than straight selling and buying

    Is this a good concept? Maybe a key lottery with chances of winning rarer keys would be cool
     
    • Neutral Neutral x 2
    • Support Support x 1
    Last edited by a moderator: Apr 23, 2020
  2. WhatsUpDoc
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    WhatsUpDoc Eh What's Up Doc? Premium

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    I like the idea! I think this would be decently easy to setup too! I would think it should only go vote to common and common to rare though. support :> RedstoneTrails
     
  3. Ca1
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    Ca1 Guest

    You literally just described the voter crate.
     
  4. Kai123
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    Kai123 What?

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    Oh lmao

    Thanks
     
    Last edited by a moderator: Apr 19, 2020
  5. otter360
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    otter360 Well-Known Member

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    Sorry but no support unless it takes a high amount of vote keys to craft a common key (like a stack or more to make 1 common key). I think this because the low chances of getting a common or rare key is what makes them and the the rewards they bring so valuable. Keys are good because you never know if your going to be lucky or unlucky with them. By crafting them you would basically skip that luck factor, making the vote crate almost useless. If large amounts of rare keys were crafted and used then the prices of the keys and the specific items they give you would be lowered (since so many people would be getting the valuable items from them).
     
  6. Kai123
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    Kai123 What?

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    Yes I intended on about 32 vote keys for a common and 32 common for a rare? This isn’t based on key quality really, it is based on prices in grass
     
  7. otter360
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    otter360 Well-Known Member

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    Shouldn't the rare key cost more vote keys to make then the common key? This is because the common key chance is 4.05% and the rare key chance is 3.24%
     
  8. Kai123
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    Kai123 What?

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    I just went off of the fact that common keys are 2-3 g and vote keys are 0.5g I can’t be bothered to do the maths but I think 32:1 is fair for a quick system of removing bulk amounts of keys
     
  9. otter360
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    otter360 Well-Known Member

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    Yeah I think that's reasonable? I cant really comment much on that as I play /economy. I would say support if it was enacted into /skyblock but no support if it was enacted into /economy
     
  10. bERYbERRY
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    bERYbERRY c000000000000000kies Builder Premium

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    Support it might motivate players into voting and becoming vote keys addic- i mean collectors ;)
     
  11. Pillow
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    Pillow blanky Premium

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    Support maybe.
     
  12. LeoSteel
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    LeoSteel Well-Known Member

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    I’ll stay neutral for now as it’s a tough task to correctly assign a fixed number to this, as prices of keys change it may be abused unless the exchange as you say is ridiculously high, but if it was ridiculously high then the system itself would be redundant as you could sell 32 vote keys to buy a rare key anyway. So I think it could be potentially abused if too low.
     
  13. Blyx
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    Blyx Senior Member

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    There used to be a trade at spawn which for an amount of diamonds and voter keys, you could buy rare keys.

    This served 2 purposes: more easily attainable rare keys, and using up a surplus of diamonds in the economy.

    If something like this could be made for all crate keys it could be interesting. Although, if you wanted an epic crate key it would be expensive and you’d have to have traded up all the previous keys from voter, common and rare to get there.

    Of course, the risk it runs is making crate contents more readily available, thus devaluates it in the process.

    For these reasons, neutral.
     
  14. RedstoneTrails
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    RedstoneTrails Moderator Moderator

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    Personally, I am against directly trading keys for higher tier keys. You can already use the keys to obtain higher tier keys through the drop rate. It'd save some people some time who just want to quickly get higher tier keys from their voter keys, but I'd want it to be at a cost. Balancing it to values that players are happy with and doesn't make it easily exploitable could get a bit tricky.

    I'd prefer something like Blyx mentioned, where you could sort of pack-a-punch your keys using diamonds. It'd be nice to have something in the economy that could help bring back some value to diamonds, while providing this option for players who just want to open higher tier crates.

    Main issue there comes back to balancing, as the value of diamonds is always fluctuating, and would definitely have a huge fluctuation if some sort of diamond dump was added.

    Overall, any sort of key conversion methods would be fun and convenient, but all have the inherit risk of potentially breaking the economy, and would all require a good bit of thought as to how to properly balance conversion rates in a way that would be least damaging to the economy.
     

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