Closed Tps DROP solution

Discussion in 'Server Gameplay Suggestions Archive' started by Asivator, Jan 27, 2019.

  1. Asivator
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    Asivator Well-Known Member

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    on /economy the tps drop to 10 is ridiculous. There should be a piston limit of 64 on normal, 96 on 149x149, and 128 on 199x199 with reduced speed if over limit or more dedicated ram to the server.

    Post other suggestions below.
     
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  2. Krissy
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    Krissy Stray Kids everywhere all around the world Administrator Discord Administrator Premium Premium

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    Before we have limits, I feel like the actual cause of tps drops should be identified. If it’s pistons then a limit would be set
     
  3. Marcy
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    Marcy Apostlé of Falcons Premium

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    Neutral,

    128 pistons might be too much for 199x199 islands.
     
  4. mijiperki
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    mijiperki Well-Known Member

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    Any way you look at it, in the servers current state, farms are going to get bigger and bigger and unless something changes the TPS is going to get lower and lower and it's already becoming borderline unplayable.

    Something needs to be done but limiting pistons is kind of a last resort. Like Krissy said, identifying the main cause of lag is what needs to be done but that isn't just as simple as checking a few server logs...

    I think a general solution would be to deter players from building massive, lag inducing farms. For example lowering sell rates of auto farmable items (eg. Pumpkins) and increasing sell rates of manually farmed items (eg. Wheat) that cause less lag while being farmed.
     
  5. fran
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    fran pensive Premium

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    Exactly what Krissy said.
    Adding more and more limits will just make people get mad. Let's identify the problem. If there is a solution that does not require putting limits, good. If there isn't, then I'm sure we can figure something out. After all, the server has been running for many years
     
  6. Krissy
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    Krissy Stray Kids everywhere all around the world Administrator Discord Administrator Premium Premium

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    Agreed. Pumpkins and melons sell value are an huge incentive to spend the money on the auto farms. We don't want to revert back to old economy where pumpkin farms made the server laggy and was all people wanted to farm.

    The mistakes of skyblock should not be made on economy so hopefully this will get resolved soon
     
  7. Cyk753
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    Cyk753 Super Moderator Super Moderator Staff Applicant Advisor

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    I agree with the idea, may be not quite those numbers. And Krissy has it right. It has to be proven that TPS is dropping because of pistons.
     
  8. Ca1
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    Ca1 Guest

    What else would it be, really what else? The only other thing we have proven to have large amounts of lag is auto flushing water farms.
     
  9. Cyk753
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    Cyk753 Super Moderator Super Moderator Staff Applicant Advisor

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    It is also my suspicion that piston and water from dispensers is a large part of the lag, but better to be safe than to prematurely tank the server.
     
  10. lowfps10
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    lowfps10 Active Member

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    ^^^
    and shh don't accept this suggestion because I am building farms with a lot of pistons
     
  11. W4ste_Gam3r
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    W4ste_Gam3r Active Member

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    I have a qiute big pumpkin farm and already changed the desing to reduce lagg. It worked, but the water flushing of my mobfarm is a big problem. It causes lagg as hell. Once i shut the mobfarm down and the tps increased about 0.1 to 0.2 .


    Btw pumpkin farm lagg will be obsolete in 1.13 bc then observers can detect stem growth.
     
    Last edited: Jan 28, 2019
  12. Jim-sb
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    Jim-sb Well-Known Member

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    I think its definitely a good plan to actually identify the issue.

    I would be disappointed if there are more limits introduced. Part of the reason I enjoy playing economy is the possibilities of automating farms.

    But I do understand the reasons. It would be better if the servers capabilities to handle them were to be increased. If Noobcrew wants the server to grow and hold its players, improvements need to be made :)
     

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