Just to point out, I'm not a developer of any sorts so what I will be covering what I see as a player. Also note, I have no clue if this is new or not, but it's certainly new for me, so here goes. I think that ever since there's been a limit on pigzombie spawners, the need for an obsessive amount of hoppers has dramatically decreased as well as the players who use them. Essentially, what I'm saying is is that MANY fewer people have a need to use a lot & people hardly do regardless. I myself do because it provides an extremely convenient shop for players to buy lots of stone at the cheapest possible price. Though it may not justify to the development team as a valid point, I see it as such. Hoppers are an extremely useful tool to move items from one place to another, and being limited on them makes creative contraptions difficult. Not only that, but every minute or so. I get a 3-line-long message telling me I've something over the /limits. Now, for the suggestion itself, I would like to have at least the amount of hoppers that we were firstly able to have after the first large nerf. My other reason is that the scan itself creates so much lag, I, and MrGallifrey , have eyewitnessed the server TPS fluctuating from 17 TPS all the way down to 9. With, from what i see, the hopper usage today, the scan is still overdoing it. The least we can have back is the hoppers. Feel free to discuss in the comments and thank you for reading this. Leeeroieee for your consideration
That’s why the limits are in place. People think they need many hoppers but they don’t. Find a new way to get items from point a to point b. Spawners are less likely the problem, it’s the sorters and clocks hoppers are involved in that involves the most work for the server. If hoppers were disabled the tps would likely be more stable but since everyone relies on them for their afk farming that would upset everyone. Just stick within the limits it’s not hard. Just because you use hoppers right doesn’t mean others will. So we shouldn’t change it back, and you can blame people who refuse to use hoppers conservatively for that.
I totally agree that hoppers are one of the most useful items in the game and that it is a shame that they are being limited. However, (I know you said that your post is from a player's viewpoint) you have to see the other point of view that the server isn't running as well as it could/should be so something needs to change. Judging by the amount of tweaks and updates things like this have gotten since release I thoroughly doubt that this will be the final state of /limits and it seems that the devs are trying a little bit of everything to help solve the problem. If this nerf sees little change in server performance then I see no reason for the devs to increase the hopper count back to what it was/is but they will never know unless they test it!
For my kind of playing style, I'd like to place a lot of emphasis on the difficulty it is to not use it. As mijiperki too pointed out that , every player plays differently and not taking advantage of the capabilities of hoppers can be a nightmare. I myself have an island expanded to the maximum distance for a lot of building space. Doing so enables me to build a lot of things. If i wanted to build houses solely, I'd probably play on a creative server. I do enjoy the challenge of creating redstone contraptions, especially some that can revolutionize gameplay, impress others, etc. Considering myself a creative person, and knowing myself for a whopping 16 years, I love to make big projects, it is discouraging to be extremely limited on such an important tool. Also, if you actually read closer into the suggestion, I suggest to redact the NEW limit back to the old limit. Not to redact it entirely. And blaming those who would use millions of hoppers is pointless because the mass majority hardly play anymore. Blaming players shouldn't be the answer to a problem anyways. ------------------------------- and mijiperki I would like to bring attention to this specific quote and the fact that my aim for the suggestion is to add to the experimentality of /limits
Then change your play style to adapt to the new changes How do you think people on classic played without hoppers for years? We got creative and used alts which reduced the server load. We adapted to the lack of hoppers and it was fine for people who ran shops. The problem is everyone thinks you need a million hoppers to achieve success. You don’t. It’s a game. Your life doesn’t depend on your success in a game. This means its okay to downsize, it will be alright. Learn to accept the change and give it a trial like legitimately it’s been a day. Think about systems where you can use less hoppers. Spread your systems out on different islands. Remember, just because you will use more hoppers in a way that may not impact the server greatly, others do not. And it’s because of those others limits are being placed. Because others want the afk automated machines. Trial it, give it time. If it doesn’t help the limits will be changed
I believe that even if you take the fact that hoppers are useful in abundance, there's also the concern that these limits may push the player count lower, and from what I've witnessed, the tps doesn't seem to really be improving.
You're completely missing the point of minecraft, Krissy. Entirely. Everyone's play style is unique and that's what makes it great. You dont, but having such a large island and not being able to even exceed 100 hoppers is more than just frustrating. And this suggestion doesnt have to be immediately put into effect, but if the developer(s) want immediate feedback, here it is. We as players don't particularly see any positive change coming from this recent change.
I agree with his points completely. This isn't telling the server what to do or what we expect them to do, we want to provide input (and other's input) that we do not like this change. This way, our opinions are there to be seen. Even if it isn't changed, it doesn't mean we can't speak our minds. Edit: And if we weren't allowed to input our thoughts or provide feedback, the server wouldn't accept suggestions anyways. Krissy
How am I missing the point? If the server, for instance, was lagging hard because of your machine and you were asked to change it but that meant changing your play style can you say the same thing? No. Because if the play styles of the server are impacting the server as a whole then it needs to be addressed. What you do not understand is everyone in this community is somewhat responsible for the hopper limit decrease. Because of a collective play style that utilises hoppers and sorters to the point the server has trouble keeping up yet no one wants to change their designs because it means extra effort. Crew and Lee are nice, they are taking into consideration you want to use hoppers. But they obviously are setting limits because they want you to use less of them. And perhaps it isn't hoppers in general, but things that use a lot of hoppers, like sorters. And the other players online who want to build and make shops and explore the nether suffer because of it. What about them? What about their play styles? If someone elses play style ruins their experience do you still think it is right to push it on them? As I keep saying, give the change time. Use less hoppers, work with the developers limits for now. It takes work but its worth trying. Of course they value your opinions, but how is one days worth of trying enough for them to determine if things are working. Immediate feedback is akin to first impressions. No support, give the change more time, I believe it is too early yet to dismiss the changes.
it is hard I'm building a few of these things on economy that aren't redstone contraptions and yet I'm about to reach the hopper limit. 96 for full size is way to little to allow for much creativity, full support Not everyone had alts, you can't expect us to possibly use them are u kidding me no way
You've also got to remember that these changes also mean iron and spawners will start to lose value quite rapidly, meaning that they'll be worthless to a lot of people. And people who've recently spent a lot of time to get hoppers or spawners also have to suffer because of this.
Even though, Economy is a server as you grind loot into the hoppers, once more grinders are built, the more lag it creates, There are people who are AFK farming in the skyblock/economy servers to get loot in the hoppers, This might happen to economy as well, It's recommended to not have that much hoppers in one island.
From what seems to be a lot of people's point of view, the 200 hopper limit seemed more reasonable and a more interesting goal to work towards
I hope to see that people realize that this change as a whole is whats best for the server. Another thing to note is that this server shouldn't be defined by the mass use of hoppers and etc. For now what I am saying is that I hope people just let this go smoothly and just think of other ways, after all we are capable of adapting and coming up with new ideas.
1. Just because it’s hard doesn’t mean it cannot be done. You need to actually try. 2. Then be creative and reduce your numbers. You can be creative within the given limits. 3. Having alts is an example not a suggestion. If you don’t have an alt and there were no hoppers you would end up being your own hopper; transferring items manually every so often. We did that on classic too, people still managed. 4. Changing how you play is essential for adapting to new changes. In other games, patches happen where you are forced to change how you play to succeed. You don’t understand the importance of this change. Listen to what Crew is trying to tell us and actually follow it. The sooner people make changes the sooner we can have new and better features. I’d rather have that.