Closed /rares

Discussion in 'Server Gameplay Suggestions Archive' started by GamerSwap, Mar 30, 2019.

  1. GamerSwap
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    GamerSwap Member

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    I think there should be a command called /rare or a link in /links called rare, This will prevent scams, Say if i bought a pig spawner and I traded it for 1 grass because i didn't know how much it was worth but if there was /rare he could check how much a pig spawner is on average and sell it for around 64 grass.

    P.S It should be a server notification like "Do /Ma j to join the mob arena" So people who don't know the command will see it and be like "hmm, I do have an unplaced Santa head, let me just quickly check how much it is worth on /rare"
     
    • No Support No Support x 4
    • Neutral Neutral x 3
  2. mc_cj
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    mc_cj Active Member

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    Neutral. This is a good idea, but you can just ask people the avarage price, and if prices change, it may not change in time, and the item would be off value.
     
  3. Marcy
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    Marcy Apostlé of Falcons Premium

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    Neutral,

    What if someone dropped a super rare in the void or in the lava, the value will go up, like Advurts dropped dragon egg, pink crew, pump head in the void.
     
  4. Monster_Sparklez
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    Monster_Sparklez Yee yee Bubba Premium Premium

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    No support this has to be constantly changed as the economy prices change
     
  5. lowfps10
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    lowfps10 Active Member

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    No support because prices change too much and would be too much to change the prices like every week
     
  6. bpestilence
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    bpestilence Active Member

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    All the data to make something like this work already exists. Just need to write a plug-in that calculates the averages of buy/sell prices that have been initiated in chestshops.

    In other words, the server already records every chestshop transaction. If a price is too high fewer people will buy/sell, and if it’s low it gets bought out quickly. You could use that data to find the average price (real-time) of not only rares, but even common items.
    It might miss super-duper-rare items, though, that never get traded in chestshops. (Those could be listed as “priceless”)

    Edit: you could also do a running average and show price trends over time, like the stock market.
     
  7. Blyx
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    Blyx Senior Member

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    Neutral, it’s a really great idea - but it would be a pain to keep updating it and keeping a track of when anything changes.

    Considering the devs and managers are the only people who can change it, it would take a lot out of their time to keep modifying this when it changes, instead of creating something new for the server.
     
  8. lowfps10
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    lowfps10 Active Member

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    What about closed shops that never change their prices? And newbie shops are often way underpriced or overpriced, and never get updated because they quit soon after joining. And how about rares that never see themselves being sold in a trade shop.
     
  9. Sumner
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    Sumner Experienced Member

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    no support just got to learn your lesson if you make a bad deal like in the real world
     
  10. Michael
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    Michael Active Member

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    No support. I don't think that the idea is bad, I just don't believe that it would work on this server. Not only would it shift the economy from one controlled almost entirely by the active players to one controlled by a list of item prices that will most likely end up dictating what people sell their items for, as they don't want to seem dishonest for selling it higher than the listed price, or lose profit by selling it for lower, but it would also be very easy to manipulate.

    If this were to be implemented, the only realistic way to create a list of average prices would be to use the data from trade shops; however, this would only add unnecessary work for the developers, and as stated before, would be very easy to manipulate. Players could easily get their alternate account to create a trade shop, and repeatedly buy or sell rare items in order to influence the listed price, without actually losing any items. Doing it once or twice may not have that much of an effect, but if someone were to repeat this process a few hundred times, they could very easily change the listed price to almost anything they want. This suggestion would also require for some system to be created to determine a conversion factor between currencies, as there are multiple different accepted payments when buying rares, and it would be nearly impossible to determine a set price of an item when they aren't even being purchased with the same types of items.

    Currently, the economy is set up in a way such that the players are in control of the majority of the economy; this is also why the prices at /warp trade are much higher than what the same item would usually cost if purchased from an actual player. The warp is not meant to consistently supply cheap materials, but rather a "last resort", per se, in order to encourage trading among players rather than relying on a fixed price. If players are given a list of item prices that is officially endorsed by the server, the prices are not likely going to change, as players will take that list as fact rather than simply selling items for what they believe they are worth. The point of many of these rares is that there is no set price for them. After being released into the economy, they start to develop a more stable price; however, there is nothing saying that the price cannot ever change, as it is entirely dictated by supply and demand. If more of them get released into the economy within a very short period of time, the price is likely going to fall; similarly, if they become exceedingly rare, their price will increase. A list of prices would drastically change the way that the economy functions, as I cannot see very many players wanting to buy these rare items for any price other than what is listed, even if their supply significantly changes. If they pay "too much" for an item, it would be seen as a waste, while if they try to buy it for a price significantly lower than what is listed, they risk being labeled as a "scammer".

    I understand that there have been threads on the forums doing quite a similar thing before; however, none of them have been officially endorsed by the server, as rares can very easily change prices, and all of them are simply opinions on how much various items are worth, not an actual number supported by real data from trades throughout the server. They may be quite accurate, but they are still just an opinion, and no one is going to criticize you for disagreeing and selling an item for a different price.


    TL;DR
    The idea itself isn't bad, but it would have many unintended consequences and the list could easily be influenced if it were to be created by analyzing data from trade shops. The only other option would be to manually create one, which would not only take a very long time, but would need to be frequently updated, and give whoever created it a significant advantage, if they actively participate in the rare trading community, as they would have full control over what prices were shown to the community. I just don't see it working here, as a large part of the server is the fact that most prices are not "set in stone", per se, allowing them to change as the players see fit.
     
  11. bpestilence
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    bpestilence Active Member

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    Chestshops that don’t have transactions don’t count; only actual transactions. Newby shops that dramatically under-sell an item would lower prices a bit, but the volume is not there to really affect the prices considerably. Additionally, having an average price to aim for would help balance that out. Yes, it could potentially miss legendary items... until it doesn’t.

    Think of it like the stock market. Knowing what price others are buying/selling at doesn’t remove any freedom to choose what you are willing to buy/sell at. It is just useful information. Properly implemented, it runs in the background so nobody has to micromanage it. It shouldn’t cause lag because it is some pretty basic math running on already-recorded data.
     
  12. RedstoneTrails
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    RedstoneTrails Moderator Moderator

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    If you did this, it would automatically be ruined. I could get on with an alt or a friend, make a shop selling a spawner for 200 grass, and repeatedly buy and restock the spawner. The transactions I could do with myself in a few minutes would be much higher than the amount of transactions that happen in a day.

    Too easily abused.
     

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