it is, but if you truly want to bring the value of everything back up the ONLY feasible option would be to disable hoppers like they did on classic. without auto machines to be able to continuously pick up drops from multiple farms at a time, people have to more actively work for supplies and so slowly they'd start raising prices in the shops to help cover their time and effort. emeralds wont be much different than diams maybe even worse, there's no use for them so little demand keeps their value low. i mean like you could try by paying 10 grass for emeralds making a demand for people to sell them to you. but who'd buy them from you? why? what could you get with an emerald you cant even use it at warp grass. so you'd likely just be stuck with a bunch of emeralds you just paid 10 grass for and no one wants to buy them back. and i don't get what your meaning when you say grass value is going down. 1grass is 1 grass that never changes if anything its value has increased as their is a high demand for it like you say so people are giving up more now than ever before for 1 grass.
I agree. Beacons should be removed. It will stabilize the economy a bit. Though i think grass should get an increased value. Maybe remove grass rewards from voter crates?
From the perspective of someone who only played 2013/2014 and now, I'd say the economy is more than fine. When I played classic, nothing felt like it had established values, and most things were purely based on bartering. One of the biggest forms of currency for greenbeans was god items. Even now, I still find people on classic willing to pay for god items, or willing to pay me to god one of their items. Greenbeans would trade and barter god items for other god items, or for diamonds and grass. God items had no real value, so how much you could trade one for varied extremely. A player would offer me 5 grass for a god cobblestone, but then see that I had a god red stained glass block, and then suddenly they'd offer me 20 grass for it. When I played, there was rarely a time where I'd ask "how much is this worth?" expecting an exact answer. People would just judge on whether or not a trade sounded fair. Along with that, auctions were a huge thing. You didn't have to have a value for a thing, most items would just get sold in chat to the highest bidder, which could vary greatly depending on who was on. With where we are now, things have defined values, which I think is good. That being considered, we're also more aware of trends in item values. People are only upset about "rares" value dropping because they think they should have certain values. Old timers still get on sometimes, and refuse to sell their spawners for anything less than 200 grass. They don't care what the economy has done to the price because they have set in their mind that a spawner is worth that amount, and nothing less. They've trained themselves to think that that item has that value. I might update later with what has lead to the decline of prices along with potential fixes. My life on the server the last 5 months has been focused purely on the economy and making friends, so I have a lot to say about the economy lol.
i remember when a diamond was 14 grass, then it went up to 24, then down to 22 (all this is average) and a spawner could go for around 14+ diamonds. this was on classic sb and the economy wasnt great but it wasnt horrible, because one non-donors found a way to make money, they could pull in a good income and once they get a spawner they have a stable source of materials. this system worked, atleasst from my point of view. but now diamonds were selling for 2-5 grass today, almost made me wonder if one day donor kits will be useless from this deflation, much like the Venezuelan bolivar right now.
the initial post sucks but yes, the economy is terrible. nothing is of value, the FEW things of value, wont be in time as the availability goes up, demand will go down. aint nothing we can do but live with it. also, bring back tiny tim.
Price of dias is bound to up go soon, perhaps people are just stockpiling. correct me if i am wrong but a few days ago a dia was 2 grass, now its anywhere from 3-6 grass. maybe the upwards trend is being noticed
Of course the economy got tanked. Diamond value? What about those thousands of diamonds that got sold outside the store into the game, there you go no longer worth something. Spawners? Only a fraction of its original value after the nerfs and the lagg make any big grinder operation simply not profitable. It's next to impossible to make these items worth more grass, only way for now would be to somehow get access to all the duped grass from a while ago. Or add a new form of currency that's not bound to kits or a serverstore but playable hours, i'd be a more stable currency for sure.
One of the important things for economy is to have a currency that is fixed. If you make emeralds the new one then you have to invent one for that when it too becomes inflated. You need the gold standard as an additional way to anchor the economy, this way nothing becomes worthless. Say for example you say dirt will always trade for as low as 10 coal, then that means the value of dirt can never go below ten coal since it is a guarenteed by the rules.
I like your idea, however not everyone is gonna follow the rules so it is going to be hard to enforce. Saying Diamonds should never go below 4 grass gives incentives to tradeshop owners to make the price of diamonds even less so it really doesn't work out. Besides the gold standard method is great if you have literally billions of factors that affect how an economy functions. This is a minecraft server, not the United States of America; we only have a limited amount of factors
It does not take an economist to understand that a currency with an infinite supply which always rises (loss of items is absolutely minimal) will have ridiculous inflation. Introducing/removing items, or fixing prices will not solve this. Both are bad ideas. Grass must be terminated, deleted from the world. Placing it is currently the major grass removal, and statistically the majority of players aren't interested in terraforming. Since grass blocks aren't a centralized currency, other items need to be removed from the game as well. You can't keep introducing currency in any system and expect the prices to remain stable. (This isn't the only reason for price swings / decreases, most other reasons are already covered in comments before this one, see posts of Krissy and Michael)
Completely agree with the economics behind this. The main issue is that there is no - feasible - way currency can leave the system. Grass will eventually only filter upwards to players with large shops and those who do upgrades, which will create large imbalances, TONS of inflation and price fixing powers for the rich. This sever's free market (player controlled) economy is unique and pretty good IMO. Fixing or pegging the currency is just a short term fix, and it will introduce horrendous overhead in the future. Adjusting the supply of certain rares can help alter prices but again only in the short term. If you decide to limit rares it will just create more imbalance as most rare trades involve wealthier players who stockpile rares and can just sell when supply is down and make huge profits. I think the most sustainable way to ease inflation on this server is to introduce more ways grass can leave the economy, whether that be from a more competitive /warp trade or something new!
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