Unique villager mechanics to the skyblock server?

Discussion in 'Discussion' started by sewwes, Sep 20, 2019.

  1. sewwes
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    sewwes New Member

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    This is in reference to villagers on a skyblock, not the ones in spawn that you trade with.
    I have no clue how many of these "features" are intended but imma list some differences that I have found with them.

    (I think this is intended)
    -Villagers have 1.12 AI
    -Villagers won't trade
    -Villagers spawned from a spawner will despawn
    -Villagers cannot be namedtaged EXCEPT:
    -Villagers CAN be nametaged if you nametag a zombie villager and then cure him
    -Villagers randomly cure instantly or take the normal time
    -Villagers will NOT breed (even according to the 1.12 AI)
    -Villagers that are cured will NOT despawn

    Edit: Just making note of what i found so others don't need to do the work.
     
    Last edited: Sep 21, 2019
  2. Krissy
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    Krissy Stray Kids everywhere all around the world Administrator Discord Administrator Premium Premium

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    I believe a lot of the villager mechanics are not present due to our villager trade plugin. Also trades with villagers are not suitable for the servers "economy". Also, the server is 1.12.2 so it makes sense for them to not be 1.14 enhanced.

    This has been the case for a very long time. Villagers were never really intended for skyblock gameplay it seems and thus are mostly decorative.

    How many of the differences are in reference to 1.14 villagers?
     
    • Agree Agree x 1
  3. fofo
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    fofo Active Member

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    bestiwestibaker

    The only ones I would like is:

    Can be name tagged normally

    Villagers curing at the time it is supposed to

    yuh thats it
     
  4. sewwes
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    sewwes New Member

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    I was just making note of what I found, not that any of it was a problem. I get how the economy would be ruined, however, I do wish that they could breed with each other. Didn't see any posts and im just using them as an aesthetic.
     
    • Disagree Disagree x 1

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